Nuclear Reactor: Difference between revisions

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(added fuel rods info, since all fuel rods redirect to this page)
(Rewrote "Function" and "Usage" sections, removed "Trivia" section, and added tutorials to the "Usage" section.)
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| imagewidth = 300
| imagewidth = 300
| category = Machines
| category = Machines
| itemslots = 4 rod slots
| itemslots = 4 [[Fuel Rod|Fuel Rods]]
| repair = both
| repair = mechanical
| construction = 40
| construction = 55
| mechanicalitems = [[Welding Tool]], [[Wrench]]
| mechanicalitems = [[Wrench]]
| electrical engineering = 40
| electricalitems = [[Screwdriver]], [[Wire]]
}}
}}


The '''nuclear reactor''' is the most crucial installation found in ''[[Barotrauma]]''. It acts as the [[:Category:Submarines|submarine]]'s sole power source for all installations.
The '''nuclear reactor''' is the most crucial installation found in ''[[Barotrauma]]''. It acts as the [[:Category:Submarines|submarine]]'s main power source for all installations.


== Function ==
== Function ==
The nuclear reactor's only function is to generate power for every other electronic on the submarine. So long as the reactor is active, every other device on the ship will remain active as well. Power generated by the reactor is sent to other installations via [[wiring]]. This is often used in association with [[Junction Box]]es to transfer power to the rest of the sub. Because of this, maintaining the reactor is arguably the game's primary objective, as without it the ship is incapable of functioning and traversing the ocean.
The nuclear reactor's function is to generate power for other installations on the submarine. As long as the reactor is active, every other device on the ship will remain active as well. Power generated by the reactor is sent to other installations via [[wiring]]. Power distribution reqires [[Junction Box|Junction Boxes]] to work, as the reactor cannot send power to other installations directly. Maintaining the power network is one of the most important aspects of a round, as the submarine cannot function without power.


The nuclear reactor undergoes a process called [[wikipedia:Nuclear fission|nuclear fission]], in which atoms are split apart, cause large amounts of energy to be released. The rate at which these reactions take place is measured by the fission rate. The resulting reaction also causes heat to be released that will raise the overall temperature of the reactor. If the temperature ever raises past 10,000 degrees centigrade, the reactor will explode, causing a meltdown that will destroy nearby structures, kill any personnel who are close by and effectively destroy the submarine. Because of this, the cooling and fission rates must be adjusted to keep the temperature at a desired level - which is usually the same as the amount of power consumed by the electrical grid of the submarine.
The nuclear reactor undergoes a process called [[wikipedia:Nuclear fission|nuclear fission]], in which atoms are split apart, cause large amounts of energy to be released. The rate at which these reactions take place is measured by the fission rate. The resulting reaction also causes heat to be released that will raise the overall temperature of the reactor. If the temperature raises past 6,000 degrees, the reactor will catch on fire after 20 seconds, and explode after 120 seconds, destroying nearby structures, killing any crewmate or creature who are close enough, and effectively destroying the submarine. It is possible to fix the submarine after a meltdown, however it is extremely difficult due to radiation and lack of power and walls. Because of this, the cooling and fission rates must be adjusted to keep the temperature at a desired level - which is usually the same as the amount of power consumed by the electrical grid of the submarine.


A '''fuel rod''' is required for the nuclear reactor to function since, as its name suggests, it supplies the reactor with fuel. The reactor can hold a combined total of four rods. Adding rods to a currently running reactor can cause it to overheat. Removing rods will cause it to cool down and produce no energy.
A '''[[Fuel Rod]]''' is required for the nuclear reactor to function since, as its name suggests, it supplies the reactor with fuel. The reactor can hold a combined total of four rods, though only putting in 1-2 rods is advised, as he reactor can overheat easily when supplied with too many.


If the reactor is submerged in water, it will take electrical and mechanical damage at a very fast rate. However, it will continue to run. This can be vital in an emergency situation where repairing a flooded ship is necessary in completing your objectives. It should also be noted that a reactor will spontaneously meltdown if it is submerged in water for too long.
If the reactor is submerged in water, it will take damage at a faster rate than normal, though will still continue to run. This can be vital in an emergency situation where repairing a flooded ship is necessary in completing your objectives. It should also be noted that a reactor will not sound an alarm when close to melting down due to damage. It will not explode if it does not contain fuel, or if it is shut off.


== Usage ==
== Usage ==
[[File:Reactor panel.png|thumb|right|350px|The nuclear reactor's control panel.]]
[[File:Reactor panel.png|thumb|right|350px|The nuclear reactor's control panel.]]
When the nuclear reactor is selected, a control panel opens up. The panel displays two gauges, a bar, and a line graph: each representing the fission rate, turbine output, temperature, and grid load respectively.
When a reactor is selected, this control panel opens up. The panel displays two gauges, a bar graph, and a line graph: each representing the fission rate, turbine output, temperature, and reactor load/output respectively.


In this control panel, the player can '''manually''' set the fission rate and turbine output of the nuclear reactor.
In this control panel, players can '''manually''' set the fission rate and turbine output of the nuclear reactor, or have it controlled '''automatically'''.


Increasing the fission rate will increase the temperature of the reactor.
=== Manual Control ===


Increasing the turbine output will decrease the temperature of the reactor.  
# Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
# Turn off automatic control using the switch on the top-right labelled "Automatic Control". The light next to the switch should be off.
# Insert 1-2 fuel rods depending on their type, and the amount of power required.
# Increase the fission rate and turbine output until they are in the green zones of their respective gauges.
# Make sure the temperature is between the red markers on the bar graph, and that the lines on the line graph match closely.
# Replace the fuel rods when they become empty.
# Repeat steps 3-6.


In order to power the sub, the turbine output must be in the green, then change the fission rate to keep the reactor warm enough to produce power. The temperature should be maintained between the two orange bars.  
* Note that high turbine output will cause the reactor to lose temperature quickly, and must be accounted for with high fission rate, which is dangerous.
* Also note that with this method, the reactor will need to be adjusted 24/7, as ballast pumps and the engine constantly change their power requirement.


If the reactor runs too cold it will generate less power and waste fuel, and if it runs too hot then the reactor can ignite.
=== Automatic Control (Recommended) ===


Producing too little power will cause systems to shut down, and generating too much power will damage [[Junction Box]]es and powered components.  
# Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
# Turn on automatic control using the switch on the top-right labelled "Automatic Control". The light next to the switch should be on.
# Insert 1-2 fuel rods depending on their type, and the amount of power required.
# Check back every so often to make sure the fuel rods are not empty. If they are, replace them.


Damaged devices require crew members with high electrical engineering skill to repair them.
* Note that automatic control reacts to changes in load slower than a human can, but is much more reliable.
 
Enabling the '''Automatic Control''' mode causes the reactor to automatically, albeit slowly, adjust its fission rate and turbine output to keep the submarine's systems powered.
 
One fuel rod can provide enough heat to output at 95% of the turbine's capacity. This is often enough on smaller subs, and it's also safer as the reactor will struggle to produce enough heat to ignite.
 
On larger subs or when more power is required, two rods should be used as it allows 100% of the turbine's output to be used, which is useful when evading larger creatures or firing many weapons.
 
When using two fuel rods the fission rate should be kept between 40-55%, this will cover the 50-100% turbine output range.


== Fuel Rods ==
== Fuel Rods ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="width: 10%;" | Fuel Rod Type
! style="width: 10%;" | Fuel Rod Type
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== Connection Panel ==
== Connection Panel ==
{{Connection panel
{{Connection panel
| input1 = shutdown
| input1 = Shutdown
| input1tt = When it receives any signal puts fission rate at 0%, cooling rate at 100% and deactivates temperature auto control.
| input1tt = When it receives any signal, fission rate and turbine output are set to 0, and reactor is turned off.
| output1 = power_out
| input2 = Set_Fissionrate
| output1tt = Any devices that are wired to this output will draw their power from the reactor.
| input2tt = Sets fission rate to a fixed percentage (0-100)
| output2 = temperature_out
| input3 = Set_Turbineout
| output2tt = Sends out the reactor's current temperature.
| input3tt = Sets turbine output to a fixed percentage (0-100)
| output3 = reactor_meltdown
| output1 = Power_Out
| output3tt = Will send out a signal when the reactor is about to melt down.
| output1tt = Power output of the reactor.
| input2 = set_fissionrate
| output2 = Temperature_Out
| input3 = set_turbineout
| output2tt = Sends out the reactor's current temperature (0-10000).
| output4 = power_value_out
| output3 = Meltdown_Warning
| output5 = load_value_out
| output3tt = Sends a signal of 1 when reactor is high temp (>6000).
| output5tt = Sends the current load level as a number (consumed power).
| output4 = Power_Value_Out
| output4tt = Sends the current power level as a number (supplied power).
| output4tt = Sends the current power level as a number (supplied power).
| input2tt = Sets the fission rate on a fixed percentage (0-100%)
| output5 = Load_Value_Out
| input3tt = Sets the turbine to a fixed value (0-100)
| output5tt = Sends the current load level as a number (required power).
| output6 = fuel_out
| output6 = Fuel_Out
| output6tt = Sends out the current fuel level as a number}}
| output6tt = Sends out the current fuel level as a number (see Fuel Rods).
 
}}
== Trivia ==
It should be noted in a recent update, the reactor takes slow but constant damage when in contact with water. When its condition reaches zero, it instantly causes a nuclear meltdown with no alarm or warning. Knowing this, the crew should either constantly repair the reactor or simply stay away and let it explode if the water cannot be drained in time, though this is not recommended due to the massive structural damage and possible [[Afflictions#Radiation Sickness|radiation sickness.]]


== Audio ==
== Audio ==

Revision as of 05:04, 24 October 2020

Template:Outdated Template:Cleanup

Nuclear Reactor
Click to upload a new image.Dummy link
Statistics*
Item Slots 4 Fuel Rods
Technical
Identifier {{{identifier}}}
Categories Machines

The nuclear reactor is the most crucial installation found in Barotrauma. It acts as the submarine's main power source for all installations.

Function

The nuclear reactor's function is to generate power for other installations on the submarine. As long as the reactor is active, every other device on the ship will remain active as well. Power generated by the reactor is sent to other installations via wiring. Power distribution reqires Junction Boxes to work, as the reactor cannot send power to other installations directly. Maintaining the power network is one of the most important aspects of a round, as the submarine cannot function without power.

The nuclear reactor undergoes a process called nuclear fission, in which atoms are split apart, cause large amounts of energy to be released. The rate at which these reactions take place is measured by the fission rate. The resulting reaction also causes heat to be released that will raise the overall temperature of the reactor. If the temperature raises past 6,000 degrees, the reactor will catch on fire after 20 seconds, and explode after 120 seconds, destroying nearby structures, killing any crewmate or creature who are close enough, and effectively destroying the submarine. It is possible to fix the submarine after a meltdown, however it is extremely difficult due to radiation and lack of power and walls. Because of this, the cooling and fission rates must be adjusted to keep the temperature at a desired level - which is usually the same as the amount of power consumed by the electrical grid of the submarine.

A Fuel Rod is required for the nuclear reactor to function since, as its name suggests, it supplies the reactor with fuel. The reactor can hold a combined total of four rods, though only putting in 1-2 rods is advised, as he reactor can overheat easily when supplied with too many.

If the reactor is submerged in water, it will take damage at a faster rate than normal, though will still continue to run. This can be vital in an emergency situation where repairing a flooded ship is necessary in completing your objectives. It should also be noted that a reactor will not sound an alarm when close to melting down due to damage. It will not explode if it does not contain fuel, or if it is shut off.

Usage

The nuclear reactor's control panel.

When a reactor is selected, this control panel opens up. The panel displays two gauges, a bar graph, and a line graph: each representing the fission rate, turbine output, temperature, and reactor load/output respectively.

In this control panel, players can manually set the fission rate and turbine output of the nuclear reactor, or have it controlled automatically.

Manual Control

  1. Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
  2. Turn off automatic control using the switch on the top-right labelled "Automatic Control". The light next to the switch should be off.
  3. Insert 1-2 fuel rods depending on their type, and the amount of power required.
  4. Increase the fission rate and turbine output until they are in the green zones of their respective gauges.
  5. Make sure the temperature is between the red markers on the bar graph, and that the lines on the line graph match closely.
  6. Replace the fuel rods when they become empty.
  7. Repeat steps 3-6.
  • Note that high turbine output will cause the reactor to lose temperature quickly, and must be accounted for with high fission rate, which is dangerous.
  • Also note that with this method, the reactor will need to be adjusted 24/7, as ballast pumps and the engine constantly change their power requirement.

Automatic Control (Recommended)

  1. Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
  2. Turn on automatic control using the switch on the top-right labelled "Automatic Control". The light next to the switch should be on.
  3. Insert 1-2 fuel rods depending on their type, and the amount of power required.
  4. Check back every so often to make sure the fuel rods are not empty. If they are, replace them.
  • Note that automatic control reacts to changes in load slower than a human can, but is much more reliable.

Fuel Rods

Fuel Rod Type Fuel Amount Mechanical Skill to Craft Crafting Materials Crafting Time Store Price

Uranium Fuel Rod
80 25 Uranium
Lead
File:Steel.png Steel
10 135-150 Marks

Thorium Fuel Rod
100 60 Thorium
Lead
File:Steel.png Steel
10 225 Marks

Fulgurium Fuel Rod
150 40 Fulgurium Bar
Lead
File:Steel.png Steel
10 Not purchasable

Damage Values

Item
Attack Damage
Structure Damage
Stun Duration
Kinetic Force
Explosion Radius (m)
Reactor Meltdown
500
600
5
5.0
6


Connection Panel

Connection Panel for Nuclear Reactor
Hover over pins to see their descriptions.
Shutdown
Set_Fissionrate
Set_Turbineout
When it receives any signal, fission rate and turbine output are set to 0, and reactor is turned off.
Sets fission rate to a fixed percentage (0-100)
Sets turbine output to a fixed percentage (0-100)
Power_Out
Temperature_Out
Meltdown_Warning
Power_Value_Out
Load_Value_Out
Fuel_Out
Power output of the reactor.
Sends out the reactor's current temperature (0-10000).
Sends a signal of 1 when reactor is high temp (>6000).
Sends the current power level as a number (supplied power).
Sends the current load level as a number (required power).
Sends out the current fuel level as a number (see Fuel Rods).
Requires: Screwdriver

Audio

Gallery


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