Human: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (Changed layout of Lore image (fixes ugly layout for the footer of content))
m (Fixed bug with Torso's bleeding value, added note regarding Torso's bleeding value)
Line 30: Line 30:


| limb2 = Torso
| limb2 = Torso
| limb2bleeding = 1.75
| limb2bleeding = 2.0
| limb2gunshotwound = 0.5
| limb2gunshotwound = 0.5
| limb2bluntforcetrauma = 0.5
| limb2bluntforcetrauma = 0.5
| limb2lacerations = 0.5
| limb2lacerations = 0.5
| limb2bleeding = 0.75
| limb2bitewounds = 0.75
| limb2bitewounds = 0.75


Line 69: Line 68:
'''Head''': 25% chance to gain 10 {{Affliction|Concussion}} after receiving 5 {{Affliction|Internal Damage}}, {{Affliction|Blunt Force Trauma}}, {{Affliction|Bite Wounds}}, or {{Affliction|Deep Tissue Injury}} from a single attack.
'''Head''': 25% chance to gain 10 {{Affliction|Concussion}} after receiving 5 {{Affliction|Internal Damage}}, {{Affliction|Blunt Force Trauma}}, {{Affliction|Bite Wounds}}, or {{Affliction|Deep Tissue Injury}} from a single attack.
{{Damage multipliers|imagewidth = 350}}
{{Damage multipliers|imagewidth = 350}}
Note: Bleeding on the Torso is affected by a 25% reduction, causing vitality loss to be lower than expected.


==Media==
==Media==

Revision as of 09:02, 16 June 2022

Data is potentially outdated
Last updated for version 0.18.11.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0


Human
Stats
Health

100

Sight: 1
Hearing: 1
Armor

Legs & Arms (see values in Health section)

Weakpoints

Head

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

1.7 walk (1.5 crouch) - 4.7 run

Swim speed

1.5 slow - 2.5 fast

Aggressive?

Depends

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Inventory content 100% (1/1)

Humans in Barotrauma are unique Creatures that the player can control.

NPC's are given a random name chosen from a preset list, while players in multiplayer and single-player are able to choose their own name.

Lore

Homo sapiens, or known by their common name of human, originate on the planet Earth in the Sol system, the third from Sol itself. Approximately a century into the future, human spacecraft technology has enabled the species to reach Europa, Jupiter's second moon. As is the nature of the human race, colonies and human habitations have begun on the distant moon before all contact with earth was mysteriously lost. Increasing levels of radiation on Europa's icy surface has forced the colonists deep beneath the frozen crust, into the hostile waters below, where countless species of predatory creatures, freezing temperatures, and the pressure of the environment itself all conspire against the settlers.

In-game

AI-controlled humans will wander around the Submarine aimlessly at first, following the pre-determined waypoints. This behavior will continue until they are either given a task by the player, a machine gets damaged, a hull breaches nearby, or they become injured. If the hull breaches or they run out of oxygen, humans will rush to the nearest Diving Mask or Diving Suit and equip it, along with an Oxygen Tank if one is available. They will continue to wear the suit/mask until the environment regains oxygen, at which point they will drop their items and continue wandering or completing player-given tasks.

If an AI has no constant tasks, such as operating the submarine weaponry, they will default to cleaning up loose items around the submarine.

Humans have 10 inventory slots, along with 1 belt, external, clothing, hat, Headset, and ID Card slot.

Players are able to choose their character's facial appearance in both multiplayer and single-player. They are able to switch between female and male faces, while faces in each category are sorted by race. Players can alter their roles in multiplayer, however are unable to do so in single-player.

Each character has a Trait assigned to them. When NPCs chat with each other, traits may change what they say during conversations. For example, a captain with the trait 'Joker' might say, "Welcome on board! Please keep your hands and arms inside the vehicle at all times.", while one with the trait 'Broken English' might say, "Is captain speaking! Ready for mission crew and good luck!"

Combat strategies

Health

Like other Europan creatures, humans have damage modifiers applied to their limbs.
Humans also take different Vitality decreases based on which limbs are afflicted.

Head: 25% chance to gain 10 Concussion after receiving 5 Internal Damage , Blunt Force Trauma , Bite Wounds , or Deep Tissue Injury from a single attack.

 

Limb Bleeding Lacerations Blunt Force Trauma Bite Wounds Gunshot WoundNote
Head x 0.75 x 0.5 x 0.5 x 0.75 x 0.5 25% chance to gain 10 Concussion after receiving 5 Internal Damage, Blunt Force Trauma, Bite Wounds, Lacerations or Deep Tissue Injury from a single attack. 
Torso x 0.75 x 0.5 x 0.5 x 0.75 x 0.5   
Arms & Legs x 0.75 x 0.5 x 0.5 x 0.75 x 0.5  

Note: Bleeding on the Torso is affected by a 25% reduction, causing vitality loss to be lower than expected.

Media

A clipping from The Europan.
v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian