Difference between revisions of "Depth Charge"

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{{Cleanup}}
 
{{Cleanup}}
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{{version}}
 
{{Installations infobox
 
{{Installations infobox
 
| name = Depth Charge Tube
 
| name = Depth Charge Tube
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| category = Machines
 
| category = Machines
 
| itemslots = 1 Ammunition box slot
 
| itemslots = 1 Ammunition box slot
}}
 
{{Installations infobox
 
| name = Periscope
 
| image = Periscope.png
 
| imagewidth = 100
 
| category = Machines
 
 
}}
 
}}
  
The '''Depth Charge''' is a stationary [[:Category:Weapons|weapon]] in ''[[Barotrauma]]''. It is composed of 3 [[:Category:Installations|installations]]: the Depth Charge Tube, the button, and the Depth Charge Loader. The Depth Charge Tube requires Depth Charge Shells, and a button to function.
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The '''Depth Charge''' is a submarine-mounted [[Weapons|weapon]]. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.
  
  
 
== Function and Usage ==
 
== Function and Usage ==
Depth Charge Shells are loaded into Depth Charge Loaders. Depth Charge Loaders must be linked to Depth Charge Tubes in the submarine editor for the Depth Charge Tube to draw ammunition from it. Loaders do not require power or [[wiring]]. A single Depth Charge Loader can be linked to multiple Depth Charge Tube, and a single Depth Charge can be linked to multiple Depth Charge Loaders.
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Depth charges are triggered via a [[Button]] or from [[Navigation Terminal]]. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.
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Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.
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Decoy Depth Charges are very loud noise-makers and will draw [[Creatures]] attention toward itself.
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== Damage Values ==
 
== Damage Values ==
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Depth Charge Shells hollow and can be filled with an item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential.
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They can also be collected after use for reuse.
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{{Damage table
 
{{Damage table
 
| item = Depth Charge Shell
 
| item = Depth Charge Shell
 
| image = Depth Charge Shell.png
 
| image = Depth Charge Shell.png
 
| imagewidth = 80
 
| imagewidth = 80
| attackdamage =  
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| attackdamage = {{affliction|Blunt Force Trauma}}:10
 
| bleedingdamage =  
 
| bleedingdamage =  
 
| structuredamage =  
 
| structuredamage =  
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| image2 = Depth Decoy Shell.png
 
| image2 = Depth Decoy Shell.png
 
| imagewidth2 = 80
 
| imagewidth2 = 80
| attackdamage2 =  
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| attackdamage2 = {{affliction|Blunt Force Trauma}}:10
 
| bleedingdamage2 =  
 
| bleedingdamage2 =  
 
| structuredamage2 =  
 
| structuredamage2 =  
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| image3 = Nuclear Depth Charge.png
 
| image3 = Nuclear Depth Charge.png
 
| imagewidth3 = 80
 
| imagewidth3 = 80
| attackdamage3 =  
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| attackdamage3 = {{affliction|Blunt Force Trauma}}:10
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 +
 
 
| bleedingdamage3 =  
 
| bleedingdamage3 =  
 
| structuredamage3 =  
 
| structuredamage3 =  
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| image4 = Nuclear Depth Decoy.png
 
| image4 = Nuclear Depth Decoy.png
 
| imagewidth4 = 80
 
| imagewidth4 = 80
| attackdamage4 =  
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| attackdamage4 = {{affliction|Blunt Force Trauma}}:10
 
| bleedingdamage4 =  
 
| bleedingdamage4 =  
 
| structuredamage4 =  
 
| structuredamage4 =  
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{{Hyperlink|Sonar Beacon}}
 
{{Hyperlink|Sonar Beacon}}
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}}
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Both Nuclear Depth Charge variants additionally explode on impact:
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{{Damage table
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| item = Nuclear Explosion
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| afflictions = {{affliction|Deep Tissue Injury|||||||30}}: 400
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{{affliction|Burn|||||||30}}:300
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{{affliction|Radiation Sickness|||||||30}}: 100
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{{affliction|Stun|||||||30}}: 20
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| structuredamage = 1000
 +
| force = 50
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| explosionrange = 10.0
 
}}
 
}}
  

Revision as of 20:32, 17 January 2021


Version Checkmark False.png
Versioning - Potentially Outdated

Last updated for unknown version
Current game version: 0.13.3.11

Depth Charge Tube
Depth Charge Tube.png


Stats
Category Machines
Depth ChargeLoader
Depth Charge Loader.png


Stats
Category Machines
Item Slots 1 Ammunition box slot


The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.


Function and Usage

Depth charges are triggered via a Button or from Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.

Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.

Decoy Depth Charges are very loud noise-makers and will draw Creatures attention toward itself.


Damage Values

Depth Charge Shells hollow and can be filled with an item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential.

They can also be collected after use for reuse.

Item
Attack Damage
Stick to Entities?
Price
Source
Depth Charge Shell.png
Depth Charge Shell
Affliction Blunt Force Trauma.png Blunt Force Trauma :10
No
75-200 Marks
Steel Bar.pngSteel Bar

Aluminum.pngAluminum

Depth Decoy Shell.png
Depth Decoy Shell
Affliction Blunt Force Trauma.png Blunt Force Trauma :10
No
175-300 Marks
Steel Bar.pngSteel Bar

Aluminum.pngAluminum

Sonar Beacon.pngSonar Beacon

Nuclear Depth Charge.png
Nuclear Depth Charge
Affliction Blunt Force Trauma.png Blunt Force Trauma :10
No
200-500 Marks
Steel Bar.pngSteel Bar

Uranium.pngUranium

UEX.pngUEX

Nuclear Depth Decoy.png
Nuclear Depth Decoy
Affliction Blunt Force Trauma.png Blunt Force Trauma :10
No
200-500 Marks
Steel Bar.pngSteel Bar

Uranium.pngUranium

UEX.pngUEX

Sonar Beacon.pngSonar Beacon


Both Nuclear Depth Charge variants additionally explode on impact:

Item
Direct Hit Afflictions
Structure Damage
Kinematic Force
Explosion Radius (m)
Nuclear Explosion
Affliction Deep Tissue Injury.png Deep Tissue Injury : 400

Affliction Burn.png Burn :300

Affliction Radiation Sickness.png Radiation Sickness : 100

Affliction Stun.png Stun : 20

1000
50
10.0


Audio


Barotrauma