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{{Outdated|Needs to be up to date with the [[Version_history/Alpha|current steam version]].}}
{{Version|1.2.6.0}}__NOTOC__
{{stub}}
{{Items infobox
| description = Produces a signal that can be used to toggle the state of equipment and doors.
 
| maxstacksize = 8
 
<!-- Crafting -->
| fabricatorskill        = electrical
| fabricatorskilllevel  = 25
| fabricatortime        = 10
| fabricatormaterials    = {{hl|Plastic}}<br>{{hl|FPGA Circuit|20}}
 
| deconstructortime      = 10
| deconstructormaterials = {{hl|Plastic}} (x2)<br>{{hl|Copper|20}}
 
<!-- Store -->
| baseprice              = 125
 
| outpostminavailable    = 4
| cityunbuyable          = true
| researchminavailable    = 4
| militaryminavailable    = 4
| mineminavailable        = 4
| engineeringmultiplier  = 0.90 | engineeringminavailable = 4
 
<!-- Technical -->
| category = Electrical
| tags = smallitem,button
| identifier  = button
}}
 
The '''{{PAGENAME}}''' is an electrical component
 
= Description =
The {{PAGENAME}} produces a signal when pressed. It is most commonly used in tandem with a {{hl|Signal Check Component}} to provide custom user interactions.


{{Items infobox
= Connection Panel =
| type = General [[Item|Item]]
{{Connection panel
| image = Button.png
|output1=Signal_Out
| imagewidth = 60
|output1tt=Outputs a signal of 1 for one frame when pressed.
| ammo = N/A
| cost = 100
| fabricator = Yes
| deconstructor = Yes
| materials = Steel Bar, FPGA Circuit
}}
}}
A '''Button''' is a component which sends a signal to anything it is wired to.


== Usage ==
= See Also =
The '''Button''' is most commonly used to toggle the state of other installations, such as  [[Doors|Doors]] and [[Hatches|Hatches]]. They may also be used in a more sophisticated fashion such as a trigger to enable a [[Pump|Pump]] from a far distance (e.g. from the Command room to drain on board water).
*{{hl|Switch}}
Buttons can also be removed or added around the submarine by equipping the button in your hand and pressing the "Use" button (default 'E').
*{{hl|Lever}}
{{Items nav}}
 
= Media =
<gallery widths=200 heights=100>
Button Sound.ogg|Button Pressed
</gallery>
[[Category:Electrical Components]]
{{Components Nav}}
 
 
{{Installations nav}}

Latest revision as of 16:04, 29 December 2023

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.5.0
Button

Produces a signal that can be used to toggle the state of equipment and doors.
Crafting
Fabricator
Requirements
Skill: Electrical: 25
Deconstructor Yield
Plastic (x2)
Copper
10s
Store
Base Price 125 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 125 mk 37 mk
ColonyColony N/A 37 mk
Research OutpostResearch 125 mk 37 mk
Military OutpostMilitary 125 mk 37 mk
Mining OutpostMining 125 mk 37 mk
Medical MerchantMedical Merchant N/A 37 mk
Engineer MerchantEngineer Merchant 112 mk 33 mk
Armory MerchantArmory Merchant N/A 37 mk
Children of The HonkmotherClown Merchant N/A 37 mk
The Church of HuskHusk Merchant N/A 37 mk
Technical
Identifier button
Categories Electrical
Tags smallitem,button

The Button is an electrical component

Description

The Button produces a signal when pressed. It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.

Connection Panel

Connection Panel for Button
Hover over pins to see their descriptions.
Signal_Out
Outputs a signal of 1 for one frame when pressed.
Requires: Screwdriver

See Also

Media

v·d·e·h
Electrical Components
Alarms
Detectors
Interactable
Wiring Components
Misc


v·d·e·h
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien