Infected Wound

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Data is up-to-date
Last updated for version 1.4.5.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Infected Wound

Caused by being attacked by Tiger Threshers and Bone Threshers. Also caused by Bleeding, Burns and Acid Burns if the world hostility is set to hard or above.

  0-30: "The skin is slightly red and swollen."
 30-60: "The infected wound is red with streaks of yellow."
60-200: "The wound is a deep red, swollen and oozes copious amounts of pus."

       Cause of Death: "Succumbed to their injuries."
Cause of Death (Self): "You have succumbed to your injuries."

Infected Wounds develop and advance on each limb independently, and do not spread to other limbs. Medical items that treat this affliction must be applied to the infected limb.


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Infected Wound
ID: infection
Type: infection
Yes Yes +0.1/s 0 - 30 -0 → -0.3 Vitality Antibiotic Glue (-600 | -480)* Desirable Medical Skill55
Broad-spectrum Antibiotics (-90 | -60)* Desirable Medical Skill25
Deusizine (-25 | -10)* Desirable Medical Skill72
Rum (-15)* Desirable Medical Skill-
Ethanol (-8)* Desirable Medical Skill-
Saline (-5 | -3)* Desirable Medical Skill40
30 - 60 -0.3 → -0.6 Vitality
Humans:
+0.2 Organ Damage per second
60 - 200 -0.6 → -2 Vitality
Humans:
+0.5 Organ Damage per second
3% chance per second: +15 Nausea
  • Infected Wounds can be reduced at a rate of -0.02/sec by sleeping in a Bunk, or -0.025/s in a Hospital Bed.
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