Stun: Difference between revisions

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Revision as of 12:57, 18 December 2020

Data is potentially outdated
Last updated for an unknown version
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
See also: Afflictions
The patient is dazed and unresponsive.


Stun is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.

Most commonly caused by a Stun Batons and Stun Guns, most attacks deal a momentary stun on impact.

Characters recover from stuns at a rate of 1% per second. Methamphetamine and Hyperzine increase recovery rate from stuns.

Larger creatures are more resistant to stuns.

Downed characters have 5% stun until they are recovered.

Stun Weapons

The following weapons deal stun damage as their primary effect.

Weapon Base Stun Duration
Stun Gun ( Stun Gun Dart) 10
Stun Baton ( Battery Cell) 15
Stun Baton ( Fulgurium Battery Cell) 30
Stun Grenade 25
Grenade Launcher ( 40mm Stun Grenade) 15
Chloral Hydrate 10

Stun Table

This table lists the duration of stuns on different creatures

NPC Stun Duration (Seconds)
Stun Gun ( Stun Gun ) Stun Baton ( Battery Cell ) Stun Baton ( Fulgurium Battery Cell ) Stun Grenade Grenade Launcher ( 40mm Stun Grenade) Chloral Hydrate
Humanoids 10 15 30 25 15 10
Crawlers 15 20 30 22 22 15
Mudraptors 8 13 25 25 26 4
Tiger Threshers 6 10 20 25 10 6
Bone Threshers 3 5 10 22 5 3
Hammerheads 4 0 0 25 5 4
Molochs 0 0 0 25 0 0
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