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{{Version|1.0.8.0}}
{{Creatures infobox
{{Creatures infobox
| image = Orange Boy Halloween.png
| species = Orangeboy
| hp = 30
| hp = 30
| swimspeed = 1.3 (Slow) <br> 3.6 (Fast)
| combatstrength = 10
| walkspeed = 0.5 (Walk) <br> 1.2 (Run)
| mass = 2.0261273
| swimspeed = 1.3 (Slow) - 3.6 (Fast)
| walkspeed = 0.5 (Walk) - 1.2 (Run)
| entersub = Yes
| entersub = Yes
| sight = 1
| sight = 1
| hearing = 1
| hearing = 1
| behavior = Never
| behavior = If owner is attacked
| drops = {{Hyperlink|Poop}}
 
| chance = 50%
| poisonvulnerability = 3
| drops2 = {{Hyperlink|Chitin Chunk}}
 
| chance2 = ?
| attack1 = Bite
| drops3 = {{Hyperlink|Strange Egg||Strange Egg Orange Boy}}
| attack1context = Ground
| chance3 = 15%
| attack1target = Character
| attack1duration = 0.5
| attack1cooldown = 1
| attack1force = 10
| attack1afflictions =
bitewounds = 1;
stun = 0.1;
}}
}}
The '''{{PAGENAME}}''' is one of the four Pets added in Vanilla [[Version history/Alpha#0.10.6.0|0.10.6.0]] as part of the '''Halloween Update: Creepy Creature Feature'''.
The '''Orange Boy''' is a [[Pets|Pet]].


Taking care of the onboard Pet is the next level of things to keep the crew busy when it is not too busy.
Taking care of an onboard Pet is one of the activities to keep the crew occupied when it is not too busy.


= Description =
= Description =


The Orange Boy appears to be some type of crustacean with big flaps for limbs.
The Orange Boy appears to be some type of crustacean with big flaps for limbs. As the name suggests, the Orange Boy's shell is a bright orange color with yellow beige skin underneath.


Its Halloween outfit is the sheriff costume, which is mainly the sheriff hat with a star badge attached to it.
Its Halloween outfit is the sheriff costume, which is mainly the sheriff hat with a star badge attached to it.


= In-game =
= In-Game =


The Orange Boy has two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but mostly one of the slots is for the {{Hyperlink|Pet Name Tag||ID Card icon}} if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be destroyed.  
The Orange Boy has two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but they're mostly for the {{hl|Pet Name Tag}} if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be destroyed.  


It also has two hidden stats that the crew needs to pay attention to: Hunger and Happiness.
It also has two kinds of hidden behaviors that the crew needs to pay attention to: Hunger and Happiness.


== Hunger ==
== Hunger ==


Every Pet needs to eat relinquish their '''Hunger''', which increases by 0.03% every second. At 30% Hunger, Pets become hungry and the Hunger icon [[File:Pet Hunger.png|30px]] will appear above their head. The player can feed them by dropping an appropriate Food item on the ground and the tamed Creature will approach and consume it immediately.
Every Pet needs to eat to relinquish their '''Hunger''', which increases by 0.03% every second (maximum hunger reached in 3333 seconds or roughly 1 hour). At 30% Hunger, Pets become hungry and the [[File:Pet Hunger.png|30px|link=Pets#Hunger]] Hunger icon will appear above their head to notify the crew that they need feeding. The player can feed them by dropping an appropriate food item on the ground and the tamed Creature will approach and consume it immediately. It stops requiring food when Hunger is below 30%.
 
There are four Pet Food types that Pets can consume: type 1, type 2, type 3, and monster food. Corpses can be consumed by the Orange Boy if its hunger is anywhere between 70-100%. Corpses will completely feed the Orange Boy and provide 10 happiness. The Orange Boy can only eat Pet Food type 3, which satiates 50% Hunger and increases 5% Happiness.


There are three Pet Food types that Pets can consume: type 1, type 2, and type 3. The Orange Boy can only eat Pet Food type 3, which satiates 50% Hunger and increases 5% Happiness. Items that are classified as Pet Food type 3 includes:
Items that are classified as Pet Food type 3 include:


* Fruits: {{Hyperlink|Pomegrenade}} and {{Hyperlink|Raptor Bane}}. (NOTE: {{Hyperlink|Mutated Pomegrenade}} and {{Hyperlink|Mutated Raptor Bane}} are also Pet Food type 3 but cannot be fed to Pets as the Mutated Pomegrenade explodes on impact when dropped and Mutated Raptor Bane splatters on impact when dropped)
* Fruits: {{Hyperlink|Pomegrenade}} and {{Hyperlink|Raptor Bane}}. (NOTE: The {{Hyperlink|Mutated Pomegrenade}} and the {{Hyperlink|Mutated Raptor Bane}} are also Pet Food type 3 but are deemed risky and unreliable as the Mutated Pomegrenade explodes on impact when dropped and the Mutated Raptor Bane splatters on impact when dropped)
* Materials: {{Hyperlink|Aluminum}}, {{Hyperlink|Copper}}, {{Hyperlink|Iron}}, {{Hyperlink|Lead}}, {{Hyperlink|Tin}}, {{Hyperlink|Titanium}}, {{Hyperlink|Steel Bar}}, and {{Hyperlink|Titanium-Aluminum Alloy}}.
* Materials: {{Hyperlink|Aluminum}}, {{Hyperlink|Copper}}, {{Hyperlink|Iron}}, {{Hyperlink|Lead}}, {{Hyperlink|Tin}}, {{Hyperlink|Titanium}}, {{Hyperlink|Steel Bar}}, and {{Hyperlink|Titanium-Aluminum Alloy}}.
* Medical: {{Hyperlink|Saline|20}}.
* Medical: {{Hyperlink|Saline|20}}.


When well-fed (0-29% Hunger), the Orange Boy will start producing some items at a specific rate, most commonly a pile of {{Hyperlink|Poop}}. At 50% Happiness and beyond, it will produce {{Hyperlink|Chitin Chunk}}. At 80% Happiness and beyond, there is a 15% chance it will lay the {{Hyperlink|Strange Egg||Strange Egg Orange Boy}}, which can be deconstructed for materials or used to hatch another Orange Boy.
Due to the priority order of behaviors, the Orange Boy will prefer to protect its owner over eating food. This can lead to unintentional pet deaths as a distraught owner tries to feed their pet, unknowingly being the reason the pet refuses to eat. To prevent this, ensure the owner is at least 2 meters from the pet during feeding times.


== Happiness ==
== Happiness ==


The '''Happiness''' is the state of Pets and ensures item production to occur.
The '''Happiness''' is the state of Pets that ensures the occurrence of high quality item production.
 
The Orange Boy's Happiness decreases by 0.035% every second (maximum duration of 2857 seconds or about 47 minutes) and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.
 
When Happiness is high enough and Hunger is below 30%, the [[File:Pet Positive.png|30px]] Happy icon will appear above its head. But if Happiness is below 50%, regardless of Hunger rate, the [[File:Pet Negative.png|30px]] Sad icon will appear instead.
 
== Production ==
 
When well-fed (0-30% Hunger), the Orange Boy will start producing some items at a specific rate, most commonly a pile of {{Hyperlink|Poop}}. At 50% Happiness and beyond, it may produce the {{Hyperlink|Chitin Chunk}}. At 80% Happiness and beyond, there is a 30% chance it will lay the {{Hyperlink|Strange Egg||Strange Egg Orange Boy}}, which can be deconstructed for materials or used to hatch another Orange Boy.
 
All produced items are dropped on the ground from the respective Pets, which can be harvested simply by picking them up.
 
=Attacks=
The Orange Boy is typically peaceful, however it will attack any creature or human that deals 3 damage of any type to its owner.
{{Attacks}}


The Orange Boy's Happiness decreased by 0.016% every second and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.
= Trivia =


When Happiness is high enough, the Happy icon [[File:Pet Positive.png|30px]] will appear above its head. But if Happiness is low enough, the Sad icon [[File:Pet Negative.png|30px]] will appear instead.
* The Orange Boy's appearance bears a striking resemblance to the now [https://media.discordapp.net/attachments/157565009726144513/772304098912370688/2020-10-29_1.png?width=756&height=567 extinct] [[Mantis]]. It may be a subspecies or a domesticated breed of Mantis.


= Audio =  
= Media =  


<gallery widths="280" heights="150">
<gallery widths="200" heights="100">
File:ORANGEBOY idle1.ogg| The Orange Boy noise when idle 1
File:ORANGEBOY idle1.ogg| The Orange Boy noise when idle 1
File:ORANGEBOY idle2.ogg| The Orange Boy noise when idle 2
File:ORANGEBOY idle2.ogg| The Orange Boy noise when idle 2
Line 62: Line 87:
File:ORANGEBOY takeDamage2.ogg| The Orange Boy noise when hurt 2
File:ORANGEBOY takeDamage2.ogg| The Orange Boy noise when hurt 2
</gallery>
</gallery>
= Trivia =
* The Orange Boy's appearance bears a striking resemblance to the now [https://media.discordapp.net/attachments/157565009726144513/772304098912370688/2020-10-29_1.png?width=756&height=567 extinct] [[Mantis]]. It may be a subspecies or a domesticated breed of Mantis.
{{Creatures nav}}
{{Creatures nav}}

Latest revision as of 05:36, 3 January 2024

Data is up-to-date
Last updated for version 1.0.8.0
The current game version is 1.4.5.0


Orange Boy

ID: Orangeboy
Stats
Health

30

Sight: 1
Hearing: 1
Armor

N/A

Weakpoints

None

Immunities

N/A

Vulnerabilities
Poisons x 3
Behavior
Walk speed

0.5 (Walk) - 1.2 (Run)

Swim speed

1.3 (Slow) - 3.6 (Fast)

Aggressive?

If owner is attacked

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
N/A N/A

The Orange Boy is a Pet.

Taking care of an onboard Pet is one of the activities to keep the crew occupied when it is not too busy.

Description

The Orange Boy appears to be some type of crustacean with big flaps for limbs. As the name suggests, the Orange Boy's shell is a bright orange color with yellow beige skin underneath.

Its Halloween outfit is the sheriff costume, which is mainly the sheriff hat with a star badge attached to it.

In-Game

The Orange Boy has two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but they're mostly for the Pet Name Tag if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be destroyed.

It also has two kinds of hidden behaviors that the crew needs to pay attention to: Hunger and Happiness.

Hunger

Every Pet needs to eat to relinquish their Hunger, which increases by 0.03% every second (maximum hunger reached in 3333 seconds or roughly 1 hour). At 30% Hunger, Pets become hungry and the Hunger icon will appear above their head to notify the crew that they need feeding. The player can feed them by dropping an appropriate food item on the ground and the tamed Creature will approach and consume it immediately. It stops requiring food when Hunger is below 30%.

There are four Pet Food types that Pets can consume: type 1, type 2, type 3, and monster food. Corpses can be consumed by the Orange Boy if its hunger is anywhere between 70-100%. Corpses will completely feed the Orange Boy and provide 10 happiness. The Orange Boy can only eat Pet Food type 3, which satiates 50% Hunger and increases 5% Happiness.

Items that are classified as Pet Food type 3 include:

Due to the priority order of behaviors, the Orange Boy will prefer to protect its owner over eating food. This can lead to unintentional pet deaths as a distraught owner tries to feed their pet, unknowingly being the reason the pet refuses to eat. To prevent this, ensure the owner is at least 2 meters from the pet during feeding times.

Happiness

The Happiness is the state of Pets that ensures the occurrence of high quality item production.

The Orange Boy's Happiness decreases by 0.035% every second (maximum duration of 2857 seconds or about 47 minutes) and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.

When Happiness is high enough and Hunger is below 30%, the Happy icon will appear above its head. But if Happiness is below 50%, regardless of Hunger rate, the Sad icon will appear instead.

Production

When well-fed (0-30% Hunger), the Orange Boy will start producing some items at a specific rate, most commonly a pile of Poop. At 50% Happiness and beyond, it may produce the Chitin Chunk. At 80% Happiness and beyond, there is a 30% chance it will lay the Strange Egg, which can be deconstructed for materials or used to hatch another Orange Boy.

All produced items are dropped on the ground from the respective Pets, which can be harvested simply by picking them up.

Attacks

The Orange Boy is typically peaceful, however it will attack any creature or human that deals 3 damage of any type to its owner.

Attack Target type Afflictions on hitContextDurationCooldownKinetic Force
Bite Character
 Bite Wounds (1)*
 Stun (0.1)*
Ground 0.5s 1 10


Trivia

  • The Orange Boy's appearance bears a striking resemblance to the now extinct Mantis. It may be a subspecies or a domesticated breed of Mantis.

Media

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian