Morphine: Difference between revisions
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{{version|0.16. | {{version|0.17.16.0}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = antidama1 | | identifier = antidama1 | ||
| type = medicine | | type = medicine | ||
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| baseprice = 100 | | baseprice = 100 | ||
| outpostmultiplier = 1 | | outpostmultiplier = 1 | ||
| citymultiplier = | | citymultiplier = 1 | ||
| researchmultiplier = | | researchmultiplier = 1 | ||
| militarymultiplier = 1 | | militarymultiplier = 1 | ||
| minemultiplier = | | minemultiplier = 1 | ||
| outpostminavailable = 12 | | outpostminavailable = 12 | ||
| cityminavailable = | | cityminavailable = 12 | ||
| researchminavailable = | | researchminavailable = 12 | ||
| militaryminavailable = | | militaryminavailable = 12 | ||
| mineminavailable = 12 | | mineminavailable = 12 | ||
}} | }} | ||
'''{{PAGENAME}}''' is | '''{{PAGENAME}}''' is an extremely useful [[:Category:Medicines|Medicine]] used to treat many common injuries. | ||
==Function== | ==Function== | ||
'''{{PAGENAME}}''' treats {{hl|Any Internal Damage}} and, to an extremely small extent, {{hl|Burn|s=s}}. | |||
<br> | |||
Applying '''{{PAGENAME}}''' to a character will decrease {{hl|Any Internal Damage}} by 50. This value will be scaled to maximum [[Vitality]], and so in effect will always replenish 50% of a character's health, no matter if their maximum vitality is 200 or 50. '''{{PAGENAME}}''' can be applied to any limb, and its effects will be spread to all limbs equally. | |||
<br> | |||
'''{{PAGENAME}}''' does heal {{hl|Burn|s=s}}, however since the effects are negligibly small, it should not be used to treat burns. {{hl|Bandage|s=s}} or {{hl|Plastiseal}} should be used for the treatment of burns instead. | |||
==Usage== | |||
Like all [[:Category:Medicines|Medical Items]], '''{{PAGENAME}}''' is usually applied through the Health GUI (Default Key {{Key|H}}) in one of three ways: | |||
*Dragging the item from an inventory to a limb in the Health GUI. | |||
*Selecting a limb in the GUI with {{Key|Mouse|Left}} and pressing the number key with the item from your hotbar. | |||
*Selecting a limb in the GUI with {{Key|Mouse|Left}} and selecting an option from the "Suitable Treatments" list. | |||
<br> | |||
Since '''{{PAGENAME}}''' is a syringe type item, it can be applied in two additional ways: | |||
*Firing the item from a {{hl|Syringe Gun}}. | |||
*Equipping the item from your hotbar, aiming with {{Key|Mouse|Right}}, and hitting a character while swinging with {{Key|Mouse|Left}}. | |||
Both of these methods will apply the full effects of the '''{{PAGENAME}}''', and since '''{{PAGENAME}}''' is limb-independent, it may be quicker for a [[Medical Doctor]] to use these methods than to open the GUI. | |||
<br> | |||
Morphine is used to craft some advanced medicines: | |||
*{{hl|Naloxone}} - A treatment for the side effects of opiates like '''{{PAGENAME}}'''. | |||
*{{hl|Fentanyl}} - A more powerful version of '''{{PAGENAME}}'''. | |||
*{{hl|Combat Stimulant}} - A useful buff that greatly improves survivability. | |||
==Overdose, Addiction, and Withdrawal== | |||
When applied, '''{{PAGENAME}}''' will increase {{hl|Opiate Overdose}} by 10, {{hl|Opiate Addiction}} by 5, and decrease {{hl|Opiate Withdrawal}} by 30. When applying opiates, ({{hl|Opium}}, '''{{PAGENAME}}''' & {{hl|Fentanyl}}) great care should be taken to not apply too much too quickly. Overdosing can become an issue if several Opiates are taken with a few seconds, and can kill extremely quickly. (Opiate overdose decreases passively by 0.5/s, and so the effects of one dose of '''{{PAGENAME}}''' will disappear after 20 seconds.) Opiate overdosing is even more dangerous if the opiate is being applied by a character with low [[Skills#Medical|Medical Skill]]. (If the skill requirement is not met, applying 4 '''{{PAGENAME}}''' in quick succession will reach maximum overdose.) If opiates are being applied repeatedly over a longer period of time, Opiate Addiction may become a problem. (Opiate addiction decreases passively at a rate of 0.05/s, and so the effects of one dose of '''{{PAGENAME}}''' will disappear after 100 seconds.) A character with high Opiate Addiction will start developing Opiate Withdrawal, which can be quite dangerous at high levels. <br> | |||
{{hl|Opiate Overdose}}, {{hl|Opiate Addiction}} and {{hl|Opiate Withdrawal}} can all be treated with {{hl|Naloxone}} (60 affliction strength decrease for each). | |||
==Notes== | |||
'''{{PAGENAME}}''' is very effective for its cost, and so is a staple medicine on any ship. For most cases, one '''{{PAGENAME}}''' will be enough to get a downed crew mate back on their feet, with 2 only being necessary for the most severe of wounds. It is generally not advised to spend '''{{PAGENAME}}''' on minor wounds. The {{hl|Health Scanner HUD}} will show the percentage of damage that a character has taken, (one dose of '''{{PAGENAME}}''' will heal exactly 50%) and this can be used to judge whether it is worth using a morphine as treatment. | |||
<br> | |||
While '''{{PAGENAME}}''' does apply 20 {{hl|Oxygen Low}}, it is usually not a concern, unless the patient is already out of oxygen. | |||
<br> | |||
<br> | |||
"{{hl|Any Internal Damage}}" refers to the follow group of afflictions: | |||
*{{hl|Internal Damage}} | |||
*{{hl|Lacerations}} | |||
*{{hl|Blunt Force Trauma}} | |||
*{{hl|Organ Damage}} | |||
*{{hl|Gunshot Wound}} | |||
*{{hl|Bite Wounds}} | |||
*{{hl|Deep Tissue Injury}} | |||
<br> | |||
==Fabrication & Deconstruction== | ==Fabrication & Deconstruction== | ||
Revision as of 19:15, 9 June 2022
Data is potentially outdated | |
Last updated for version 0.17.16.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.5.0 |
Main article: Medical Items
Morphine | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 30 | ||||||||||||||
Success
Damage (Affliction Type) (-50)* Burn (-1)* Oxygen Low (20)* Opiate Addiction (5)* Opiate Overdose (10)* Opiate Withdrawal (-30)* 10 seconds |
Failure
Damage (Affliction Type) (-25)* Burn (-0.5)* Oxygen Low (30)* Opiate Addiction (25)* Opiate Overdose (20)* Opiate Withdrawal (-30)* 10 seconds | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 18 | ||||||||||||||
Medical Fabricator Requirements |
|||||||||||||||
Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 100 mk | 30 mk | |||||||||||||
Colony | 100 mk | 30 mk | |||||||||||||
Research | 100 mk | 30 mk | |||||||||||||
Military | 100 mk | 30 mk | |||||||||||||
Mining | 100 mk | 30 mk | |||||||||||||
Medical Merchant | N/A | 30 mk | |||||||||||||
Engineer Merchant | N/A | 30 mk | |||||||||||||
Armory Merchant | N/A | 30 mk | |||||||||||||
Clown Merchant | N/A | 30 mk | |||||||||||||
Husk Merchant | N/A | 30 mk | |||||||||||||
|
Morphine is an extremely useful Medicine used to treat many common injuries.
Function
Morphine treats Any Internal Damage and, to an extremely small extent, Burns.
Applying Morphine to a character will decrease Any Internal Damage by 50. This value will be scaled to maximum Vitality, and so in effect will always replenish 50% of a character's health, no matter if their maximum vitality is 200 or 50. Morphine can be applied to any limb, and its effects will be spread to all limbs equally.
Morphine does heal Burns, however since the effects are negligibly small, it should not be used to treat burns. Bandages or Plastiseal should be used for the treatment of burns instead.
Usage
Like all Medical Items, Morphine is usually applied through the Health GUI (Default Key ) in one of three ways:
- Dragging the item from an inventory to a limb in the Health GUI.
- Selecting a limb in the GUI with and pressing the number key with the item from your hotbar.
- Selecting a limb in the GUI with and selecting an option from the "Suitable Treatments" list.
Since Morphine is a syringe type item, it can be applied in two additional ways:
- Firing the item from a Syringe Gun.
- Equipping the item from your hotbar, aiming with , and hitting a character while swinging with .
Both of these methods will apply the full effects of the Morphine, and since Morphine is limb-independent, it may be quicker for a Medical Doctor to use these methods than to open the GUI.
Morphine is used to craft some advanced medicines:
- Naloxone - A treatment for the side effects of opiates like Morphine.
- Fentanyl - A more powerful version of Morphine.
- Combat Stimulant - A useful buff that greatly improves survivability.
Overdose, Addiction, and Withdrawal
When applied, Morphine will increase Opiate Overdose by 10, Opiate Addiction by 5, and decrease Opiate Withdrawal by 30. When applying opiates, ( Opium, Morphine & Fentanyl) great care should be taken to not apply too much too quickly. Overdosing can become an issue if several Opiates are taken with a few seconds, and can kill extremely quickly. (Opiate overdose decreases passively by 0.5/s, and so the effects of one dose of Morphine will disappear after 20 seconds.) Opiate overdosing is even more dangerous if the opiate is being applied by a character with low Medical Skill. (If the skill requirement is not met, applying 4 Morphine in quick succession will reach maximum overdose.) If opiates are being applied repeatedly over a longer period of time, Opiate Addiction may become a problem. (Opiate addiction decreases passively at a rate of 0.05/s, and so the effects of one dose of Morphine will disappear after 100 seconds.) A character with high Opiate Addiction will start developing Opiate Withdrawal, which can be quite dangerous at high levels.
Opiate Overdose, Opiate Addiction and Opiate Withdrawal can all be treated with Naloxone (60 affliction strength decrease for each).
Notes
Morphine is very effective for its cost, and so is a staple medicine on any ship. For most cases, one Morphine will be enough to get a downed crew mate back on their feet, with 2 only being necessary for the most severe of wounds. It is generally not advised to spend Morphine on minor wounds. The Health Scanner HUD will show the percentage of damage that a character has taken, (one dose of Morphine will heal exactly 50%) and this can be used to judge whether it is worth using a morphine as treatment.
While Morphine does apply 20 Oxygen Low, it is usually not a concern, unless the patient is already out of oxygen.
" Any Internal Damage" refers to the follow group of afflictions:
- Internal Damage
- Lacerations
- Blunt Force Trauma
- Organ Damage
- Gunshot Wound
- Bite Wounds
- Deep Tissue Injury
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Morphine Stabilozine |
30 | Naloxone |
20 | Stabilozine |
Morphine Adrenaline Ethanol |
Medical 50 45 |
Fentanyl |
20 | Opium Adrenaline Ethanol |
Adrenaline (x2) Morphine |
Talent: Super Soldiers 55 |
Combat Stimulant |
20 | Adrenaline Opium |
Medical Items | |
---|---|
Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |