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Revision as of 20:10, 24 April 2024

Data is up-to-date
Last updated for version 1.4.4.1
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Infected Wound

Caused by being attacked by Tiger Threshers and Bone Threshers. Also caused by Bleeding, Burns, Acid Burns if the world hostility is set to hard or above.

  0-30: "The skin is slightly red and swollen."
30-60: "The infected wound is red with streaks of yellow."
60-200: "The wound is a deep red, swollen and oozes copious amounts of pus."

       Cause of Death: "Succumbed to their injuries."
Cause of Death (Self): "You have succumbed to your injuries."


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Infected Wound
ID: infection
Type: infection
Yes Yes +0.1/s 0 - 30 -0 → -0.3 Vitality Saline (-5 | -3)* Desirable Medical Skill40
Deusizine (-25 | -10)* Desirable Medical Skill72
Broad-spectrum Antibiotics (-90 | -60)* Desirable Medical Skill25
Antibiotic Glue (-600 | -480)* Desirable Medical Skill55
Ethanol (-8)* Desirable Medical Skill-
Rum (-15)* Desirable Medical Skill-
30 - 60 -0.3 → -0.6 Vitality
Humans:
+0.2 Organ Damage per second
60 - 200 -0.6 → -2 Vitality
Humans:
+0.5 Organ Damage per second
3% chance per second: +15 Nausea


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)