Infected Wound: Difference between revisions
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Revision as of 20:10, 24 April 2024
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Last updated for version 1.4.4.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Infected Wound
Caused by being attacked by Tiger Threshers and Bone Threshers. Also caused by Bleeding, Burns, Acid Burns if the world hostility is set to hard or above.
0-30: "The skin is slightly red and swollen." 30-60: "The infected wound is red with streaks of yellow." 60-200: "The wound is a deep red, swollen and oozes copious amounts of pus." Cause of Death: "Succumbed to their injuries." Cause of Death (Self): "You have succumbed to your injuries."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Infected Wound ID: infection Type: infection
|
Yes | Yes | +0.1/s | 0 - 30 | -0 → -0.3 Vitality | Saline (-5 | -3)* 40 Deusizine (-25 | -10)* 72 Broad-spectrum Antibiotics (-90 | -60)* 25 Antibiotic Glue (-600 | -480)* 55 Ethanol (-8)* - Rum (-15)* - |
|
30 - 60 | -0.3 → -0.6 Vitality Humans: +0.2 Organ Damage per second | ||||||
60 - 200 | -0.6 → -2 Vitality Humans: +0.5 Organ Damage per second 3% chance per second: +15 Nausea |