Infected Wound: Difference between revisions
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0-30: ''"The skin is slightly red and swollen."'' | 0-30: ''"The skin is slightly red and swollen."'' | ||
30-60: ''"The infected wound is red with streaks of yellow."'' | |||
60-200: ''"The wound is a deep red, swollen and oozes copious amounts of pus."'' | 60-200: ''"The wound is a deep red, swollen and oozes copious amounts of pus."'' | ||
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| effect3 = [[File:Orders healandrescue.png|20px]]'''-0.6 → -2''' [[Vitality]]<br>Humans:<br>'''+0.5''' {{hl|Organ Damage|20px}} per second<br>'''3%''' chance per second: '''+15''' {{hl|Nausea|20px}} | | effect3 = [[File:Orders healandrescue.png|20px]]'''-0.6 → -2''' [[Vitality]]<br>Humans:<br>'''+0.5''' {{hl|Organ Damage|20px}} per second<br>'''3%''' chance per second: '''+15''' {{hl|Nausea|20px}} | ||
}} | }} | ||
*{{PAGENAME}}s can be reduced at a rate of -0.02/sec by sleeping in a [[Bunk]], or -0.025/s in a Hospital Bed. | |||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Latest revision as of 12:08, 1 May 2024
Data is up-to-date | |
Last updated for version 1.4.5.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Infected Wound
Caused by being attacked by Tiger Threshers and Bone Threshers. Also caused by Bleeding, Burns and Acid Burns if the world hostility is set to hard or above.
0-30: "The skin is slightly red and swollen." 30-60: "The infected wound is red with streaks of yellow." 60-200: "The wound is a deep red, swollen and oozes copious amounts of pus." Cause of Death: "Succumbed to their injuries." Cause of Death (Self): "You have succumbed to your injuries."
Infected Wounds develop and advance on each limb independently, and do not spread to other limbs. Medical items that treat this affliction must be applied to the infected limb.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Infected Wound ID: infection Type: infection
|
Yes | Yes | +0.1/s | 0 - 30 | -0 → -0.3 Vitality | Antibiotic Glue (-600 | -480)* 55 Broad-spectrum Antibiotics (-90 | -60)* 25 Deusizine (-25 | -10)* 72 Rum (-15)* - Ethanol (-8)* - Saline (-5 | -3)* 40 |
|
30 - 60 | -0.3 → -0.6 Vitality Humans: +0.2 Organ Damage per second | ||||||
60 - 200 | -0.6 → -2 Vitality Humans: +0.5 Organ Damage per second 3% chance per second: +15 Nausea |
- Infected Wounds can be reduced at a rate of -0.02/sec by sleeping in a Bunk, or -0.025/s in a Hospital Bed.