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== In-game ==
== In-game ==
Human Husks can have varying levels of strength due to the fact that they inherit the items of whoever they were prior to being husked (the same does not count for any afflictions).
Human Husks can have varying levels of strength due to the fact that they inherit the items of whoever they were prior to being husked (the same does not count for any afflictions).
They may be wearing diving suits, armor, and most likely have an ID card which they can use to open doors.
They may be wearing [[Diving Suit]]s, [[Armor]], and most likely have an [[ID Card]] which they can use to open doors.


Like [[Husk|Diver Husks]], they have a constant health regeneration (1 hp/s).
Like [[Husk|Diver Husks]], they have a constant health regeneration (1 hp/s).
==Damage Values==
==Damage Values==
{{Damage table
{{Damage table

Revision as of 08:57, 8 June 2022

Data is potentially outdated
Last updated for version 0.14.6.0
The current game version is 1.4.6.0
Stub Notes: Needs sprite update, add media, update information, transition to new infotable format.


Husked Human
Stats
Health

50

Sight: 1
Hearing: 1
Armor

N/A

Weakpoints

N/A

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

0.8 walk - 3 run

Swim speed

1 slow - 2.2 fast

Aggressive?

Always

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Player/NPC's inventory when they were alive 100% (1/1)

The Human Husk is a human-based enemy that can manifest in Barotrauma.

Description

Human Husks are Human beings which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member, with the biggest difference being a small stinger protruding out of their mouth, as well as their head being visibly disfigured.

Human Husks cannot be found in a similar fashion to other monsters, and can only be encountered if a human is infected and husked through the husk infection.

In-game

Human Husks can have varying levels of strength due to the fact that they inherit the items of whoever they were prior to being husked (the same does not count for any afflictions). They may be wearing Diving Suits, Armor, and most likely have an ID Card which they can use to open doors.

Like Diver Husks, they have a constant health regeneration (1 hp/s).

Damage Values

Item
Afflictions on Hit
Structure Damage
Kinetic Force
Attack Duration
Cooldown
Facial Spike
Bite Wounds 2
Bleeding 2 (50% chance)
Husk Infection 1 (50% chance)
Stun 0.3 sec
Self-healing: -1.5 Any Internal Damage
0
6
0.1 Seconds
1.0 Seconds

Trivia

  • Their attack makes use of the same exact stinger that can be obtained during the late stages of the infection process.
  • They inherit the name of whoever they used to originally be prior to being husked.
  • They have the visuals of spliced genes in the character editor, being the Spineling Genes and Mudraptor Genes.
v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian