Human: Difference between revisions

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NPC's and single-player crewmembers are given a random name, chosen from a [[List of NPC Names|preset list]], while players in multiplayer are able to choose their own name.
NPC's and single-player crewmembers are given a random name, chosen from a [[List of NPC Names|preset list]], while players in multiplayer are able to choose their own name.
==Lore==
==Lore==
Homo sapiens, or known by their common name of human, originate on the planet Earth in the Sol system, the third from Sol itself. Approximately a century into the future, human spacecraft technology has enabled the species to reach Europa, Jupiter's second moon. As is the nature of the human race, colonies and human habitations have begun on the distant moon before all contact with earth was mysteriously lost. Increasing levels of radiation on Europa's icy surface has forced the colonists deep beneath the frozen crust, into the hostile waters below, where countless species of predatory creatures, freezing temperatures and the pressure of the environment itself all conspire against the settlers.
Homo sapiens, or known by their common name of human, originate on the planet Earth in the Sol system, the third from Sol itself. Approximately a century into the future, human spacecraft technology has enabled the species to reach Europa, Jupiter's second moon. As is the nature of the human race, colonies and human habitations have begun on the distant moon before all contact with earth was mysteriously lost. Increasing levels of radiation on Europa's icy surface has forced the colonists deep beneath the frozen crust, into the hostile waters below, where countless species of predatory creatures, freezing temperatures and the pressure of the environment itself all conspire against the settlers.
==In-game==
==In-game==
AI-controlled humans will wander around the submarine aimlessly, following the pre-determined waypoints. This behavior will continue until they are either given a task by the player, a machine gets damaged or a hull breaches nearby, or they become injured. If the hull breaches or they run out of oxygen, humans will rush to the nearest [[Diving Mask]] or [[Diving Suit]] and equip it, along with an [[Oxygen Tank]] if one is available. They will continue to wear the suit/mask until the environment regains oxygen, at which point they will drop their items and continue wandering or completing player-given tasks.
AI-controlled humans will wander around the submarine aimlessly, following the pre-determined waypoints. This behavior will continue until they are either given a task by the player, a machine gets damaged or a hull breaches nearby, or they become injured. If the hull breaches or they run out of oxygen, humans will rush to the nearest [[Diving Mask]] or [[Diving Suit]] and equip it, along with an [[Oxygen Tank]] if one is available. They will continue to wear the suit/mask until the environment regains oxygen, at which point they will drop their items and continue wandering or completing player-given tasks.
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Each character has a '''Trait''' assigned to them. When NPCs chat with each other, traits may change what they say during conversations.
Each character has a '''Trait''' assigned to them. When NPCs chat with each other, traits may change what they say during conversations.
For example, a captain with the trait 'Joker' might say, "Welcome on board! Please keep your hands and arms inside the vehicle at all times.", while one with the trait 'Broken English' might say, "Is captain speaking! Ready for mission crew and good luck!"
For example, a captain with the trait 'Joker' might say, "Welcome on board! Please keep your hands and arms inside the vehicle at all times.", while one with the trait 'Broken English' might say, "Is captain speaking! Ready for mission crew and good luck!"
==Health==
Humans take different damage based on what limb was hit
'''Head:'''<br>2x Vitality decrease from all damage
<br>50% reduction to {{Affliction|Gunshot Wound}}, {{Affliction|Lacerations}} and {{Affliction|Blunt Force Trauma}} <br>
25% reduction to {{Affliction|Bleeding}} and {{Affliction|Bite Wounds}}
'''Torso:'''<br>2x Vitality decrease from {{Affliction|Bleeding}}<br>
50% reduction to {{Affliction|Gunshot Wound}}, {{Affliction|Lacerations}} and {{Affliction|Blunt Force Trauma}}<br>
25% reduction to {{Affliction|Bleeding}} and {{Affliction|Bite Wounds}}
'''Arms, Waist & Legs:'''<br>
0.5x Vitality decrease from all damage<br>
50% reduction to {{Affliction|Gunshot Wound}}, {{Affliction|Lacerations}} and {{Affliction|Blunt Force Trauma}}<br>
25% reduction to {{Affliction|Bleeding}} and {{Affliction|Bite Wounds}}
Additionally, if the Head recieves at least 5 {{Affliction|Internal Damage}}, {{Affliction|Blunt Force Trauma}}, {{Affliction|Bite Wounds}}, or {{Affliction|Deep Tissue Injury}} from an attack, then it has a 25% chance to also gain 10 [[Concussion]].


==Audio==
==Audio==
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File:female_damage2.ogg|Female Damage 2
File:female_damage2.ogg|Female Damage 2
</gallery>
</gallery>
{{creatures nav}}
{{creatures nav}}

Revision as of 10:29, 12 January 2022

Data is potentially outdated
Last updated for version 0.10.6.2
Last mentioned in changelog 1.0.20.1
The current game version is 1.4.5.0

Template:Stub


Human
Stats
Health

100

Sight: 1
Hearing: 1
Armor

Depends on clothing

Weakpoints

Depends on clothing

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

1.5

Swim speed

2.0

Aggressive?

Depends

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Inventory content 100%% (1/Expression error: Unrecognized punctuation character "%".)
A clipping from The Europan.

Humans in Barotrauma are unique Creatures that the player can control.

NPC's and single-player crewmembers are given a random name, chosen from a preset list, while players in multiplayer are able to choose their own name.

Lore

Homo sapiens, or known by their common name of human, originate on the planet Earth in the Sol system, the third from Sol itself. Approximately a century into the future, human spacecraft technology has enabled the species to reach Europa, Jupiter's second moon. As is the nature of the human race, colonies and human habitations have begun on the distant moon before all contact with earth was mysteriously lost. Increasing levels of radiation on Europa's icy surface has forced the colonists deep beneath the frozen crust, into the hostile waters below, where countless species of predatory creatures, freezing temperatures and the pressure of the environment itself all conspire against the settlers.

In-game

AI-controlled humans will wander around the submarine aimlessly, following the pre-determined waypoints. This behavior will continue until they are either given a task by the player, a machine gets damaged or a hull breaches nearby, or they become injured. If the hull breaches or they run out of oxygen, humans will rush to the nearest Diving Mask or Diving Suit and equip it, along with an Oxygen Tank if one is available. They will continue to wear the suit/mask until the environment regains oxygen, at which point they will drop their items and continue wandering or completing player-given tasks.

Humans have 10 inventory slots, along with 1 belt, external, internal, hat, Headset, and ID Card slot.

In multiplayer, players are able to choose their character's facial appearance. Players are able to switch between female and male faces, while faces in each category are sorted by race.

Each character has a Trait assigned to them. When NPCs chat with each other, traits may change what they say during conversations. For example, a captain with the trait 'Joker' might say, "Welcome on board! Please keep your hands and arms inside the vehicle at all times.", while one with the trait 'Broken English' might say, "Is captain speaking! Ready for mission crew and good luck!"

Health

Humans take different damage based on what limb was hit

Head:
2x Vitality decrease from all damage
50% reduction to Gunshot Wound , Lacerations and Blunt Force Trauma
25% reduction to Bleeding and Bite Wounds

Torso:
2x Vitality decrease from Bleeding
50% reduction to Gunshot Wound , Lacerations and Blunt Force Trauma
25% reduction to Bleeding and Bite Wounds

Arms, Waist & Legs:
0.5x Vitality decrease from all damage
50% reduction to Gunshot Wound , Lacerations and Blunt Force Trauma
25% reduction to Bleeding and Bite Wounds

Additionally, if the Head recieves at least 5 Internal Damage , Blunt Force Trauma , Bite Wounds , or Deep Tissue Injury from an attack, then it has a 25% chance to also gain 10 Concussion.


Audio

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian