Deep Tissue Injury: Difference between revisions
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| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]] | | effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]] | ||
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== Related Talents == | |||
{{TalentTable|{{CaptainTalent|drunken sailor}}}} | |||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Revision as of 03:44, 29 March 2022
Data is potentially outdated | |
Last updated for version 0.16.7.0 The current game version is 1.4.6.0 |
Deep Tissue Injury
Inflicted by explosions, such as by Frag Grenades, 40mm Grenades, or Reactor Meltdowns.
The area is colored purple. The tissue underneath feels different than the surrounding skin.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Deep Tissue Injury ID: explosiondamage Type: damage
|
Yes | Yes | None | 0 - 200 | -0 → -2 Vitality | Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-50 | 25)* 30 Opium (-20 | -10)* 15 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-6.25 | -3.125)* 20 |
N/A |
Related Talents
Talent | Tier | Description |
---|---|---|
Drunken Sailor |
Captain Gunslinger Tier 3 |
Gain 25% physical damage resistance and 50% stun resistance while drunk. When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second. |