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Cyborg Worm: Difference between revisions

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m (added note for in-game)
m (added attacks. Time to see if it's completely broken! (inb4 10 edits to fix))
Line 49: Line 49:
| limb4minseverancedamage =  
| limb4minseverancedamage =  


| attack1 =  
| attack1 = Bite <!--Limb 77-->
| attack1target =  
| attack1target = Character
| attack1structuredamage =  
| attack1context = Any
| attack1explosionrange =  
| attack1structuredamage = 0
| attack1cooldown =  
| attack1cooldown = 5
| attack1stuninside =  
| attack1force = 0
| attack1force =  
| attack1bitewounds = 200
| attack1bleeding = 100
| attack1stun = 3


| attack2 =  
| attack2 = Eye <!--Limb = Eye (what)-->
| attack2target =  
| attack2target = Any
| attack2cooldown =  
| attack2context = Any
| attack2bitewounds =  
| attack2cooldown = 5
| attack2stun =  
| attack2explosionrange = 0.5 <!--500-->
| attack2force =  
| attack2force = 1
| attack2range = 4 <!--4000-->
| attack2structuredamage = 25
| attack2itemdamage = 25
| attack2stun = 0.5
| attack2deeptissueinjury = 40
<!--Spawns guardianlaserprojectile. This can be found in Content - Items - Alien - alienitems.xml. You're welcome <3 -->
<!--Fires 6 of these. Penetration = 0.5, severlimbsprobability = 1.0-->


| attack3 =  
| attack3 = Left Turret
| attack3target =  
| attack3target = Any
| attack3structuredamage =  
| attack3context = Any
| attack3cooldown =  
| attack3range = 8 <!--8000-->
| attack3bitewounds =  
| attack3cooldown = 3 <!--secondarycooldown = 1, AfterAttackDelay = 0.1, not sure what these do though-->
| attack3stun =  
| attack3force =  


| attack4 =  
| attack3structuredamage = 200
| attack4target =  
| attack3itemdamage = 100
| attack4structuredamage =  
| attack3deeptissueinjury = 250
| attack4cooldown =  
| attack3stun = 15
| attack4bitewounds =  
| attack3force = 0
| attack4stun =  
 
| attack4force =
| attack3explosionrange = 0.25 <!--250-->
| attack3explosionforce = 10
| attack3explosionstructuredamage = 100
| attack3explosionitemdamage = 200
| attack3explosiondeeptissueinjury = 250
| attack3explosionstun = 7
 
| attack3note = Bolt lasts for 5 seconds before exploding.
<!--Uses cyborgturretammo. This can be found in Content - Items - Alien - alienitems.xml. Note that this attack includes the projectile's damage AND the damage of the projectile once it explodes. I've split it into three sections; general attack information, projectile information, projectile explosion information. You're welcome <3 -->
 
| attack4 = Right Turret
| attack4target = Any
| attack4context = Any
| attack4range = 8 <!--8000-->
| attack4cooldown = 3 <!--secondarycooldown = 1, AfterAttackDelay = 0.1, not sure what these do though-->
 
| attack4structuredamage = 200
| attack4itemdamage = 100
| attack4deeptissueinjury = 250
| attack4stun = 15
| attack4force = 0
 
| attack4explosionrange = 0.25 <!--250-->
| attack4explosionforce = 10
| attack4explosionstructuredamage = 100
| attack4explosionitemdamage = 200
| attack4explosiondeeptissueinjury = 250
| attack4explosionstun = 7
 
| attack4note = Bolt lasts for 5 seconds before exploding.
 
<!--Yes, this attack is identical to the previous one. They use the same identifiers and the same stats. They're the same attack.-->
 
| attack5 = Front Turret
| attack5target = Any
| attack5context = Any
| attack5range = 8 <!--8000-->
| attack5cooldown = 3 <!--secondarycooldown = 1, AfterAttackDelay = 0.1, not sure what these do though-->
 
| attack5structuredamage = 200
| attack5itemdamage = 100
| attack5deeptissueinjury = 250
| attack5stun = 15
| attack5force = 0
 
| attack5explosionrange = 0.25 <!--250-->
| attack5explosionforce = 10
| attack5explosionstructuredamage = 100
| attack5explosionitemdamage = 200
| attack5explosiondeeptissueinjury = 250
| attack5explosionstun = 7
 
| attack5note = Bolt lasts for 5 seconds before exploding.
<!--Yes, this attack is identical to the previous one. They use the same identifiers and the same stats. They're the same attack.-->
}}
}}


Line 92: Line 152:


=Attacks=
=Attacks=
<!--{{Attacks}} Section hidden until attack values are added in infobox-->
{{Attacks}}
=Defense=
=Defense=
<!--{{Damage multipliers|imagewidth = 700|hideimage = yes}} Section hidden until defense values are added in infobox, image hidden until creature damage modifiers.PNG is made-->
<!--{{Damage multipliers|imagewidth = 700|hideimage = yes}} Section hidden until defense values are added in infobox, image hidden until creature damage modifiers.PNG is made-->

Revision as of 11:33, 31 March 2023

Data is up-to-date
Last updated for version 1.0.8.0
The current game version is 1.4.6.0
Stub Notes: Everything


Cyborg Worm

ID: Cyborgworm
Stats
Health

10 000

Sight: 10
Hearing: 10
Armor Weakpoints
Immunities Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

17 Slow - 17 Fast

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Endworm Shell Fragment (x2) 100% (1/1)
Alien Power Cell (x8)
100% (1/1)
Physicorium Bar (x8)
100% (1/1)
Fulgurium Chunk (x8)
100% (1/1)


The Cyborg Worm is a modified version of the Endworm. Its origins are unknown.

Description

In-Game

The Cyborg Worm behaves similarly to the Endworm, preferring to circle the submarine during its attacks. As it can utilize ranged attacks, it is considerably more dangerous than the Endworm and can attack the submarine from a distance.
It will only spawn in the second stage of the final location of the campaign.

Combat Strategies

Attacks

Attack Target type Afflictions on hitContextArea of EffectStructure DamageItem DamageCooldownKinetic ForceNotes
Bite Character
 Bite Wounds (200)*
 Bleeding (100)*
 Stun (3)*
Any 0 5 0
Eye Any
Explosion (0.5m):
 Deep Tissue Injury (240)*
 (6 projectiles x 40)
 Stun (3)*
 (6 projectiles x 0.5)
Any 0.5m 25 25 5 1 Spawns 6 projectiles in a 5° cone.
Left Turret Any
 Stun (15)*
Explosion (0.25m):
 Stun (7)*
Any 0.25m 200 (Direct hit)
100 (AoE)
100 (Direct hit)
200 (AoE)
3 0 Bolt lasts for 5 seconds before exploding.
Right Turret Any
 Stun (15)*
Explosion (0.25m):
 Stun (7)*
Any 0.25m 200 (Direct hit)
100 (AoE)
100 3 0 Bolt lasts for 5 seconds before exploding.
Front Turret Any
 Stun (15)*
Explosion (0.25m):
 Stun (7)*
Any 0.25m 200 (Direct hit)
100 (AoE)
100 (Direct hit)
200 (AoE)
3 0 Bolt lasts for 5 seconds before exploding.

Defense

Variants

Media

Note: The Cyborg Worm uses the same audio as the Endworm.


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian