Blood Pack

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Revision as of 07:38, 26 October 2022 by Vyk (talk | contribs) (This item is currently bugged, and only creates 1 item when fabricated. Likely will be fixed soon, but for now the wiki page should reflect what is actually crafted, not the xml.)
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Data is potentially outdated
Last updated for version 0.19.11.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Main article: Medical Items


     
Blood Pack

A pack of blood substitute for the treatment of blood loss.
Skill Requirements 
Medical 35 
Statistics 
Afflictions Direct hit:
Bloodloss (-120 | -60)* 
Maximum Stack
Crafting 
Medical Fabrication
(Produces 1 item)
Saline (x2)
Alien Blood (x2)
Stabilozine
Fabrication time 25 seconds 
Deconstruction Sodium
Stabilozine
Deconstruction time 20 seconds 
Store
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Habitation OutpostHabitation N/A 60 mk
ColonyColony N/A 60 mk
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Medicine MerchantMedicine Merchant  216 mk 54 mk
Engineering MerchantEngineering Merchant  N/A 60 mk
Arms DealerArms Dealer  N/A 60 mk
Technical
Identifier antibloodloss2
Category Medical
Tags smallitem, chem, medical, petfood1

Blood Pack is a very powerful Medicine used to treat severe Bloodloss.

Function

Blood Packs are used to treat Bloodloss extremely effectively. When applied, it will reduce the affliction strength by 120 over a period of 15 seconds, which translates into 240 vitality for a character with 100 max vitality. Blood Packs can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the less advanced Saline.
Bloodloss is caused by the Bleeding affliction and Swarm Feeders.

Usage

Like all Medical Items, Blood Pack can be applied through the Health GUI (Default Key H). See this page for more information on usage.

Blood Packs cannot be loaded into a Syringe Gun, and cannot be swung from the hand. They can only be applied in the Health GUI.

Blood Packs are not used in any crafting recipes.

Notes

Blood Packs are extremely effective at treating Bloodloss, which is one of the most common Afflictions. Since Bloodloss has a maximum affliction strength of 100 and scales to max Vitality, a single Blood Pack will heal an amount of Bloodloss equal to the character's max Vitality multiplied by 2.4 (i.e. a character with 150 max Vitality will receive a maximum of 360 points of Bloodloss healing). The Health Scanner HUD will show the affliction strength, (one Blood Pack will heal exactly 120%) and this can be used to judge whether it is necessary to use a Blood Pack as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, a Blood Pack is not necessary for minor wounds.
It should be noted that since Bloodloss has a maximum strength of 100, causes -2 points of vitality per point, and scales to max Vitality, a character will never actually reach 120% Bloodloss; they will be dead at 100%. This means that unless a character has catastrophic bleeding, a Blood Pack will always waste some of its healing power. Blood Packs are generally overkill for this reason, as Bloodloss rarely is the only Affliction that a character suffers during combat. Saline has less than half the healing strength of Blood Packs, however this is sufficient in the vast majority of cases. If a submarine is low on Stabilozine for Antidotes or Genetic Materials, or low on Alien Blood for Pulse Laser ammunition, fabricating Blood Packs is not recommended.

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Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes