Blood Pack: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (reverted to infobox1)
(updated; formatting; some rewording)
Line 1: Line 1:
{{version|0.19.11.0}}{{Main|Medical Items}}
{{version|0.20.15.0}}{{Main|Medical Items}}
 
{{Medical infobox
{{Medical infobox
| identifier = antibloodloss2
| identifier = antibloodloss2
Line 18: Line 17:
| fabricatortime = 25
| fabricatortime = 25
| fabricatorskilllevel = 31
| fabricatorskilllevel = 31
| fabricatedamount = 1
| fabricatedamount = 2
| deconstructormaterials = {{hl|Sodium}}<br>{{hl|Stabilozine}}
| deconstructormaterials = {{hl|Sodium}}<br>{{hl|Stabilozine}}
| deconstructortime = 20
| deconstructortime = 20


| baseprice = 240
| baseprice = 240
| outpostmultiplier = 0.9
| outpostmultiplier = 1
| citymultiplier = 0.9
| citymultiplier = 1
| researchmultiplier = 0.9
| researchmultiplier = 1
| militarymultiplier = 0.9
| militarymultiplier = 1
| minemultiplier = 0.9
| minemultiplier = 1
| medicalmultiplier = 0.9
}}
}}


'''{{PAGENAME}}''' is a very powerful [[:Category:Medicines|Medicine]] used to treat severe {{hl|bloodloss}}.
'''Blood packs''' are a very powerful [[:Category:Medicines|Medicine]] used to treat severe {{hl|bloodloss}}.


=Function=
= Function =
 
Blood packs are used to treat [[bloodloss]] extremely effectively. When applied, it will reduce the affliction strength by 120 over a period of 15 seconds, which translates into 240 vitality for a character with 100 max vitality. Blood packs can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the less advanced {{hl|Saline|15}}.


{{PAGENAME}}s are used to treat [[Bloodloss]] extremely effectively. When applied, it will reduce the affliction strength by 120 over a period of 15 seconds, which translates into 240 vitality for a character with 100 max vitality. {{PAGENAME}}s can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the less advanced {{hl|Saline|15}}.
<br>
{{hl|bloodloss|25}} is caused by the {{hl|Bleeding|25}} affliction and {{hl|Swarm Feeder|s=s|30}}.  
{{hl|bloodloss|25}} is caused by the {{hl|Bleeding|25}} affliction and {{hl|Swarm Feeder|s=s|30}}.  


=Usage=
= Usage =
 
Like all [[:Category:Medicines|Medical Items]], blood packs can be applied through the Health GUI (Default Key {{Key|H}}). See [[Medical Items#Usage|the page on medical items in general]] for more information on usage.
 
Blood packs cannot be loaded into a {{hl|Syringe Gun|20}}, and cannot be swung from the hand. They can only be applied in the Health GUI.
 
Blood packs are not used in any crafting recipes.
 
= Notes =


Like all [[:Category:Medicines|Medical Items]], {{PAGENAME}} can be applied through the Health GUI (Default Key {{Key|H}}). See [[Medical Items#Usage|this page]] for more information on usage.
Blood packs are extremely effective at treating [[bloodloss]], which is one of the most common [[afflictions]]. Since bloodloss has a maximum affliction strength of 100 and scales to max [[vitality]], a single blood pack will heal an amount of bloodloss equal to the character's max vitality multiplied by 2.4 (e.g. a character with 150 max Vitality will receive a maximum of 360 points of Bloodloss healing). The {{hl|Health Scanner HUD|20}} will show the affliction strength, (one blood pack will heal exactly 120%) and this can be used to judge whether it is necessary to use a blood pack as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, treatment of any kind is usually not necessary for minor wounds.
<br><br>
{{PAGENAME}}s cannot be loaded into a {{hl|Syringe Gun|20}}, and cannot be swung from the hand. They can only be applied in the Health GUI.
<br><br>
{{PAGENAME}}s are not used in any crafting recipes.


=Notes=
It should be noted that since Bloodloss has a maximum strength of 100, causes -2 points of vitality per point, and scales to max Vitality, characters will never actually reach 120% Bloodloss; they will be dead at 100%. This means that unless a character has catastrophic bleeding, a blood pack will always waste some of its healing power. Blood packs can be overkill for this reason, as bloodloss rarely is the only affliction that a character suffers during combat. [[Saline]] has less than a quarter the healing strength of blood packs, however this is often still sufficient. If a submarine is low on [[stabilozine]] for [[Medical Items#Antidotes|Antidotes]] or [[Genetic Materials]], or low on [[Alien Blood]] for [[Pulse Laser]] ammunition, fabricating Blood Packs is not recommended.
{{PAGENAME}}s are extremely effective at treating [[Bloodloss]], which is one of the most common [[Afflictions]]. Since Bloodloss has a maximum affliction strength of 100 and scales to max [[Vitality]], a single {{PAGENAME}} will heal an amount of Bloodloss equal to the character's max Vitality multiplied by 2.4 (i.e. a character with 150 max Vitality will receive a maximum of 360 points of Bloodloss healing). The {{hl|Health Scanner HUD|20}} will show the affliction strength, (one {{PAGENAME}} will heal exactly 120%) and this can be used to judge whether it is necessary to use a {{PAGENAME}} as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, a {{PAGENAME}} is not necessary for minor wounds.<br>
It should be noted that since Bloodloss has a maximum strength of 100, causes -2 points of vitality per point, and scales to max Vitality, a character will never actually reach 120% Bloodloss; they will be dead at 100%. This means that unless a character has catastrophic bleeding, a Blood Pack will always waste some of its healing power. Blood Packs are generally overkill for this reason, as Bloodloss rarely is the only Affliction that a character suffers during combat. [[Saline]] has less than half the healing strength of Blood Packs, however this is sufficient in the vast majority of cases. If a submarine is low on [[Stabilozine]] for [[Medical Items#Antidotes|Antidotes]] or [[Genetic Materials]], or low on [[Alien Blood]] for [[Pulse Laser]] ammunition, fabricating Blood Packs is not recommended.


{{Medical nav}}
{{Medical nav}}

Revision as of 19:00, 14 December 2022

Data is potentially outdated
Last updated for version 0.20.15.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Main article: Medical Items


Blood Pack
A pack of blood substitute for the treatment of blood loss.
Medical Usage
Desirable Medical Skill 35
Success
Bloodloss (-120)*
Duration of the effects 15 seconds
Failure
Bloodloss (-60)*
Duration of the effects in case of failure 15 seconds
Crafting
Fabricator Skill Medical 31
Medical Fabricator
Requirements
(produces 2 items)
Deconstructor Yield
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation 240 mk 72 mk
ColonyColony 240 mk 72 mk
Research OutpostResearch 240 mk 72 mk
Military OutpostMilitary 240 mk 72 mk
Mining OutpostMining 240 mk 72 mk
Medical MerchantMedical Merchant 216 mk 64 mk
Engineer MerchantEngineer Merchant N/A 72 mk
Armory MerchantArmory Merchant N/A 72 mk
Children of The HonkmotherClown Merchant N/A 72 mk
The Church of HuskHusk Merchant N/A 72 mk
Technical
Identifier antibloodloss2
Categories


Blood packs are a very powerful Medicine used to treat severe Bloodloss.

Function

Blood packs are used to treat bloodloss extremely effectively. When applied, it will reduce the affliction strength by 120 over a period of 15 seconds, which translates into 240 vitality for a character with 100 max vitality. Blood packs can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the less advanced Saline.

Bloodloss is caused by the Bleeding affliction and Swarm Feeders.

Usage

Like all Medical Items, blood packs can be applied through the Health GUI (Default Key H). See the page on medical items in general for more information on usage.

Blood packs cannot be loaded into a Syringe Gun, and cannot be swung from the hand. They can only be applied in the Health GUI.

Blood packs are not used in any crafting recipes.

Notes

Blood packs are extremely effective at treating bloodloss, which is one of the most common afflictions. Since bloodloss has a maximum affliction strength of 100 and scales to max vitality, a single blood pack will heal an amount of bloodloss equal to the character's max vitality multiplied by 2.4 (e.g. a character with 150 max Vitality will receive a maximum of 360 points of Bloodloss healing). The Health Scanner HUD will show the affliction strength, (one blood pack will heal exactly 120%) and this can be used to judge whether it is necessary to use a blood pack as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, treatment of any kind is usually not necessary for minor wounds.

It should be noted that since Bloodloss has a maximum strength of 100, causes -2 points of vitality per point, and scales to max Vitality, characters will never actually reach 120% Bloodloss; they will be dead at 100%. This means that unless a character has catastrophic bleeding, a blood pack will always waste some of its healing power. Blood packs can be overkill for this reason, as bloodloss rarely is the only affliction that a character suffers during combat. Saline has less than a quarter the healing strength of blood packs, however this is often still sufficient. If a submarine is low on stabilozine for Antidotes or Genetic Materials, or low on Alien Blood for Pulse Laser ammunition, fabricating Blood Packs is not recommended.

v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes