Blood Pack: Difference between revisions
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{{version|0. | {{version|0.17.16.0|stub=yes}}<!-- | ||
-->{{Main|Medical Items}}<!-- | -->{{Main|Medical Items}}<!-- | ||
-->{{Medical infobox | -->{{Medical infobox | ||
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| baseprice = 240 | | baseprice = 240 | ||
| outpostmultiplier = | | outpostmultiplier = 0.9 | ||
| citymultiplier = 0.9 | | citymultiplier = 0.9 | ||
| researchmultiplier = 0.9 | | researchmultiplier = 0.9 | ||
| militarymultiplier = | | militarymultiplier = 0.9 | ||
| minemultiplier = 0. | | minemultiplier = 0.9 | ||
}} | }} | ||
'''{{PAGENAME}}''' is a | '''{{PAGENAME}}''' is a very powerful [[:Category:Medicines|Medicine]] used to treat sever {{hl|bloodloss}}. | ||
==Function== | ==Function== | ||
{{PAGENAME}}s are used to treat [[Bloodloss]] extremely effectively. When applied, it will reduce the affliction strength by 120 over a period of 15 seconds, which translates into 240 vitality for a character with 100 max vitality. {{PAGENAME}}s can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the less advanced {{hl|Saline|15}}. | |||
<br> | |||
{{hl|bloodloss|25}} is caused by the {{hl|Bleeding|25}} affliction and {{hl|Swarm Feeder|s=s|30}}. | |||
==Usage== | |||
Like all [[:Category:Medicines|Medical Items]], {{PAGENAME}} can be applied through the Health GUI (Default Key {{Key|H}}). See [[Medical Items#Usage|this page]] for more information on usage. | |||
<br><br> | |||
{{PAGENAME}}s cannot be loaded into a {{hl|Syringe Gun|20}}, and cannot be swung from the hand. They can only be applied in the Health GUI. | |||
<br><br> | |||
{{PAGENAME}}s are not used in any crafting recipes. | |||
==Notes== | |||
{{PAGENAME}}s are extremely effective at treating [[Bloodloss]], which is one of the most common [[Afflictions]]. Since Bloodloss has a maximum affliction strength of 100 and scales to max [[Vitality]], a single {{PAGENAME}} will heal an amount of Bloodloss equal to the character's max Vitality multiplied by 2.4 (i.e. a character with 150 max Vitality will receive a maximum of 360 points of Bloodloss healing). The {{hl|Health Scanner HUD|20}} will show the affliction strength, (one {{PAGENAME}} will heal exactly 120%) and this can be used to judge whether it is necessary to use a {{PAGENAME}} as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, a {{PAGENAME}} is not necessary for minor wounds.<br> | |||
It should be noted that since Bloodloss has a maximum strength of 100, causes -2 points of vitality per point, and scales to max Vitality, a character will never actually reach 120% Bloodloss; they will be dead at 100%. This means that unless a character has catastrophic bleeding, a Blood Pack will always waste some of its healing power. Blood Packs are generally overkill for this reason, as Bloodloss rarely is the only Affliction that a character suffers during combat. [[Saline]] has less than half the healing strength of Blood Packs, however this is sufficient in the vast majority of cases. If a submarine is low on [[Stabilozine]] for [[Medical Items#Antidotes|Antidotes]] or [[Genetic Materials]], or low on [[Alien Blood]] for [[Pulse Laser]] ammunition, deconstructing Blood Packs for these resources is recommended. | |||
{{Medical nav}} | {{Medical nav}} |
Revision as of 15:05, 15 June 2022
Data is potentially outdated | |
Last updated for version 0.17.16.0 Last mentioned in changelog 1.0.7.0 The current game version is 1.4.5.0 |
Main article: Medical Items
Blood Pack | |||||||||||||||
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A pack of blood substitute for the treatment of blood loss. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 35 | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 31 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 216 mk | 64 mk | |||||||||||||
Colony | 216 mk | 64 mk | |||||||||||||
Research | 216 mk | 64 mk | |||||||||||||
Military | 216 mk | 64 mk | |||||||||||||
Mining | 216 mk | 64 mk | |||||||||||||
Medical Merchant | N/A | 72 mk | |||||||||||||
Engineer Merchant | N/A | 72 mk | |||||||||||||
Armory Merchant | N/A | 72 mk | |||||||||||||
Clown Merchant | N/A | 72 mk | |||||||||||||
Husk Merchant | N/A | 72 mk | |||||||||||||
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Blood Pack is a very powerful Medicine used to treat sever Bloodloss.
Function
Blood Packs are used to treat Bloodloss extremely effectively. When applied, it will reduce the affliction strength by 120 over a period of 15 seconds, which translates into 240 vitality for a character with 100 max vitality. Blood Packs can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the less advanced Saline.
Bloodloss is caused by the Bleeding affliction and Swarm Feeders.
Usage
Like all Medical Items, Blood Pack can be applied through the Health GUI (Default Key ). See this page for more information on usage.
Blood Packs cannot be loaded into a Syringe Gun, and cannot be swung from the hand. They can only be applied in the Health GUI.
Blood Packs are not used in any crafting recipes.
Notes
Blood Packs are extremely effective at treating Bloodloss, which is one of the most common Afflictions. Since Bloodloss has a maximum affliction strength of 100 and scales to max Vitality, a single Blood Pack will heal an amount of Bloodloss equal to the character's max Vitality multiplied by 2.4 (i.e. a character with 150 max Vitality will receive a maximum of 360 points of Bloodloss healing). The Health Scanner HUD will show the affliction strength, (one Blood Pack will heal exactly 120%) and this can be used to judge whether it is necessary to use a Blood Pack as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, a Blood Pack is not necessary for minor wounds.
It should be noted that since Bloodloss has a maximum strength of 100, causes -2 points of vitality per point, and scales to max Vitality, a character will never actually reach 120% Bloodloss; they will be dead at 100%. This means that unless a character has catastrophic bleeding, a Blood Pack will always waste some of its healing power. Blood Packs are generally overkill for this reason, as Bloodloss rarely is the only Affliction that a character suffers during combat. Saline has less than half the healing strength of Blood Packs, however this is sufficient in the vast majority of cases. If a submarine is low on Stabilozine for Antidotes or Genetic Materials, or low on Alien Blood for Pulse Laser ammunition, deconstructing Blood Packs for these resources is recommended.
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |