Bleeding: Difference between revisions

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{{See also|Afflictions}}
{{See also|Afflictions}}


The '''Bleeding''' [[affliction]] represents open wounds, most of the [[Creatures]] on Europa can cause open wounds alongside Internal Damage.<br>While Bleeding does directly reduce a character's health, its most dangerous attribute is the constant {{hl|Bloodloss}} caused by it. This affliction can affect any Limb.
Bleeding will gradually lessen until it eventually disappears, although waiting it out is usually not a viable solution due to the accumulation of [[Bloodloss]].
A character with the [[Expert Commando]] talent recovers from bleeding at a rate of -1/s, 10 times faster than normal.
= [[File:Affliction Bleeding.png|40px]] Bleeding =
= [[File:Affliction Bleeding.png|40px]] Bleeding =
Inflicted by most [[Creatures]], and some sharp [[Weapons]]. Characters with the [[Expert Commando]] talent recover from Bleeding at a rate of '''-1/s''' instead of '''-0.1/s'''.
Inflicted by most [[Creatures]], and some sharp [[Weapons]]. Characters with the [[Expert Commando]] talent recover from Bleeding at a rate of '''-1/s''' instead of '''-0.1/s'''.

Revision as of 06:59, 24 March 2022

Data is potentially outdated
Last updated for version 0.13.3.11
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
See also: Afflictions


Bleeding

Inflicted by most Creatures, and some sharp Weapons. Characters with the Expert Commando talent recover from Bleeding at a rate of -1/s instead of -0.1/s.

Blood pours freely from this ragged and particularly nasty open wound.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Bleeding
ID: bleeding
Yes No Decays (-0.1/s) 0 - 100 -0 → -10 vitality per second |?|
1 point of Bloodloss gained per second per point of Bleeding
Antibiotic Glue (-75 | -50)* Desirable Medical Skill55
Plastiseal (-48 | -24)* Desirable Medical Skill22
Bandage (-24 | -18)* Desirable Medical Skill10
None

Bloodloss

Inflicted by Bleeding and Swarm Feeders.

The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Bloodloss
ID: bloodloss
No Yes Decays (-0.1/s) 5 - 45 -0 → -0.75% vitality per strength |?| Alien Blood (-120 | -60)* Desirable Medical Skill60
Blood Pack (-120 | -60)* Desirable Medical Skill35
Saline (-50 | -35)* Desirable Medical Skill10
Deusizine (-45 | -30)* Desirable Medical Skill72
1 point of bloodloss gained per second per point of Bleeding
45 - 100 -0.75% → -2.0% vitality per strength |?|
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