Bite Wounds: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (Removed redirect to Internal Damage#Bite Wounds)
Tag: Removed redirect
mNo edit summary
Line 14: Line 14:
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]]
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]]
}}
}}
== Related Talents ==
{{TalentTable|{{CaptainTalent|drunken sailor}}}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 03:44, 29 March 2022

Data is up-to-date
Last updated for version 0.16.7.0
Last mentioned in changelog 0.9.7.0
The current game version is 1.4.5.0

Bite Wounds

Inflicted by most Creature attacks.

There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Bite Wounds
ID: bitewounds
Type: damage
Yes Yes None 0 - 200 -0 → -2 Vitality Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill30
Opium (-20 | -10)* Desirable Medical Skill15
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill20
N/A

Related Talents

Talent Tier Description

Drunken Sailor
Captain
Gunslinger Tier 3
Gain 25% physical damage resistance and 50% stun resistance while drunk.
When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second.
v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)