Supercapacitor: Difference between revisions
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==Media== | ==Media== | ||
<gallery | <gallery widths="280" heights="200"> | ||
File:Supercapacitor GUI.png|The interface of the supercapacitor | File:Supercapacitor GUI.png|The interface of the supercapacitor | ||
</gallery> | </gallery> |
Revision as of 15:48, 20 May 2022
Data is potentially outdated | |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 |
Supercapacitor | ||||||||
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Statistics* | ||||||||
Power Capacity | 20 kWm | |||||||
Max Power Output | 20 000 000 kW | |||||||
Max Recharge Speed | 1000 kW | |||||||
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Supercapacitors are stationary installations able to store and release electrical power much quicker than conventional batteries, but with limited ability to store up energy.
Function
Supercapacitors are used to provide short bursts of high energetic output to Submarine Weapons.
Recharge rate can only be changed in 10% increments, setting the recharge rate past 70% will damage the supercapacitor, causing it to glow red and emit smoke.
In Campaign the supercapacitor's maximum capacity and recharge rate can be upgraded.
Default capacity, output, efficiency, recharge speed and recharge adjust speed can be changed in the Submarine Editor.
Damage Values
Unsuccessful attempts to repair the supercapacitor shocks the user.
Item |
Attack Damage |
Kinetic Force |
---|---|---|
Supercapacitor overload |
Burn : 5
Stun 5 |
5.0 |
Connection Panel
Connection Panel for Supercapacitor Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Media
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The interface of the supercapacitor
See Also
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
| |
Other
| |
Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |