Stun
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
- See also: Afflictions
The patient is dazed and unresponsive.
Stun is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.
Most commonly caused by a Stun Batons and Stun Guns, most attacks deal a momentary stun on impact.
Characters recover from stuns at a rate of 1% per second. Methamphetamine and Hyperzine increase recovery rate from stuns.
Larger creatures are more resistant to stuns.
Downed characters have 5% stun until they are recovered.
Stun Weapons
The following weapons have high stun effect.
Weapon | Base Stun Duration |
---|---|
Stun Grenade | 25 |
Incendium Grenade | 25 |
Grenade Launcher ( 40mm Stun Grenade) | 15 |
Progressive Stun
Data is potentially outdated | |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Progressive Stun
Inflicted by Stun Gun Darts. Not to be mistaken with Stun or Incremental Stun.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Progressive Stun ID: progressivestun Type: stun
|
No | No | 0 - 9: +2/s 9-99: +18/s 99-100: +10/s |
0-9 | -0% → -70% Movement Speed Visual Effects |
N/A | N/A |
9 - 99 | -0% → -70% Movement Speed Visual Effects | ||||||
99 - 100 | +100 Incremental Stun -100 Progressive Stun Visual Effects |
Related Talents
Talent | Tree | Description |
---|---|---|
Beat Cop ID: beatcop
|
Security Officer Enforcer Spec. 2 |
Inflict 25% more stun. Doubled against monsters inside the submarine. |
Incremental Stun
Data is up-to-date | |
Last updated for version 1.4.5.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Incremental Stun
Inflicted by the Stun Baton, and Chloral Hydrate. Not to be mistaken with Stun or Progressive Stun
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Incremental Stun ID: incrementalstun Type: stun
|
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 90 | -0% → -70% Movement Speed Visual Effects |
N/A | Chloral Hydrate (125 | 62.5)* 30 |
90 - 100 | Stun +3 Nausea per second Visual Effects |
Related Talents
Talent | Tree | Description |
---|---|---|
Beat Cop ID: beatcop
|
Security Officer Enforcer Spec. 2 |
Inflict 25% more stun. Doubled against monsters inside the submarine. |
Afflictions | ||
---|---|---|
Combat | ||
Environmental | ||
Poisons | ||
Buffs | ||
Debuffs | ||
Genes | ||
Tainted Genes | ||
Talents |
| |
Other |
|
Stun Table
This table lists the duration of stuns on different creatures
NPC | Stun Duration (Seconds) | |||||
---|---|---|---|---|---|---|
Stun Grenade | Grenade Launcher ( ) | |||||
Humanoids | 25 | 15 | ||||
Crawlers | 22 | 22 | ||||
Mudraptors | 25 | 26 | ||||
Tiger Threshers | 25 | 10 | ||||
Bone Threshers | 22 | 5 | ||||
Hammerheads | 25 | 5 | ||||
Molochs | 25 | 0 |
Afflictions | ||
---|---|---|
Combat | ||
Environmental | ||
Poisons | ||
Buffs | ||
Debuffs | ||
Genes | ||
Tainted Genes | ||
Talents |
| |
Other |
|