Stun: Difference between revisions

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= [[File:Affliction Stun.png|40px]] Stun =
= [[File:Affliction Stun.png|40px]] Stun =
Inflicted by many [[Weapons]]. Unconscious characters have 5 Stun until they recover.
Inflicted by many [[Weapons]].
  ''The patient is dazed and unresponsive.''
  ''The patient is dazed and unresponsive.''
{{Affliction table
{{Affliction table
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= [[File:Affliction Stun.png|40px]] Incremental Stun =
= [[File:Affliction Stun.png|40px]] Incremental Stun =
Inflicted by the [[Stun Baton]].
Inflicted by the [[Stun Baton]], and [[Chloral Hydrate]].
{{Affliction table
{{Affliction table
| name = Incremental Stun
| name = Incremental Stun
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= Concussion =
= Concussion =
Has a 25% chance to increase by 10 strength after receiving at least 5 [[Internal Damage]], [[Blunt Force Trauma]], [[Bite Wounds]] or [[Deep Tissue Injury]] to the Head.
Has a 25% chance to increase by 10 strength after receiving at least 5 [[File:Affliction Internal Damage.png|20px]] [[Internal Damage]], [[File:Affliction Blunt Force Trauma.png|20px]] [[Blunt Force Trauma]], [[File:Affliction Bite Wounds.png|20px]] [[Bite Wounds]] or [[File:Affliction Deep Tissue Injury.png|20px]] [[Deep Tissue Injury]] to the Head.
  ''The patient seems disoriented and has trouble focusing their eyes.''
  ''The patient seems disoriented and has trouble focusing their eyes.''
{{Affliction table
{{Affliction table

Revision as of 03:39, 26 March 2022

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Stun

Inflicted by many Weapons.

The patient is dazed and unresponsive.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Stun
ID: stun
Type: stun
No No -1/s 0 - 30 Character ragdolled and unable to move, talk and equip or use items. Methamphetamine (-22.5)* Desirable Medical Skill-
Hyperzine (-54 | -15)* Desirable Medical Skill50
N/A

Incremental Stun

Inflicted by the Stun Baton, and Chloral Hydrate.

Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Incremental Stun
ID: incrementalstun
Type: stun
No No 0 - 90:
-5/s

90 - 100:
-1/s
0 - 20 -20% Movement Speed N/A Chloral Hydrate (125)* Desirable Medical Skill- (+120)*
20 - 40 -40% Movement Speed
40 - 60 -50% Movement Speed
60 - 80 -60% Movement Speed
80 - 90 -70% Movement Speed
90 - 100 1 Stun (note)
3 Nausea (note)

Progressive Stun

Inflicted by Stun Gun Darts.

Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Progressive Stun
ID: progressivestun
Type: stun
No No +10/s 0 - 20 -20% Movement Speed N/A N/A
20 - 40 -40% Movement Speed
40 - 60 -50% Movement Speed
60 - 80 -60% Movement Speed
80 - 99 -70% Movement Speed
99 - 100 +100 Incremental Stun
-100 Progressive Stun

Concussion

Has a 25% chance to increase by 10 strength after receiving at least 5 Internal Damage, Blunt Force Trauma, Bite Wounds or Deep Tissue Injury to the Head.

The patient seems disoriented and has trouble focusing their eyes.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Concussion
ID: concussion
Type: damage
No
(Shown on Head)
No -0.01/s 0 - 10 Once every 30 - 60 seconds: +0.1 Stun Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill30
Opium (-20 | -10)* Desirable Medical Skill15
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill20
N/A
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