Stun: Difference between revisions

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[[File:Affliction Stun.png|60x60px|left]]
{{Version|1.2.6.0}} __NOTOC__
''The patient is dazed and unresponsive.''


'''Stun''' is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.
= [[File:Affliction Stun.png|40px]] Stun =


Most commonly caused by a [[Stun Baton]]s and [[Stun Gun]]s, most attacks deal a <abbr title="0.2 Seconds">momentary<abbr> stun on impact.
Inflicted by many [[Weapons]], [[Creatures]], and other [[Afflictions]], by failing electrical and mechanical [[Maintenance#Damaged Installations|repairs]], or being in rapidly flowing water. Not to be mistaken with {{Hyperlink|Incremental Stun}} or {{Hyperlink|Progressive Stun}}.<br>


Characters recover from stuns at a rate of 1% per second. [[Methamphetamine]] and [[Hyperzine]] increase recovery rate from stuns.
Others: ''"The patient is dazed and unresponsive."''
  Self: ''"You are temporarily rendered unable to move."''
{{Affliction table
| name = Stun
| identifier = stun
| type = stun
| limb = '''No'''
| scaled = '''No'''
| evolution = '''-1/s'''
| treatments = {{str|Hyperzine|-54|-15||50}}<br>{{str|Methamphetamine|-22.5|||-}}
| range1 = 0 - 30
| effect1 = Character Unconscious
}}


Larger creatures are more resistant to stuns.
==Notes==
*Some outerwear [[Gear]], like the [[Safety Harness]] and [[Makeshift Armor]] provides stun resistance while worn.


==Stun Weapons==
== Related Talents ==
The following weapons deal stun damage as their primary effect.
{{RelatedTalents|Lone Wolf|Drunken Sailor|Beat Cop|Stonewall|Lightning Wizard|Chonky Honks}}
{|
 
! Weapon
 
! Base Stun <abbr title="Seconds">Duration</abbr>
{{Afflictions Nav}}
|-
[[Category:Afflictions]]
|Stun Gun (stun dart)
|10
|-
|Stun Baton (Battery Cell)
|15
|-
|Stun Baton (Fulgurium Battery Cell)
|30
|-
|Stun Grenade
|25
|-
|Grenade Launcher (40mm Stun Grenade)
|15
|}

Latest revision as of 22:02, 14 December 2023

Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Stun

Inflicted by many Weapons, Creatures, and other Afflictions, by failing electrical and mechanical repairs, or being in rapidly flowing water. Not to be mistaken with Incremental Stun or Progressive Stun.

Others: "The patient is dazed and unresponsive."
  Self: "You are temporarily rendered unable to move."
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Stun
ID: stun
Type: stun
No No -1/s 0 - 30 Character Unconscious Hyperzine (-54 | -15)* Desirable Medical Skill50
Methamphetamine (-22.5)* Desirable Medical Skill-
N/A

Notes

Related Talents

Talent Tree Description

Chonky Honks
ID: chonkyhonks
Assistant
Clown
Spec. 3
Honking your horn has a 50% chance to stun nearby creatures for one second.

Lone Wolf
ID: lonewolf
Captain
Gunslinger
Spec. 2
If there's no crew members nearby, gain the following:

+20% Physical Damage Resistance
+20% Stun Resistance
+20% Melee Damage Dealt


Drunken Sailor
ID: drunkensailor
Captain
Gunslinger
Spec. 3
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.


Lightning Wizard
ID: lightningwizard
Engineer
Electrician
Spec. 4
If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.

Unlock recipe: Arc Emitter.


Beat Cop
ID: beatcop
Security Officer
Enforcer
Spec. 2
Inflict 25% more stun. Doubled against monsters inside the submarine.

Stonewall
ID: stonewall
Security Officer
Enforcer
Spec. 2
Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds.


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