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{{version|0.17.16.0}}{{Main|Medical Items}}{{Medical infobox
{{version|1.4.6.0|stub=true}}{{Main|Medical Items}}
| identifier = antidama1
{{Items infobox
| type = medicine
| description = A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
| description = A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
| sort = 2


| skill = 30
<!-- Afflictions -->
| duration = 10
| medical = 50
| damage = -5
| handicap = Risk of failure [[Skills#Items|proportional]] to the skill level.
| damagefail = -2.5


| burn = -0.1
| medicalafflictions = duration = 20;
| burnfail = -0.05
damage = -2, fail = -1.25;
burn = -0.1, fail = -0.05;
oxygenlow = 1, fail = 1.5;
opiateaddiction = 1, fail = 2.0;
opiateoverdose = 1, fail = 1.5;
opiatewithdrawal = -3.75, fail = -3.75;


| oxygenlow = 2
<!-- Crafting -->
| oxygenlowfail = 3
| fabricator = no
| opiateaddiction = 0.5
| opiateaddictionfail = 2.5
| opiateoverdose = 1
| opiateoverdosefail = 2
| opiatewithdrawal = -3
| opiatewithdrawalfail = -3


| fabricator = no
| medicalfabricator = yes
| medicalfabricator = yes
| deconstructor = yes
| fabricatormaterials = {{hl|Opium}} (x2)
| fabricatortime = 30
| fabricatortime = 30
| fabricatorskill = medical
| fabricatorskilllevel = 18
| fabricatorskilllevel = 18
| deconstructormaterials = {{hl|Opium}} (x2) <abbr title="Condition based on deconstructed item condition">(%)</abbr>
| fabricatormaterials = {{hl|Opium}} (x2)
 
| deconstructor = yes
| deconstructortime = 20
| deconstructortime = 20
| deconstructormaterials = {{hl|Opium}}


<!-- Store Info -->
| baseprice = 100
| baseprice = 100
| outpostmultiplier = 1
 
| citymultiplier = 1
| outpostmultiplier = 1   | outpostminavailable  = 12
| researchmultiplier = 1
| citymultiplier     = 1   | cityminavailable    = 12
| militarymultiplier = 1
| researchmultiplier = 1   | researchminavailable = 12
| minemultiplier = 1
| militarymultiplier = 1   | militaryminavailable = 12
| outpostminavailable = 12
| minemultiplier     = 1   | mineminavailable    = 12
| cityminavailable = 12
| medicalmultiplier  = 0.9 | medicalminavailable  = 12
| researchminavailable = 12
 
| militaryminavailable = 12
<!-- Technical -->
| mineminavailable = 12
| identifier = antidama1
| category = Medical
| tags = smallitem, chem, medical, syringe
| medicaltype = medicine
| sort = 2
}}
}}
'''{{PAGENAME}}''' is an extremely useful [[:Category:Medicines|Medicine]] used to treat many common injuries.
'''{{PAGENAME}}''' is an extremely useful [[:Category:Medicines|Medicine]] used to treat many common injuries.


==Function==
__TOC__
 
=Function=
{{PAGENAME}} treats [[Damage (Affliction Type)|Damage]] and, to an extremely small extent, {{hl|Burn|20|s=s}}.
 
 
Applying {{PAGENAME}} to a character will decrease [[Damage (Affliction Type)|Damage]] by 40. {{PAGENAME}} can be applied to any limb, and its effects will be spread to all limbs equally.


'''{{PAGENAME}}''' treats {{hl|Any Internal Damage}} and, to an extremely small extent, {{hl|Burn|s=s}}.
<br>
Applying '''{{PAGENAME}}''' to a character will decrease {{hl|Any Internal Damage}} by 50. This value will be scaled to maximum [[Vitality]], and so in effect will always replenish 50% of a character's health, no matter if their  maximum vitality is 200 or 50. '''{{PAGENAME}}''' can be applied to any limb, and its effects will be spread to all limbs equally.
<br>
'''{{PAGENAME}}''' does heal {{hl|Burn|s=s}}, however since the effects are negligibly small, it should not be used to treat burns. {{hl|Bandage|s=s}} or {{hl|Plastiseal}} should be used for the treatment of burns instead.


==Usage==
{{PAGENAME}} does heal Burns, however since the effects are negligibly small, it should not be used as a treatment. {{hl|Bandage|20|s=s}} or {{hl|Plastiseal|20}} should be used for the treatment of Burns instead.


Like all [[:Category:Medicines|Medical Items]], '''{{PAGENAME}}''' is usually applied through the Health GUI (Default Key {{Key|H}}) in one of three ways:
=Usage=
*Dragging the item from an inventory to a limb in the Health GUI.
Like all [[:Category:Medicines|Medical Items]], {{PAGENAME}} can be applied through the Health GUI (Default Key {{Key|H}}). See [[Medical Items#Usage|this page]] for more information on usage.
*Selecting a limb in the GUI with {{Key|Mouse|Left}} and pressing the number key with the item from your hotbar.
<br><br>
*Selecting a limb in the GUI with {{Key|Mouse|Left}} and selecting an option from the "Suitable Treatments" list.
{{PAGENAME}} can be loaded into a {{hl|Syringe Gun|20}}, and can also be swung from the hand to apply its effects to whatever it hits.
<br>
<br><br>
Since '''{{PAGENAME}}''' is a syringe type item, it can be applied in two additional ways:
*Firing the item from a {{hl|Syringe Gun}}.
*Equipping the item from your hotbar, aiming with {{Key|Mouse|Right}}, and hitting a character while swinging with {{Key|Mouse|Left}}.
Both of these methods will apply the full effects of the '''{{PAGENAME}}''', and since '''{{PAGENAME}}''' is limb-independent, it may be quicker for a [[Medical Doctor]] to use these methods than to open the GUI.
<br>
Morphine is used to craft some advanced medicines:
Morphine is used to craft some advanced medicines:
*{{hl|Naloxone}} - A treatment for the side effects of opiates like '''{{PAGENAME}}'''.
*{{hl|Fentanyl|30}} - A more powerful version of {{PAGENAME}}.
*{{hl|Fentanyl}} - A more powerful version of '''{{PAGENAME}}'''.
*{{hl|Combat Stimulant|30}} - A useful buff that greatly improves survivability.
*{{hl|Combat Stimulant}} - A useful buff that greatly improves survivability.


==Overdose, Addiction, and Withdrawal==
<!--=Overdose, Addiction, and Withdrawal=-->
When applied, '''{{PAGENAME}}''' will increase {{hl|Opiate Overdose}} by 10, {{hl|Opiate Addiction}} by 5, and decrease {{hl|Opiate Withdrawal}} by 30. When applying opiates, ({{hl|Opium}}, '''{{PAGENAME}}''' & {{hl|Fentanyl}}) great care should be taken to not apply too much too quickly. Overdosing can become an issue if several Opiates are taken with a few seconds, and can kill extremely quickly. (Opiate overdose decreases passively by 0.5/s, and so the effects of one dose of '''{{PAGENAME}}''' will disappear after 20 seconds.) Opiate overdosing is even more dangerous if the opiate is being applied by a character with low [[Skills#Medical|Medical Skill]]. (If the skill requirement is not met, applying 4 '''{{PAGENAME}}''' in quick succession will reach maximum overdose.) If opiates are being applied repeatedly over a longer period of time, Opiate Addiction may become a problem. (Opiate addiction decreases passively at a rate of 0.05/s, and so the effects of one dose of '''{{PAGENAME}}''' will disappear after 100 seconds.) A character with high Opiate Addiction will start developing Opiate Withdrawal, which can be quite dangerous at high levels. <br>
<!-- Information will be migrated to relevant affliction pages at a later date, but will remain here for now-->
{{hl|Opiate Overdose}}, {{hl|Opiate Addiction}} and {{hl|Opiate Withdrawal}} can all be treated with {{hl|Naloxone}} (60 affliction strength decrease for each).
<!--When applied, {{PAGENAME}} will increase [[Opiate Overdose]] by 10, [[Opiate Addiction]] by 5, and decrease [[Opiate Withdrawal]] by 30. When applying opiates, ([[Opium]], {{PAGENAME}} & [[Fentanyl]]) great care should be taken to not apply too much too quickly. Overdosing can become an issue if several opiates are taken with a few seconds, and can kill extremely quickly. (Opiate Overdose decreases passively by 0.5/s, and so the effects of one dose of {{PAGENAME}} will disappear after 20 seconds.) Opiate overdosing is even more dangerous if the opiate is being applied by a character with low [[Skills#Medical|Medical Skill]]. (If the skill requirement is not met, applying 4 {{PAGENAME}} in quick succession will reach maximum overdose.) If opiates are being applied repeatedly over a longer period of time, Opiate Addiction may become a problem. (Opiate Addiction decreases passively at a rate of 0.05/s, and so the effects of one dose of {{PAGENAME}} will disappear after 100 seconds.) A character with high Opiate Addiction will start developing Opiate Withdrawal, which can be quite dangerous at high levels. <br>
[[Opiate Overdose]], [[Opiate Addiction]] and [[Opiate Withdrawal]] can all be treated with [[Naloxone]] (60 affliction strength decrease for each).


==Notes==
=Notes=
'''{{PAGENAME}}''' is very effective for its cost, and so is a staple medicine on any ship. For most cases, one '''{{PAGENAME}}''' will be enough to get a downed crew mate back on their feet, with 2 only being necessary for the most severe of wounds. It is generally not advised to spend '''{{PAGENAME}}''' on minor wounds. The {{hl|Health Scanner HUD}} will show the percentage of damage that a character has taken, (one dose of '''{{PAGENAME}}''' will heal exactly 50%) and this can be used to judge whether it is worth using a morphine as treatment.
{{PAGENAME}} is very effective for its cost, and so is a staple medicine on any ship. For most cases, one {{PAGENAME}} will be enough to get a downed crewmate back on their feet, with 2 or 3 only being necessary for the most severe of wounds. It is generally not advised to spend {{PAGENAME}} on minor wounds. The [[Health Scanner HUD]] will show the percentage of damage that a character has taken, (one dose of {{PAGENAME}} will heal exactly 50%) and this can be used to judge whether it is worth using a morphine as treatment.<br>
<br>
While {{PAGENAME}} does apply 20 [[Oxygen Low]], it is usually not a concern, unless the patient is already out of oxygen. If a character is downed, the vitality increase by applying the {{PAGENAME}} will usually get them conscious again, at which point they will be able to breathe on their own.
While '''{{PAGENAME}}''' does apply 20 {{hl|Oxygen Low}}, it is usually not a concern, unless the patient is already out of oxygen.
<br><br>-->
<br>
Since {{PAGENAME}} works on most [[Creatures]], it can be used in a [[Syringe Gun]] to quickly heal [[Pets]].
<br>
<br><br>
"{{hl|Any Internal Damage}}" refers to the follow group of afflictions:  
"[[Damage (Affliction Type)|Damage]]" refers to the follow group of afflictions:  
*{{hl|Internal Damage}}
*{{hl|Internal Damage}}
*{{hl|Lacerations}}
*{{hl|Lacerations}}
Line 88: Line 86:
*{{hl|Bite Wounds}}
*{{hl|Bite Wounds}}
*{{hl|Deep Tissue Injury}}
*{{hl|Deep Tissue Injury}}
<br>
*{{hl|Concussion}}
==Fabrication & Deconstruction==


=Fabrication & Deconstruction=
{{Recipes|medicalfabricator}}
{{Recipes|medicalfabricator}}


{{Medical nav}}
{{Medical nav}}

Latest revision as of 03:04, 3 May 2024

Data is up-to-date
Last updated for version 1.4.6.0
The current game version is 1.4.6.0

Main article: Medical Items


Morphine

A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
Statistics 
Medical Usage
Success:
 Burn (-2)*
 Oxygen Low (20)*
 Opiate Overdose (20)*
Duration 20s
Failure:
 Burn (-1)*
 Oxygen Low (30)*
 Opiate Overdose (30)*
Duration 20s
Skill Requirements
Skill Requirements
Medical: 50
Handicap Risk of failure proportional to the skill level.
Crafting
Medical Fabricator
Requirements
Skill: Medical: 18
Opium (x2)
Fabrication time 30s
Deconstructor Yield
Opium
20s
Store
Base Price 100 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 100 mk 30 mk
ColonyColony 100 mk 30 mk
Research OutpostResearch 100 mk 30 mk
Military OutpostMilitary 100 mk 30 mk
Mining OutpostMining 100 mk 30 mk
Medical MerchantMedical Merchant 90 mk 27 mk
Engineer MerchantEngineer Merchant N/A 30 mk
Armory MerchantArmory Merchant N/A 30 mk
Children of The HonkmotherClown Merchant N/A 30 mk
The Church of HuskHusk Merchant N/A 30 mk
Technical
Identifier antidama1
Categories Medical
Tags smallitem, chem, medical, syringe

Morphine is an extremely useful Medicine used to treat many common injuries.

Function

Morphine treats Damage and, to an extremely small extent, Burns.


Applying Morphine to a character will decrease Damage by 40. Morphine can be applied to any limb, and its effects will be spread to all limbs equally.


Morphine does heal Burns, however since the effects are negligibly small, it should not be used as a treatment. Bandages or Plastiseal should be used for the treatment of Burns instead.

Usage

Like all Medical Items, Morphine can be applied through the Health GUI (Default Key H). See this page for more information on usage.

Morphine can be loaded into a Syringe Gun, and can also be swung from the hand to apply its effects to whatever it hits.

Morphine is used to craft some advanced medicines:

Since Morphine works on most Creatures, it can be used in a Syringe Gun to quickly heal Pets.

"Damage" refers to the follow group of afflictions:

Fabrication & Deconstruction

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Adrenaline (x2)
Morphine
Talent: Super Soldiers
55

Combat Stimulant
20 Adrenaline
Opium
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes