Husked Human: Difference between revisions
Wheatley1001 (talk | contribs) (Finished updating information. Migrated attacks to new infotable.) |
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{{Version|0.17.16.0|stub=yes|stubnote=Needs sprite update, add media | {{Version|0.17.16.0|stub=yes|stubnote=Needs sprite update, add media, add combat strategies content.}} | ||
{{Creatures infobox | {{Creatures infobox | ||
| image = Humanhusk.png | | image = Humanhusk.png |
Revision as of 09:42, 8 June 2022
Data is potentially outdated | |
Last updated for version 0.17.16.0 The current game version is 1.4.6.0 Stub Notes: Needs sprite update, add media, add combat strategies content. |
Husked Human | ||
---|---|---|
Stats | ||
Health
50 |
Sight: 0.5 | |
Hearing: 1 | ||
Armor
Arms & Legs |
Weakpoints
Head | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
0.8 walk (0.7 crouched) - 2.5 run |
Swim speed
0.6 slow - 2.5 fast | |
Aggressive?
Always |
Can Enter Submarine?
Yes | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
Player/NPC's inventory when they were alive | 100% (1/1) |
The Human Husk is a human-based enemy that can manifest in Barotrauma.
Description
Human Husks are Human beings which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member, with the biggest difference being a small stinger protruding out of their mouth, as well as their head being visibly disfigured.
Human Husks cannot be found in a similar fashion to other monsters, and can only be encountered if a human is infected and husked through the husk infection.
In-game
Human Husks can have varying levels of strength due to the fact that they inherit the items of whoever they were prior to being husked (the same does not count for any afflictions). They may be wearing Diving Suits, Armor, and most likely have an ID Card which they can use to open Doors.
Like Diver Husks, they have a constant health regeneration (1 hp/s).
Combat strategies
Attacks
Attack | Target type | Afflictions on hit | Context | Structure Damage | Duration | Cooldown | Kinetic Force | Notes |
---|---|---|---|---|---|---|---|---|
Husk Appendage | Character | Any | 0 | 0.1s | 1 | 6 | Heals the Husked Human of any Damage (all) by 1.5 per hit. |
Defense
Limb | Damage (all) |
---|---|
Head | x 2 |
Arms & Legs | x 0.5 |
Trivia
- Their attack makes use of the same exact stinger that can be obtained during the late stages of the infection process.
- They inherit the name of whoever they used to originally be prior to being husked.
- They have the visuals of spliced genes in the character editor, being the Spineling Genes and Mudraptor Genes.
Media
Creatures | ||
---|---|---|
Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Mantis • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
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