Husk: Difference between revisions
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{{Creatures infobox | {{Version|0.10.6.2}}{{Creatures infobox | ||
| image = Husk.png | | image = Husk.png | ||
| imagewidth = 90 | | imagewidth = 90 | ||
| hp = | | hp = 200 | ||
| swimspeed = 1 slow - | | swimspeed = 1 slow - 2.2 fast | ||
| walkspeed = | | walkspeed = 0.8 walk - 3 run | ||
| armorval = N/A | | armorval = N/A | ||
| armor = N/A | | armor = N/A | ||
Line 10: | Line 10: | ||
| sight = 0.5 | | sight = 0.5 | ||
| entersub = Yes | | entersub = Yes | ||
|drops=None | | drops=None | ||
|chance = 73% | | chance = 73% | ||
|drops2 = {{Hyperlink|Velonaceps Calyx Eggs}} | | drops2 = {{Hyperlink|Velonaceps Calyx Eggs}} | ||
|chance2 = 27% | | chance2 = 27% | ||
|drops3 = {{Hyperlink|Husk Stinger||icon}} | | drops3 = {{Hyperlink|Husk Stinger||icon}} | ||
|chance3 = 9% | | chance3 = 9% | ||
}} | }} | ||
The '''Husk''' is a human-based enemy that can manifest in ''[[Barotrauma]]''. | The '''Husk''' is a human-based enemy that can manifest in ''[[Barotrauma]]''. | ||
== Description == | == Description == | ||
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Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do in case of a hull breach; however, they are unable to damage the hull themselves. They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit. | Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do in case of a hull breach; however, they are unable to damage the hull themselves. They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit. | ||
Husks | Just like [[Husked Crawler]]s, Husks have a small [[Status effects#Bleeding|bleeding]] resistance, as well as a constant health regeneration (1 hp/s). | ||
Upon being attacked by a Husk, characters have a 50% chance of being infected by the Husk parasite (also known as Velonaceps Calyx Eggs). The infection can be temporarily slowed by infecting other players, "appeasing" the parasite, although the only way to truly rid oneself of the parasite is using [[Chemicals#Calyxanide|Calyxanide]] or [[Chemicals#Broad-spectrum_Antibiotics|Broad Spectrum Antibiotics]]. Several doses may be necessary to completely remove the infection, and caution should be taken when using the latter for the [[Internal Damage]] it deals may prove fatal. These treatments only work during the first and medium stages of the affliction, and using them on a fully infected Husk will only inflict damage - which may prove useful since their recovery is impossible at this point. | Upon being attacked by a Husk, characters have a 50% chance of being infected by the [[Husk Infection|Husk parasite]] (also known as Velonaceps Calyx Eggs). The infection can be temporarily slowed by infecting other players, "appeasing" the parasite, although the only way to truly rid oneself of the parasite is using [[Chemicals#Calyxanide|Calyxanide]] or [[Chemicals#Broad-spectrum_Antibiotics|Broad Spectrum Antibiotics]]. Several doses may be necessary to completely remove the infection, and caution should be taken when using the latter for the [[Internal Damage]] it deals may prove fatal. These treatments only work during the first and medium stages of the affliction, and using them on a fully infected Husk will only inflict damage - which may prove useful since their recovery is impossible at this point. | ||
==Damage Values== | ==Damage Values== | ||
{{Damage table | {{Damage table | ||
| item = Facial Spike | | item = Facial Spike | ||
| afflictions = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 5<br>{{Hyperlink|Bleeding||Affliction Bleeding}} 5 (75% chance)<br>{{Hyperlink|Husk Infection||Affliction Husk Infection}} 5 (50% chance)<br>{{Hyperlink|Stun||Affliction Stun}} 0.5 sec | | afflictions = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 5<br>{{Hyperlink|Bleeding||Affliction Bleeding}} 5 (75% chance)<br>{{Hyperlink|Husk Infection||Affliction Husk Infection}} 5 (50% chance)<br>{{Hyperlink|Stun||Affliction Stun}} 0.5 sec<br>Self-healing: -5 {{Hyperlink|Any Internal Damage||Internal Damage|Internal Damage}} | ||
| structuredamage = 0 | | structuredamage = 0 | ||
| force = 6 | | force = 6 |
Revision as of 19:54, 18 June 2021
Data is potentially outdated | |
Last updated for version 0.10.6.2 Last mentioned in changelog 1.2.6.0 The current game version is 1.4.4.1 |
Husk | ||
---|---|---|
Stats | ||
Health
200 |
Sight: 0.5 | |
Hearing: 1 | ||
Armor
N/A |
Weakpoints
N/A | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
0.8 walk - 3 run |
Swim speed
1 slow - 2.2 fast | |
Aggressive?
Always |
Can Enter Submarine?
Yes | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
None | 73%% (1/Expression error: Unrecognized punctuation character "%".) | |
Velonaceps Calyx Eggs |
27%% (1/Expression error: Unrecognized punctuation character "%".) | |
File:Husk Stinger icon.png Husk Stinger |
9%% (1/Expression error: Unrecognized punctuation character "%".) |
The Husk is a human-based enemy that can manifest in Barotrauma.
Description
Husks take on the form of Human divers which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member wearing a rusted orange Diving Suit, with the biggest difference being three small stingers protruding out of their broken helmets.
Due to the broken Diving Suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.
Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in ruins.
In-game
Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do in case of a hull breach; however, they are unable to damage the hull themselves. They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit.
Just like Husked Crawlers, Husks have a small bleeding resistance, as well as a constant health regeneration (1 hp/s).
Upon being attacked by a Husk, characters have a 50% chance of being infected by the Husk parasite (also known as Velonaceps Calyx Eggs). The infection can be temporarily slowed by infecting other players, "appeasing" the parasite, although the only way to truly rid oneself of the parasite is using Calyxanide or Broad Spectrum Antibiotics. Several doses may be necessary to completely remove the infection, and caution should be taken when using the latter for the Internal Damage it deals may prove fatal. These treatments only work during the first and medium stages of the affliction, and using them on a fully infected Husk will only inflict damage - which may prove useful since their recovery is impossible at this point.
Damage Values
Item |
Afflictions on Hit |
Structure Damage |
Kinetic Force |
Attack Duration |
Cooldown |
---|---|---|---|---|---|
Facial Spike |
Bite Wounds 5 Bleeding 5 (75% chance) Husk Infection 5 (50% chance) Stun 0.5 sec Self-healing: -5 Any Internal Damage |
0 |
6 |
0.25 Seconds |
3.0 Seconds |
Trivia
- Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as regular humans, including abilities such as resistance against the pressure outside the submarine and the ability to breathe underwater.
Gallery
-
A Husk attacking a crew member.
-
A Husk swimming around outside of a submarine.
Audio
-
Husk Idle 1
-
Husk Attack 1
-
Husk Damage 1
-
Husk Death 1
Creatures | ||
---|---|---|
Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
|