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Fractal Guardian: Difference between revisions

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| image = Fractal Guardian.png
| image = Fractal Guardian.png
| imagewidth = 300px
| imagewidth = 300px
| hp = 300
| combatstrength = 550
| hp = 400
| swimspeed = 2 slow - 5 fast
| swimspeed = 2 slow - 5 fast
| walkspeed = N/A
| walkspeed = N/A
| armor = N/A
| behavior = Always (Humans)
| behavior = Always (Humans)
Never (Submarines)
| sight = 2
| hearing = 1


Never (Submarines)
| armorval = All body: [[File:Affliction Bleeding.png|20px|Bleeding damage|link=Bleeding]] & [[File:Affliction Stun.png|20px|Stun|link=Stun]]100% (immune)<br>Sensor & Torso: [[File:Affliction Burn.png|20px|Burn|link=Burn]]75%<br>Arms: [[File:Affliction Burn.png|20px|Burn|link=Burn]]90%, [[File:Affliction Internal Damage.png|20px|All internal damage types except lacerations and bite wounds|link=Internal Damage]]35% ([[File:Affliction Lacerations.png|20px|Lacerations|link=Lacerations]][[File:Affliction Bite Wounds.png|20px|Bite Wounds|link=Bite Wounds]]68%)<br>Tail: [[File:Affliction Burn.png|20px|Burn|link=Burn]]90% [[File:Affliction Internal Damage.png|20px|All internal damage types except lacerations and bite wounds|link=Internal Damage]]65% ([[File:Affliction Lacerations.png|20px|Lacerations|link=Lacerations]][[File:Affliction Bite Wounds.png|20px|Bite Wounds|link=Bite Wounds]]83%)
| armorval = All body: [[File:Affliction Bleeding.png|20px|Bleeding damage|link=Bleeding]] & [[File:Affliction Stun.png|20px|Stun|link=Stun]]100% (immune)<br>Sensor & Torso: [[File:Affliction Burn.png|20px|Burn|link=Burn]]75%<br>Arms: [[File:Affliction Burn.png|20px|Burn|link=Burn]]90%, [[File:Affliction Internal Damage.png|20px|All internal damage types except lacerations and bite wounds|link=Internal Damage]]35% ([[File:Affliction Lacerations.png|20px|Lacerations|link=Lacerations]][[File:Affliction Bite Wounds.png|20px|Bite Wounds|link=Bite Wounds]]68%)<br>Tail: [[File:Affliction Burn.png|20px|Burn|link=Burn]]90% [[File:Affliction Internal Damage.png|20px|All internal damage types except lacerations and bite wounds|link=Internal Damage]]65% ([[File:Affliction Lacerations.png|20px|Lacerations|link=Lacerations]][[File:Affliction Bite Wounds.png|20px|Bite Wounds|link=Bite Wounds]]83%)
| weakpoints = Internal sensor: [[File:Affliction Internal Damage.png|20px|All internal damage types|link=Internal Damage]]x1.25
| weakpoints = Internal sensor: [[File:Affliction Internal Damage.png|20px|All internal damage types|link=Internal Damage]]x1.25
| drops = None
| drops = None
| sight = 2
 
| hearing = 1
<!--
Things that need to be checked and updated
| armorval = Arms & Legs <br>(See values in the Defense section)
| weakpoints = Head
| entersub = Yes
| behavior = Always
 
 
| limb1 = Head
| limb1alldamage = 2
 
| limb2 = Arms & Legs
| limb2alldamage = 0.5
 
| attack1 = Husk Appendage
| attack1target = Character
| attack1context = Any
| attack1structuredamage = 0
| attack1bitewounds = 2
| attack1bleeding = 2
| attack1bleedingchance = 50
| attack1stun = 0.3
| attack1huskinfection = 1
| attack1huskinfectionchance = 50
| attack1note = Heals the Husked Human of any [[Internal Damage (affliction type)|Damage (all)]] by 1.5 per hit.
| attack1cooldown = 1
| attack1duration = 0.1
| attack1force = 6
-->
 
}}
}}
The '''Fractal Guardian''' is a Europan [[:Category:Creatures|creature]]. Its origins is unknown to the most seasoned of sailors. <!-- to update: when below 30% HP, get strengthen 50 and internal damage 0.4 (???). Check how to hit internal sensor (break main collider?) -->
The '''Fractal Guardian''' is a Europan [[:Category:Creatures|creature]]. Its origins is unknown to the most seasoned of sailors. <!-- to update: when below 30% HP, get strengthen 50 and internal damage 0.4 (???). Check how to hit internal sensor (break main collider?) -->

Revision as of 20:18, 14 June 2022

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Stub Notes: Add attacks, add defense, add combat strategies, update information, transfer to new info format, check description and in-game for validity.


Fractal Guardian
Stats
Health

400

Sight: 2
Hearing: 1
Armor

All body: Bleeding damage & Stun100% (immune)
Sensor & Torso: Burn75%
Arms: Burn90%, All internal damage types except lacerations and bite wounds35% (LacerationsBite Wounds68%)
Tail: Burn90% All internal damage types except lacerations and bite wounds65% (LacerationsBite Wounds83%)

Weakpoints

Internal sensor: All internal damage typesx1.25

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow - 5 fast

Aggressive?

Always (Humans) Never (Submarines)

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
None N/A

The Fractal Guardian is a Europan creature. Its origins is unknown to the most seasoned of sailors.

Description

The Fractal Guardian is a mechanical entity which roams the hallways of Alien Ruins. It is capable of opening ruin doors, and navigates the ruins with ease. It possesses a blade-like spear which can be shot at intruders, human or otherwise. It is incredibly aggressive towards anything aside from husks and other Ruin Guardians. It is much larger than a person and is completely capable of besting one in combat if they catch them unaware.

In-game

Rather uniquely, Fractal Guardians will attack and kill crew members, but will ignore submarines. However, they only spawn in Alien Ruins, meaning one must confront them in person. The Fractal Guardians will not attempt to enter maintenance vents found in the ruins.

While multiple Fractal Guardians can spawn in any given Alien Ruin, they typically do not spawn in close proximity.

As Fractal Guardians possess an extremely small attack delay, it is prudent to bring medical support on ruin expeditions, and vital to bring some means of defense.

When under 30% of its maximum health, the Fractal Guardian's head will flash red and emit a siren-like sound. It will attempt to retreat to a Guardian Pod and enter it for a short while. While in a pod, the guardian is slowly treated with Vigor.

Fractal Guardians can't bleed, and are completely immune to Stun.

Combat strategies

Attacks

Defense

Trivia

  • An NPC conversation mentions that fractal guardians are, quote, "not organic - closer to a robot than an animal". This could explain how they survived the presumed extinction of the alien species behind ruins.

Media

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian