Engines: Difference between revisions

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(Let's just say I made this article more truthful.)
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{{Stub}}
{{Version|1.0.7.0}}{{clr}}
{{Images needed}}
{{Infobox Tabs|Engine|{{Installations infobox
{{Installations infobox
| name = Engine
| name = Engine
| image = Engine.png
| imagewidth = 300
| imagewidth = 300
| powerconsumption = 2000
| identifier = engine
| repair = mechanical
| description = Usable device for generating motion on the X axis.
| construction = 40
| category = Machine
| repairitems = [[Welding Tool]], [[Wrench]]
| tags = engine
}}
| powerconsumption = <span class="explain" title="Maximum, depends on the current force percentage">2000</span>
{{Installations infobox
| maxforce = 300
| repairtype = Mechanical
| repairskill = 55
}}|Large Engine|{{Installations infobox
| name = Large Engine
| imagewidth = 300
| identifier = largeengine
| description = Usable device for generating motion on the X axis.
| category = Machine
| tags = engine
| powerconsumption = <span class="explain" title="Maximum, depends on the current force percentage">4000</span>
| maxforce = 500
| repairtype = Mechanical
| repairskill = 55
}}|Shuttle Engine|{{Installations infobox
| name = Shuttle Engine
| name = Shuttle Engine
| image = Shuttle Engine.png
| imagewidth = 300
| imagewidth = 300
| powerconsumption = 500
| identifier = shuttleengine
}}
| description = Usable device for generating motion on the X axis.
The '''Engine''' and its lesser counterpart, the '''Shuttle Engine''', are vital installations that allow the [[submarine]] to move in water.
| category = Machine
==Function==
| tags = engine
The engine can be used by connecting <code>velocity_x_out</code> of navigation terminal with <code>set_force</code> of the engine. This includes shuttle engine as well.
| powerconsumption = <span class="explain" title="Maximum, depends on the current force percentage">500</span>
| maxforce = 300
| repairtype = Mechanical
| repairskill = 55
}}}}
The '''Engine''', '''Large Engine''', and '''Shuttle Engine''' are all vital installations that allow the [[submarine]] to move horizontally in water.
=Function=
The engines only work if they receive an input signal. This can be accomplished by connecting the <code>velocity_x_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine.
 
There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch requires more power than the other two. The regular engine is smaller than the large engine and produces somewhat less thrust, but only requires 2000kW to power it. Lastly, the shuttle engine produces the same thrust as the regular engine, but is smaller and only requires 500kW to power it.
 
While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, and do not deteriorate while submerged by water.
 
When the <code>set_force</code> input of an engine is disconnected, it is possible manually control the engine's thrust with the slider in the engine's GUI interface, from -100% (full reverse) to 100% (full forward).


Larger engine can quickly become broken due to being exposed to water. A [[Jobs|Mechanic]] is a person able to fix it by using [[welding tool]] and a [[wrench]]. Lesser engine is immune to become broken by flooding.
Engines deteriorate proportionally to their current force percentage.


When <code>set_force</code> of engine is unwired it is possible to use plus and minus buttons on the engine's interface to set it's force manually (1% per click).
=Connection Panel=
==I/O Interface==
{{Connection panel
{{Connection panel
| input1 = power_in
| input1 = power_in
| input1tt = Connecting a power source to this input will supply the engine with power.
| input1tt = Connecting a power source to this input will supply the engine with power.
| input1color = red
| input2 = set_force
| input2 = set_force
| input2tt = Sets force of Engine to the received value.
| input2tt = Sets Engine force to the received value.
| output1 = condition_out
| output1tt = Outputs the Engine's current condition. (0-100)
}}
}}
==Trivia==
 
* It is also possible by connecting <code>velocity_y_out</code> of navigation terminal with <code>set_force</code> of the engine to steer submarine, but the force will depend on vertical placement of square on sonar, not horizontal.
=Damage Values=
{{Universal nav
The propellers deal damage to creatures touching them while the sub is moving. They cannot affect structures
|show-main = yes
 
|show-Installations = yes
{{Damage table
| item = Touching an '''Engine's''' moving propellers
| afflictions = {{Affliction|Internal Damage|||5}}<br>{{Affliction|Bleeding|||10}}
| range = 0.6
| force = 500
| severlimbs = 100%
|
| item2 = Touching a '''Large Engine's''' moving propellers
| afflictions2 = {{Affliction|Internal Damage|||5}}<br>{{Affliction|Bleeding|||10}}
| range2 = 1.0
| force2 = 500
| severlimbs2 = 100%
 
| item3 = Touching a '''Shuttle Engine's''' moving propellers
| afflictions3 = {{Affliction|Internal Damage|||5}}<br>{{Affliction|Bleeding|||10}}
| range3 = 0.3
| force3 = 500
| severlimbs3 = 100%
}}
 
{{Damage table
| item = Unsuccessful Repair (all engine types)
| afflictions = {{Affliction|Burn|||5}}<br>{{Affliction|Stun|||4}}
| force = 5
| explosionrange = 1.0
| explosionforce = 100
}}
}}
=Trivia=
* It is also possible, to connect the <code>velocity_y_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal).
=Media=
<gallery widths=200 heights=100>
File:Engine Track.ogg|Engine active loop
File:EngineBroken.ogg|Broken engine loop
</gallery>
{{Installations nav}}

Latest revision as of 08:28, 12 January 2024

Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 0.18.11.0
The current game version is 1.4.6.0
Engine

Usable device for generating motion on the X axis.
Statistics*
Power Consumption 2000 kW
Max Force 300
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier engine
Categories Machine
Tags engine

Large Engine

Usable device for generating motion on the X axis.
Statistics*
Power Consumption 4000 kW
Max Force 500
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier largeengine
Categories Machine
Tags engine
Shuttle Engine

Usable device for generating motion on the X axis.
Statistics*
Power Consumption 500 kW
Max Force 300
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier shuttleengine
Categories Machine
Tags engine

The Engine, Large Engine, and Shuttle Engine are all vital installations that allow the submarine to move horizontally in water.

Function

The engines only work if they receive an input signal. This can be accomplished by connecting the velocity_x_out output of the navigation terminal to the set_force input of the engine.

There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch requires more power than the other two. The regular engine is smaller than the large engine and produces somewhat less thrust, but only requires 2000kW to power it. Lastly, the shuttle engine produces the same thrust as the regular engine, but is smaller and only requires 500kW to power it.

While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, and do not deteriorate while submerged by water.

When the set_force input of an engine is disconnected, it is possible manually control the engine's thrust with the slider in the engine's GUI interface, from -100% (full reverse) to 100% (full forward).

Engines deteriorate proportionally to their current force percentage.

Connection Panel

Connection Panel for Engines
Hover over pins to see their descriptions.
power_in
set_force
Connecting a power source to this input will supply the engine with power.
Sets Engine force to the received value.
condition_out
Outputs the Engine's current condition. (0-100)
Requires: Screwdriver

Damage Values

The propellers deal damage to creatures touching them while the sub is moving. They cannot affect structures

Item
Range
Afflictions on Hit
Kinetic Force
Sever Limbs
Touching an Engine's moving propellers
0.6
Internal Damage (5)*
Bleeding (10)*
500
100%
Touching a Large Engine's moving propellers
1.0
Internal Damage (5)*
Bleeding (10)*
500
100%
Touching a Shuttle Engine's moving propellers
0.3
Internal Damage (5)*
Bleeding (10)*
500
100%


Item
Afflictions on Hit
Kinetic Force
Explosion Radius (m)
Explosion Force
Unsuccessful Repair (all engine types)
Burn (5)*
Stun (4)*
5
1.0
100


Trivia

  • It is also possible, to connect the velocity_y_out output of the navigation terminal to the set_force input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal).

Media

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