Crawler: Difference between revisions

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(First pass of the Crawler article to update the content for the Steam Release)
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{{Creatures infobox
{{Creatures infobox
| image = NewCrawlerTransparent.png
| image = NewCrawlerTransparent.png
| hp = 100
| hp = 50
| swimspeed = 2
| swimspeed = 2 (7.5 if sprinting)
| walkspeed = 2
| walkspeed = 2 (5 if running)
| armor = Shell
| armor = None
| weakpoints = Underside
| weakpoints = All
| armorval = 0.2
| armorval = None
| entersub = Yes
| entersub = Yes
| sight = 0.5
| sight = 0.5
}}
}}
The '''Crawler''' is a [[:Category:Creatures|creature]] somewhat resembling human-sized crawfish. They commonly manifest around the ocean in ''[[Barotrauma]]''.
The '''Crawler''' is a [[:Category:Creatures|creature]] somewhat resembling human-sized mermen. They are one of the most common creatures around the ocean in ''[[Barotrauma]]''.


==Description==
==Description==
Crawlers are fairly small and agile, able to swim as well as they can walk. They possess three pairs of eyes, three legs, and two frontal pincers. Their underside (or at least their head) is a fleshy red, while their extensive carapace is black-grey with red streaks.
Crawlers are relatively small and agile, and are one of the few creatures capable of entering the Submarine. They possess three pairs of red eyes, ochre skin, teal pseudo-hair on their back and multiple hand-like appendages, albeit only the frontal ones are functional.  


Crawlers have a segmented shell covering them from head to tail, making hitting them from above an inefficient way of dealing with them.
Crawlers have a segmented shell covering them from head to tail, making hitting them from above an inefficient way of dealing with them.


Crawlers tend to appear in small groups of 2-3 individuals, compensating their individual frailty.
Crawlers normally appear in small groups of 1-4 individuals (upper/lower limit depending on the local difficulty), compensating their individual frailty, but they can be seen in swarms of 10 or 18 individuals in specific [Terminate a Swarm] missions.


==In-game==
==In-game==
Due to their size, Crawlers can not do much damage to the hull of the submarine, but their size allows them to easily fit inside and move around the ship. Should they find a way in; they then become a danger to the crew.
Due to their size, Crawlers can not do much damage to the hull of the submarine, but their size allows them to easily fit inside and crawl around the ship. Should they find a way in; then can become a danger to the crew.


Unfortunately, the small size and the rapidity of the Crawler makes it difficult to aim at their underbelly; close range weaponry is the best bet to accomplish such a feat. Splash type weapons such as [[Incendium Grenade]]s can also be effective at medium range.
Unlike in Legacy, Crawlers can now claw their way through [[doors]] (albeit they take a long time to do so). Since Crawlers can only board the Submarine through hull breaches, it's recommended to wear a [[Diving Suit]] to protect oneself against the Pressure.


Crawlers can neither open [[doors]] nor claw their way out, so quarantining a section of the submarine where a Crawler has been seen is a viable, if suboptimal, way to deal with it.
Crawlers have the least Healthpoints out of any Creature, totaling at 50 (Half of a Human's), plus they are vulnerable to Bleeding damage, they also no longer have any armor, unlike their Legacy counterpart.


Upon killing a human (or simply finding a human corpse) the Crawler will begin to consume the body.
Crawlers are not picky eaters, and they tend to rapidly crowd around and consume any corpse (including the corpses of other Crawlers, which makes them opportunistic Cannibals) over attacking the Submarine. This can be used to one's advantage if dispatching them from the safety of a [[Railgun]] or a [[Coilgun]], but it does not apply to Divers, as Crawlers prioritize attacking players over eating (and the [[Diving Suit]] features an integrated Flashlight).  


When one crawler in a group (or swarm) is killed, other nearby crawlers tend to rapidly crowd around and consume it, tearing it apart. This can be used to one's advantage when dispatching large groups of crawlers.
They will also flee at very low (<10) health, forcing the Submarine to chase them if part of a Mission, fortunately, most weapons will outright kill them before reaching this point, if not Bleed them to death.
 
Killing a Crawler allows the Crew to extract one unit of [[Alien Blood]] from it's carcass (simply [G]rab it's body, and take the item from their inventory). Alien Blood is a medical reagent necessary to manufacture [[Blood Bags]]


==Damage Values==
==Damage Values==
{{Damage table
{{Damage table
| item = Pincer
| item = Claw
| attackdamage = 30
| attackdamage = 10
| bleedingdamage = 3
| bleedingdamage = 30 (Affliction)
| structuredamage = 50
| structuredamage = 3
| stundamage = 0.1
| stundamage = 0.3
| damagetype = Slash
| damagetype = [DEPRECATED]
| duration = 0.5 Seconds
| duration = 0.25 Seconds
| cooldown = 5 Seconds
| cooldown = 5 Seconds
}}
}}
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* Their unavoidable nature and low damage often leads submarines to ram into groups of crawlers and "scrape" them off of the sub via vertical movement, before they cause a breach.
* Their unavoidable nature and low damage often leads submarines to ram into groups of crawlers and "scrape" them off of the sub via vertical movement, before they cause a breach.
* Groups of crawlers tend to gather in ruts and narrow spaces in submarines' hulls, causing significant collective damage to exterior walls in a small area.
* Groups of crawlers tend to gather in ruts and narrow spaces in submarines' hulls, causing significant collective damage to exterior walls in a small area.
*Crawlers went through a complete redesign, compared to their Legacy counterpart, which resembled a giant Shrimp
*Their Brain is so big that they are capable of high-IQ plays, such as latching onto the Submarine outside the firing range of the Guns


==Gallery==
==Gallery==
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File:New Crawler pursuit.png|A Crawler pursuing a Captain.
File:New Crawler pursuit.png|A Crawler pursuing a Captain.
File:Crawler attack.png|A Legacy Crawler attacking a crew member.
File:Crawler attack.png|A Legacy Crawler attacking a crew member.
File:Crawler.png|Legacy Crawler
</gallery>
</gallery>



Revision as of 11:10, 23 June 2019

Template:Outdated


Crawler
Stats
Health

50

Sight: 0.5
Hearing: 1
Armor

None

Weakpoints

All

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

2 (5 if running)

Swim speed

2 (7.5 if sprinting)

Aggressive?

Always

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
N/A N/A

The Crawler is a creature somewhat resembling human-sized mermen. They are one of the most common creatures around the ocean in Barotrauma.

Description

Crawlers are relatively small and agile, and are one of the few creatures capable of entering the Submarine. They possess three pairs of red eyes, ochre skin, teal pseudo-hair on their back and multiple hand-like appendages, albeit only the frontal ones are functional.

Crawlers have a segmented shell covering them from head to tail, making hitting them from above an inefficient way of dealing with them.

Crawlers normally appear in small groups of 1-4 individuals (upper/lower limit depending on the local difficulty), compensating their individual frailty, but they can be seen in swarms of 10 or 18 individuals in specific [Terminate a Swarm] missions.

In-game

Due to their size, Crawlers can not do much damage to the hull of the submarine, but their size allows them to easily fit inside and crawl around the ship. Should they find a way in; then can become a danger to the crew.

Unlike in Legacy, Crawlers can now claw their way through doors (albeit they take a long time to do so). Since Crawlers can only board the Submarine through hull breaches, it's recommended to wear a Diving Suit to protect oneself against the Pressure.

Crawlers have the least Healthpoints out of any Creature, totaling at 50 (Half of a Human's), plus they are vulnerable to Bleeding damage, they also no longer have any armor, unlike their Legacy counterpart.

Crawlers are not picky eaters, and they tend to rapidly crowd around and consume any corpse (including the corpses of other Crawlers, which makes them opportunistic Cannibals) over attacking the Submarine. This can be used to one's advantage if dispatching them from the safety of a Railgun or a Coilgun, but it does not apply to Divers, as Crawlers prioritize attacking players over eating (and the Diving Suit features an integrated Flashlight).

They will also flee at very low (<10) health, forcing the Submarine to chase them if part of a Mission, fortunately, most weapons will outright kill them before reaching this point, if not Bleed them to death.

Killing a Crawler allows the Crew to extract one unit of Alien Blood from it's carcass (simply [G]rab it's body, and take the item from their inventory). Alien Blood is a medical reagent necessary to manufacture Blood Bags

Damage Values

Item
Attack Damage
Bleeding Damage
Structure Damage
Stun Duration
Damage Type
Attack Duration
Cooldown
Claw
10
30 (Affliction)
3
0.3
[DEPRECATED]
0.25 Seconds
5 Seconds


Trivia

  • The crawler is by far the most common creature in the game, as while as one of the least damaging.
  • Their unavoidable nature and low damage often leads submarines to ram into groups of crawlers and "scrape" them off of the sub via vertical movement, before they cause a breach.
  • Groups of crawlers tend to gather in ruts and narrow spaces in submarines' hulls, causing significant collective damage to exterior walls in a small area.
  • Crawlers went through a complete redesign, compared to their Legacy counterpart, which resembled a giant Shrimp
  • Their Brain is so big that they are capable of high-IQ plays, such as latching onto the Submarine outside the firing range of the Guns

Gallery

Audio


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian