Bloodloss: Difference between revisions
From Official Barotrauma Wiki
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| evolution = Decays (-0.1/s) | | evolution = Decays (-0.1/s) | ||
| treatments = {{str|Alien Blood|-120|-60||60}}<br>{{str|Blood Pack|-120|-60||35|12}}<br>{{str|Saline|-50|-35||10|12}}<br>{{str|Deusizine|-45|-30||72}} | | treatments = {{str|Alien Blood|-120|-60||60}}<br>{{str|Blood Pack|-120|-60||35|12}}<br>{{str|Saline|-50|-35||10|12}}<br>{{str|Deusizine|-45|-30||72}} | ||
| causes = | | causes = 1 point of bloodloss gained per second per point of {{hl|Bleeding}} | ||
| range1 = 5 - 45 | | range1 = 5 - 45 | ||
| effect1 = [[File:Orders healandrescue.png|16px]] '''-0 → -0.75%''' vitality per strength <span class="explain" title="Proportional to strength">'''|?|'''</span> | | effect1 = [[File:Orders healandrescue.png|16px]] '''-0 → -0.75%''' vitality per strength <span class="explain" title="Proportional to strength">'''|?|'''</span> |
Revision as of 07:32, 10 February 2022
Data is potentially outdated | |
Last updated for version 0.13.3.11 Last mentioned in changelog 0.16.6.0 The current game version is 1.4.5.0 |
- See also: Afflictions
The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.
The Bloodloss affliction is how the damage from Bleeding progressively accumulates and directly reduces the Vitality of the afflicted character, by up to 2 damage per second at 100 strength.
The only way to receive Bloodloss is to have suffered from Bleeding for some time.
While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of vitality.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Bloodloss ID: bloodloss
|
No | Yes | Decays (-0.1/s) | 5 - 45 | -0 → -0.75% vitality per strength |?| | Alien Blood (-120 | -60)* 60 Blood Pack (-120 | -60)* 35 Saline (-50 | -35)* 10 Deusizine (-45 | -30)* 72 |
1 point of bloodloss gained per second per point of Bleeding |
45 - 100 | -0.75% → -2.0% vitality per strength |?| |