Bleeding: Difference between revisions

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m (Perhaps the single most incorrect value on the entire wiki has been corrected. not sure where the value was pulled from, but it was off by a factor of 60.)
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| treatments = {{str|Antibiotic Glue|-100|-75||55}}<br>{{str|Plastiseal|-50|-37.5||22}}<br>{{str|Bandage|-30|-22.5||10}}
| treatments = {{str|Antibiotic Glue|-100|-75||55}}<br>{{str|Plastiseal|-50|-37.5||22}}<br>{{str|Bandage|-30|-22.5||10}}
| range1 = 0 - 100
| range1 = 0 - 100
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -10''' [[Vitality]]<br>[[File:Affliction Bloodloss.png|20px]]'''+0 → +100''' [[Bloodloss]] per Second
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -10''' [[Vitality]]<br>[[File:Affliction Bloodloss.png|20px]]'''+0 → +1.67''' [[Bloodloss]] per Second
}}
}}


= [[File:Affliction Bleeding.png|40px]] Bleeding (Nonstop) =
= [[File:Affliction Bleeding.png|40px]] Bleeding (Nonstop) =
Same as '''Bleeding''', but does not decay passively.
Same as '''Bleeding''', but does not decay passively. Notably used to inflict consistent bleeding on abyssal creatures when their limbs are severed.
  ''Blood pours freely from this ragged and particularly nasty open wound.''
  ''Blood pours freely from this ragged and particularly nasty open wound.''
{{Affliction table
{{Affliction table
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| treatments = {{str|Antibiotic Glue|-100|-75||55}}<br>{{str|Plastiseal|-50|-37.5||22}}<br>{{str|Bandage|-30|-22.5||10}}
| treatments = {{str|Antibiotic Glue|-100|-75||55}}<br>{{str|Plastiseal|-50|-37.5||22}}<br>{{str|Bandage|-30|-22.5||10}}
| range1 = 0 - 100
| range1 = 0 - 100
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -10''' [[Vitality]]<br>[[File:Affliction Bloodloss.png|20px]]'''+0 → +100''' [[Bloodloss]] per Second
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -10''' [[Vitality]]<br>[[File:Affliction Bloodloss.png|20px]]'''+0 → +1.67''' [[Bloodloss]] per Second
}}
}}


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|{{AssistantTalent|true potential}}
|{{AssistantTalent|true potential}}
}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 02:41, 17 October 2022

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Bleeding

Inflicted by most Creatures, and some sharp Weapons. Characters with the Expert Commando talent recover from Bleeding at a rate of -1/s instead of -0.1/s.

Blood pours freely from this ragged and particularly nasty open wound.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Bleeding
ID: bleeding
Type: bleeding
Yes No -0.1/s 0 - 100 -0 → -10 Vitality
+0 → +1.67 Bloodloss per Second
Antibiotic Glue (-100 | -75)* Desirable Medical Skill55
Plastiseal (-50 | -37.5)* Desirable Medical Skill22
Bandage (-30 | -22.5)* Desirable Medical Skill10
N/A

Bleeding (Nonstop)

Same as Bleeding, but does not decay passively. Notably used to inflict consistent bleeding on abyssal creatures when their limbs are severed.

Blood pours freely from this ragged and particularly nasty open wound.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Bleeding
ID: bleedingnonstop
Type: bleeding
Yes No None 0 - 100 -0 → -10 Vitality
+0 → +1.67 Bloodloss per Second
Antibiotic Glue (-100 | -75)* Desirable Medical Skill55
Plastiseal (-50 | -37.5)* Desirable Medical Skill22
Bandage (-30 | -22.5)* Desirable Medical Skill10
N/A

Related Talents

Talent Tier Description

Expert Commando
Security Officer
Soldier Tier 3
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower.
Recover from Bleeding much more quickly.

Still Kicking
Assistant
Grayshirt Tier 3
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration.
This effect can only occur once per life each round.

True Potential
Assistant
Clown Tier 4
Clown Power allows you to honk your horn to slowly heal nearby allies.
Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.
Clown Power gives you an additional 25% physical damage resistance.


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