Bleeding: Difference between revisions

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{{version|0.13.3.11}}
{{Version|1.4.4.1}} __NOTOC__
{{See also|Afflictions}}
[[File:Affliction Bleeding.png|60x60px|left]]
''Blood pours freely from this ragged and particularly nasty open wound.''


= [[File:Affliction Bleeding.png|40px]] Bleeding =
Inflicted by most [[Creatures]] and [[Weapons]].
  0-20: ''"Blood is slowly dripping out from the wound."''
  20-60: ''"Blood pours freely from this ragged and particularly nasty open wound."''
60-100: ''"Blood is gushing out at an alarming rate."''
        Cause of Death: ''"Bled to death."''
Cause of Death (Self): ''"You have bled to death."''
{{Affliction table
| name = Bleeding
| identifier = bleeding
| type = bleeding
| limb = '''Yes'''
| scaled = '''No'''
| evolution = '''-0.1/s'''
| treatments = {{str|Antibiotic Glue|-100|-75||55}}<br>{{str|Plastiseal|-50|-37.5||25}}<br>{{str|Bandage|-30|-22.5||40}}
| range1 = 0 - 20
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]]<br>[[File:Affliction Bloodloss.png|20px]]'''+0 → +0.33''' [[Bloodloss]] per Second
| range2 = 20 - 40
| effect2 = [[File:Orders healandrescue.png|20px]]'''-2 → -4''' [[Vitality]]<br>[[File:Affliction Bloodloss.png|20px]]'''+0.33 → +0.67''' [[Bloodloss]] per Second<br><br>If [[Campaign_Settings#Presets|World Hostility]] is High or Hellish:<br>2.5% chance every 5 seconds: '''+5''' {{hl|Infected Wound|20px|Affliction Infected Wound}}
| range3 = 40 - 60
| effect3 = [[File:Orders healandrescue.png|20px]]'''-4 → -6''' [[Vitality]]<br>[[File:Affliction Bloodloss.png|20px]]'''+0.67 → +1''' [[Bloodloss]] per Second<br><br>If [[Campaign_Settings#Presets|World Hostility]] is High or Hellish:<br>5% chance every 5 seconds: '''+5''' {{hl|Infected Wound|20px|Affliction Infected Wound}}
| range4 = 60 - 100
| effect4 = [[File:Orders healandrescue.png|20px]]'''-6 → -10''' [[Vitality]]<br>[[File:Affliction Bloodloss.png|20px]]'''+1 → +1.67''' [[Bloodloss]] per Second<br><br>If [[Campaign_Settings#Presets|World Hostility]] is High or Hellish:<br>8% chance every 5 seconds: '''+5''' {{hl|Infected Wound|20px|Affliction Infected Wound}}
}}
*Characters with the [[Crusty Seaman]] talent recover from '''Bleeding''' at a rate of '''-1.1/s''' instead of '''-0.1/s'''.
*Bleeding can be reduced at a rate of -0.05/sec by sleeping in a [[Bunk]], or -0.075/s in a Hospital Bed.
== Related Talents ==
{{RelatedTalents|Crusty Seaman|Inordinate Exsanguination|The Waiting List}}
== See Also ==
*{{hl|Bleeding (Nonstop)||Affliction Bleeding}}


The '''Bleeding''' [[affliction]] represents open wounds, most of the [[Creatures]] on Europa can cause open wounds alongside Internal Damage.<br>While Bleeding does directly reduce a character's health, its most dangerous attribute is the constant {{hl|Bloodloss}} caused by it. This affliction can affect any Limb.


Bleeding will gradually lessen until it eventually disappears, although waiting it out is usually not a viable solution due to the accumulation of [[Bloodloss]].
{| class="wikitable" style="text-align:center; width: 100%;"
! style="width: 13%" | Affliction
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" |<span class="explain" title="Will vitality loss be a percentage the victim's max vitality?">Scaled to Vitality?</span>
! style="width: 7%" |If left alone
! style="width: 7%" |Strength Range
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 16%" |<span class="explain" title="Total affliction strength reduction, Success | Failure">Treatments</span><span style="float:right">Skill</span>
|-
|[[File:Affliction Bleeding.png|50px]]<br>[[Bleeding]]
|Yes
|No
| style="text-align:left;" |Decays (-0.1/s)
|0 - 100
|[[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality per second <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br />Triggers and grows Bloodloss
| style="text-align:left;" |{{str|Antibiotic Glue|-75|-50||55}}<br>{{str|Plastiseal|-48|-24||22}}<br>{{str|Bandage|-24|-18||10}}
|}
{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 02:46, 25 April 2024

Data is up-to-date
Last updated for version 1.4.4.1
The current game version is 1.4.5.0

Bleeding

Inflicted by most Creatures and Weapons.

  0-20: "Blood is slowly dripping out from the wound."
 20-60: "Blood pours freely from this ragged and particularly nasty open wound."
60-100: "Blood is gushing out at an alarming rate."

       Cause of Death: "Bled to death."
Cause of Death (Self): "You have bled to death."
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Bleeding
ID: bleeding
Type: bleeding
Yes No -0.1/s 0 - 20 -0 → -2 Vitality
+0 → +0.33 Bloodloss per Second
Antibiotic Glue (-100 | -75)* Desirable Medical Skill55
Plastiseal (-50 | -37.5)* Desirable Medical Skill25
Bandage (-30 | -22.5)* Desirable Medical Skill40
N/A
20 - 40 -2 → -4 Vitality
+0.33 → +0.67 Bloodloss per Second

If World Hostility is High or Hellish:
2.5% chance every 5 seconds: +5 Infected Wound
40 - 60 -4 → -6 Vitality
+0.67 → +1 Bloodloss per Second

If World Hostility is High or Hellish:
5% chance every 5 seconds: +5 Infected Wound
60 - 100 -6 → -10 Vitality
+1 → +1.67 Bloodloss per Second

If World Hostility is High or Hellish:
8% chance every 5 seconds: +5 Infected Wound
  • Characters with the Crusty Seaman talent recover from Bleeding at a rate of -1.1/s instead of -0.1/s.
  • Bleeding can be reduced at a rate of -0.05/sec by sleeping in a Bunk, or -0.075/s in a Hospital Bed.

Related Talents

Talent Tree Description

The Waiting List
ID: thewaitinglist
Assistant
Grayshirt
Spec. 1
When waiting for CPR, your vitality bar decreases 75% slower.

Crusty Seaman
ID: crustyseaman
Security Officer
Enforcer
Spec. 3
Recover from bleeding much more quickly.

Inordinate Exsanguination
ID: inordinateexsanguination
Security Officer
Enforcer
Spec. 3
Inflict 100% more Bleeding damage.

See Also


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)