Battery: Difference between revisions
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{{Version|0. | {{Version|1.0.7.0}} | ||
{{DisambigMsg|the installation|other uses|Battery (disambiguation)}} | {{DisambigMsg|the installation|other uses|Battery (disambiguation)}} | ||
{{Installations infobox | {{Installations infobox | ||
| | | imagewidth = 100 | ||
| | | identifier = battery | ||
| | | description = Generally used for storing backup power in case of a reactor failure. | ||
| | | category = Electrical | ||
| | | category2 = Machine | ||
| | | tags = battery,batterycellrecharger | ||
| itemslots = 3 | | itemslots = 3 [[Battery Cell]] slots | ||
| powercapacity = 2000 | | powercapacity = 2000 | ||
| maxoutput = 1000 | | maxoutput = 1000 | ||
| maxrechargespeed = 500 | | maxrechargespeed = 500 | ||
| repairtype = Electrical | |||
| repairskill = 55 | |||
}} | }} | ||
'''Batteries''' are stationary [[ | {{Installations infobox | ||
| name = Shuttle Battery | |||
| imagewidth = 100 | |||
| identifier = shuttlebattery | |||
| description = Generally used for storing backup power in case of a reactor failure. | |||
| category = Electrical | |||
| category2 = Machine | |||
| tags = battery,batterycellrecharger | |||
| itemslots = 3 [[Battery Cell]] slots | |||
| powercapacity = 2000 | |||
| maxoutput = 1000 | |||
| maxrechargespeed = 500 | |||
}} | |||
'''Batteries''' are stationary [[Installations|installations]] able to store and release electrical power. | |||
=Function= | |||
Batteries can be useful for stabilizing the submarine's power. They can absorb excess power when the [[Nuclear Reactor]] overproduces and threatens to overload and damage connected devices. When the power supplied by the reactor is less than the power required by the connected devices (be it because the reactor doesn't produce enough, is not connected to the device anymore, or is destroyed), batteries can provide back-up power for a substantial amount of time depending on the amount of power they have stored. This allows maintenance to be safely performed on the reactor in the event of an unforeseen problem. | |||
Batteries have 3 inventory slots for recharging [[Battery Cell]]s or [[Fulgurium Battery Cell]]s. | |||
Batteries | |||
''Note: battery cells will be recharged as long as the battery has at least 1 kWmin of charge, even if it is not connected to the grid.'' | |||
==Connection Panel | The recharge rate can be changed in game through the UI or wire signal to the <code>set_charge_rate</code> pin. A low recharge rate reduces the power load on the reactor, but takes longer to refill after a load spike. | ||
=Decay Rate= | |||
Batteries decay at a constant rate, regardless of whether or not it is connected to the grid. However, they deteriorate significantly faster when submerged in water. | |||
'''Shuttle Batteries''' are invulnerable to damage (including explosions and submersion in water) and therefore do not need to be repaired. | |||
=Connection Panel= | |||
{{Connection panel | {{Connection panel | ||
| input1 = power_in | | input1 = power_in | ||
Line 31: | Line 52: | ||
| input2 = set_charge_rate | | input2 = set_charge_rate | ||
| input2tt = Sets the battery's charge rate to the inputted value. | | input2tt = Sets the battery's charge rate to the inputted value. | ||
| input3 = disable_output | |||
| input3tt = Disables output after recieving a truthy signal. Enables output after receiving a falsey signal. | |||
| output1 = power_out | | output1 = power_out | ||
| output1tt = Outputs battery's stored power to anything connected. | | output1tt = Outputs battery's stored power to anything connected. | ||
Line 40: | Line 63: | ||
| output4 = charge_rate_out | | output4 = charge_rate_out | ||
| output4tt = Outputs current charge rate. | | output4tt = Outputs current charge rate. | ||
| output5 = condition_out | |||
| output5tt = Outputs the Battery's current condition. (0-100) | |||
| output6 = load_value_out | |||
| output6tt = Outputs the Battery's load (required power). | |||
| output7 = power_value_out | |||
| output7tt = Outputs the Battery's power (supplied power). | |||
}} | }} | ||
== See Also | =Related Talents= | ||
{{RelatedTalents|Unlimited Power}} | |||
=See Also= | |||
* [[Supercapacitor]] | * [[Supercapacitor]] | ||
* [[Junction Box]] | * [[Junction Box]] |
Latest revision as of 05:19, 15 February 2024
![]() |
Data is potentially outdated |
Last updated for version 1.0.7.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 |
![]() |
This article is about the installation. For other uses, see Battery (disambiguation). |
Battery | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() Generally used for storing backup power in case of a reactor failure. | ||||||||||
Statistics* | ||||||||||
Item Slots | 3 Battery Cell slots | |||||||||
Power Capacity | 2000 kWm | |||||||||
Max Power Output | 1000 kW | |||||||||
Max Recharge Speed | 500 kW | |||||||||
Repairable | ||||||||||
Required Skill | Electrical Engineering 55 | |||||||||
Required Item | ![]() | |||||||||
|
Shuttle Battery | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() Generally used for storing backup power in case of a reactor failure. | ||||||||||
Statistics* | ||||||||||
Item Slots | 3 Battery Cell slots | |||||||||
Power Capacity | 2000 kWm | |||||||||
Max Power Output | 1000 kW | |||||||||
Max Recharge Speed | 500 kW | |||||||||
|
Batteries are stationary installations able to store and release electrical power.
Function
Batteries can be useful for stabilizing the submarine's power. They can absorb excess power when the Nuclear Reactor overproduces and threatens to overload and damage connected devices. When the power supplied by the reactor is less than the power required by the connected devices (be it because the reactor doesn't produce enough, is not connected to the device anymore, or is destroyed), batteries can provide back-up power for a substantial amount of time depending on the amount of power they have stored. This allows maintenance to be safely performed on the reactor in the event of an unforeseen problem.
Batteries have 3 inventory slots for recharging Battery Cells or Fulgurium Battery Cells.
Note: battery cells will be recharged as long as the battery has at least 1 kWmin of charge, even if it is not connected to the grid.
The recharge rate can be changed in game through the UI or wire signal to the set_charge_rate
pin. A low recharge rate reduces the power load on the reactor, but takes longer to refill after a load spike.
Decay Rate
Batteries decay at a constant rate, regardless of whether or not it is connected to the grid. However, they deteriorate significantly faster when submerged in water.
Shuttle Batteries are invulnerable to damage (including explosions and submersion in water) and therefore do not need to be repaired.
Connection Panel
Connection Panel for Battery Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires: ![]() |
Related Talents
Talent | Tree | Description |
---|---|---|
![]() Unlimited Power ID: unlimitedpower
|
![]() Electrician Spec. 2 |
![]() Batteries and Supercapacitors have +10% capacity. |
See Also
Installations | |
---|---|
Submarine Weapons | |
Small Turrets
|
Large Turrets
|
Loaders
| |
Other
| |
Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |