Bleeding
From Official Barotrauma Wiki
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Data is potentially outdated |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.5.8.0 |
Bleeding
Inflicted by most Creatures, and some sharp Weapons. Characters with the Expert Commando talent recover from Bleeding at a rate of -1/s instead of -0.1/s.
Blood pours freely from this ragged and particularly nasty open wound.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
![]() Bleeding ID: bleeding Type: bleeding
|
Yes | No | -0.1/s | 0 - 100 | ![]() ![]() |
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N/A |
Bleeding (Nonstop)
Same as Bleeding, but does not decay passively.
Blood pours freely from this ragged and particularly nasty open wound.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
![]() Bleeding ID: bleedingnonstop Type: bleeding
|
Yes | No | None | 0 - 100 | ![]() ![]() |
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N/A |
Related Talents
Talent | Tier | Description |
---|---|---|
![]() Expert Commando |
![]() Soldier Tier 3 |
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower. Recover from Bleeding much more quickly. |
![]() Still Kicking |
![]() Grayshirt Tier 3 |
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration. This effect can only occur once per life each round. |