Stun
From Official Barotrauma Wiki
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Data is potentially outdated |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Stun
Inflicted by many Weapons.
The patient is dazed and unresponsive.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
![]() Stun ID: stun Type: stun
|
No | No | -1/s | 0 - 30 | Character unconcious | ![]() ![]() ![]() ![]() |
N/A |
Incremental Stun
Inflicted by the Stun Baton, and Chloral Hydrate.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
![]() Incremental Stun ID: incrementalstun Type: stun
|
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 20 | -20% Movement Speed | N/A | ![]() ![]() |
20 - 40 | -40% Movement Speed | ||||||
40 - 60 | -50% Movement Speed | ||||||
60 - 80 | -60% Movement Speed | ||||||
80 - 90 | -70% Movement Speed | ||||||
90 - 100 | ![]() ![]() |
Progressive Stun
Inflicted by Stun Gun Darts.
Concussion
Has a 25% chance to increase by 10 strength after receiving at least 5 Internal Damage,
Blunt Force Trauma,
Bite Wounds or
Deep Tissue Injury to the Head.
The patient seems disoriented and has trouble focusing their eyes.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
![]() Concussion ID: concussion Type: damage
|
No (Shown on Head) |
No | -0.01/s | 0 - 10 | Once every 30 - 60 seconds: ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |