Bleeding
From Official Barotrauma Wiki
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Data is potentially outdated |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.5.8.0 |
Bleeding
Inflicted by most Creatures, and some sharp Weapons. Characters with the Crusty Seaman talent recover from Bleeding at a rate of -1/s instead of -0.1/s.
Blood pours freely from this ragged and particularly nasty open wound.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
![]() Bleeding ID: bleeding Type: bleeding
|
Yes | No | -0.1/s | 0 - 100 | ![]() ![]() |
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N/A |
Bleeding (Nonstop)
Same as Bleeding, but does not decay passively. Notably used to inflict consistent bleeding on abyssal creatures when their limbs are severed.
Blood pours freely from this ragged and particularly nasty open wound.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
![]() Bleeding ID: bleedingnonstop Type: bleeding
|
Yes | No | None | 0 - 100 | ![]() ![]() |
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N/A |
Related Talents
Talent | Tier | Description |
---|---|---|
![]() Expert Commando |
![]() Soldier Tier 3 |
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower. Recover from Bleeding much more quickly. |
![]() Still Kicking |
![]() Grayshirt Tier 3 |
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration. This effect can only occur once per life each round. |
![]() True Potential |
![]() Clown Tier 4 |
Clown Power allows you to honk your horn to slowly heal nearby allies. Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them. Clown Power gives you an additional 25% physical damage resistance. |