Engine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Usable device for generating motion on the X axis. | ||||||||||
Statistics* | ||||||||||
Power Consumption | 2000 kW | |||||||||
Max Force | 300 | |||||||||
Repairable | ||||||||||
Required Skill | Mechanical Engineering 55 | |||||||||
Required Item | Wrench | |||||||||
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Engines: Difference between revisions
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{{ | {{Version|1.0.7.0}}{{clr}} | ||
{{ | {{Infobox Tabs|Engine|{{Installations infobox | ||
{{ | | name = Engine | ||
{{Installations infobox | | imagewidth = 300 | ||
| identifier = engine | |||
| description = Usable device for generating motion on the X axis. | |||
| category = Machine | |||
| tags = engine | |||
| powerconsumption = <span class="explain" title="Maximum, depends on the current force percentage">2000</span> | |||
| maxforce = 300 | |||
| repairtype = Mechanical | |||
| repairskill = 55 | |||
}}|Large Engine|{{Installations infobox | |||
| name = Large Engine | | name = Large Engine | ||
| imagewidth = 300 | | imagewidth = 300 | ||
| category = | | identifier = largeengine | ||
| | | description = Usable device for generating motion on the X axis. | ||
| | | category = Machine | ||
| | | tags = engine | ||
| | | powerconsumption = <span class="explain" title="Maximum, depends on the current force percentage">4000</span> | ||
| | | maxforce = 500 | ||
}} | | repairtype = Mechanical | ||
{{Installations infobox | | repairskill = 55 | ||
}}|Shuttle Engine|{{Installations infobox | |||
| name = Shuttle Engine | | name = Shuttle Engine | ||
| imagewidth = 300 | | imagewidth = 300 | ||
| category = | | identifier = shuttleengine | ||
| powerconsumption = 500 | | description = Usable device for generating motion on the X axis. | ||
| category = Machine | |||
| tags = engine | |||
| powerconsumption = <span class="explain" title="Maximum, depends on the current force percentage">500</span> | |||
| maxforce = 300 | | maxforce = 300 | ||
| | | repairtype = Mechanical | ||
| | | repairskill = 55 | ||
}}}} | |||
}} | The '''Engine''', '''Large Engine''', and '''Shuttle Engine''' are all vital installations that allow the [[submarine]] to move horizontally in water. | ||
The '''Engine''', '''Large Engine''', and '''Shuttle Engine''' are all vital installations that allow the [[submarine]] to move in water. | =Function= | ||
The engines only work if they receive an input signal. This can be accomplished by connecting the <code>velocity_x_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine. | |||
There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch requires more power than the other two. The regular engine is smaller than the large engine and produces somewhat less thrust, but only requires 2000kW to power it. Lastly, the shuttle engine produces the same thrust as the regular engine, but is smaller and only requires 500kW to power it. | |||
While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, and do not deteriorate while submerged by water. | |||
When the <code>set_force</code> input of an engine is disconnected, it is possible manually control the engine's thrust with the slider in the engine's GUI interface, from -100% (full reverse) to 100% (full forward). | |||
Engines deteriorate proportionally to their current force percentage. | |||
= | =Connection Panel= | ||
{{Connection panel | {{Connection panel | ||
| input1 = power_in | | input1 = power_in | ||
| input1tt = Connecting a power source to this input will supply the engine with power. | | input1tt = Connecting a power source to this input will supply the engine with power. | ||
| input1color = red | |||
| input2 = set_force | | input2 = set_force | ||
| input2tt = Sets force | | input2tt = Sets Engine force to the received value. | ||
| output1 = condition_out | |||
| output1tt = Outputs the Engine's current condition. (0-100) | |||
}} | }} | ||
==Trivia | |||
=Damage Values= | |||
The propellers deal damage to creatures touching them while the sub is moving. They cannot affect structures | |||
{{Damage table | |||
| item = Touching an '''Engine's''' moving propellers | |||
| afflictions = {{Affliction|Internal Damage|||5}}<br>{{Affliction|Bleeding|||10}} | |||
| range = 0.6 | |||
| force = 500 | |||
| severlimbs = 100% | |||
| | |||
| item2 = Touching a '''Large Engine's''' moving propellers | |||
| afflictions2 = {{Affliction|Internal Damage|||5}}<br>{{Affliction|Bleeding|||10}} | |||
| range2 = 1.0 | |||
| force2 = 500 | |||
| severlimbs2 = 100% | |||
| item3 = Touching a '''Shuttle Engine's''' moving propellers | |||
| afflictions3 = {{Affliction|Internal Damage|||5}}<br>{{Affliction|Bleeding|||10}} | |||
| range3 = 0.3 | |||
| force3 = 500 | |||
| severlimbs3 = 100% | |||
}} | |||
{{Damage table | |||
| item = Unsuccessful Repair (all engine types) | |||
| afflictions = {{Affliction|Burn|||5}}<br>{{Affliction|Stun|||4}} | |||
| force = 5 | |||
| explosionrange = 1.0 | |||
| explosionforce = 100 | |||
}} | |||
=Trivia= | |||
* It is also possible, to connect the <code>velocity_y_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal). | * It is also possible, to connect the <code>velocity_y_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal). | ||
=Media= | |||
| | <gallery widths=200 heights=100> | ||
| | File:Engine Track.ogg|Engine active loop | ||
}} | File:EngineBroken.ogg|Broken engine loop | ||
</gallery> | |||
{{Installations nav}} |
Latest revision as of 08:28, 12 January 2024
Data is up-to-date | |
Last updated for version 1.0.7.0 Last mentioned in changelog 0.18.11.0 The current game version is 1.4.6.0 |
Large Engine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Usable device for generating motion on the X axis. | ||||||||||
Statistics* | ||||||||||
Power Consumption | 4000 kW | |||||||||
Max Force | 500 | |||||||||
Repairable | ||||||||||
Required Skill | Mechanical Engineering 55 | |||||||||
Required Item | Wrench | |||||||||
|
Shuttle Engine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Usable device for generating motion on the X axis. | ||||||||||
Statistics* | ||||||||||
Power Consumption | 500 kW | |||||||||
Max Force | 300 | |||||||||
Repairable | ||||||||||
Required Skill | Mechanical Engineering 55 | |||||||||
Required Item | Wrench | |||||||||
|
The Engine, Large Engine, and Shuttle Engine are all vital installations that allow the submarine to move horizontally in water.
Function
The engines only work if they receive an input signal. This can be accomplished by connecting the velocity_x_out
output of the navigation terminal to the set_force
input of the engine.
There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch requires more power than the other two. The regular engine is smaller than the large engine and produces somewhat less thrust, but only requires 2000kW to power it. Lastly, the shuttle engine produces the same thrust as the regular engine, but is smaller and only requires 500kW to power it.
While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, and do not deteriorate while submerged by water.
When the set_force
input of an engine is disconnected, it is possible manually control the engine's thrust with the slider in the engine's GUI interface, from -100% (full reverse) to 100% (full forward).
Engines deteriorate proportionally to their current force percentage.
Connection Panel
Connection Panel for Engines Hover over pins to see their descriptions. | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||
Requires: Screwdriver |
Damage Values
The propellers deal damage to creatures touching them while the sub is moving. They cannot affect structures
Item |
Range |
Afflictions on Hit |
Kinetic Force |
Sever Limbs |
---|---|---|---|---|
Touching an Engine's moving propellers |
0.6 |
Internal Damage (5)* Bleeding (10)* |
500 |
100% |
Touching a Large Engine's moving propellers |
1.0 |
Internal Damage (5)* Bleeding (10)* |
500 |
100% |
Touching a Shuttle Engine's moving propellers |
0.3 |
Internal Damage (5)* Bleeding (10)* |
500 |
100% |
Item |
Afflictions on Hit |
Kinetic Force |
Explosion Radius (m) |
Explosion Force |
---|---|---|---|---|
Unsuccessful Repair (all engine types) |
Burn (5)* Stun (4)* |
5 |
1.0 |
100 |
Trivia
- It is also possible, to connect the
velocity_y_out
output of the navigation terminal to theset_force
input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal).
Media
-
Engine active loop
-
Broken engine loop
Installations | |
---|---|
Submarine Weapons | |
Small Turrets
|
Large Turrets
|
Loaders
| |
Other
| |
Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |