Stun: Difference between revisions
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{{ | {{Version|1.2.6.0}} __NOTOC__ | ||
= [[File:Affliction Stun.png|40px]] Stun = | |||
Inflicted by many [[Weapons]], [[Creatures]], and other [[Afflictions]], by failing electrical and mechanical [[Maintenance#Damaged Installations|repairs]], or being in rapidly flowing water. Not to be mistaken with {{Hyperlink|Incremental Stun}} or {{Hyperlink|Progressive Stun}}.<br> | |||
Others: ''"The patient is dazed and unresponsive."'' | |||
Self: ''"You are temporarily rendered unable to move."'' | |||
{{Affliction table | |||
| name = Stun | |||
| identifier = stun | |||
| type = stun | |||
| limb = '''No''' | |||
| scaled = '''No''' | |||
| evolution = '''-1/s''' | |||
| treatments = {{str|Hyperzine|-54|-15||50}}<br>{{str|Methamphetamine|-22.5|||-}} | |||
| range1 = 0 - 30 | |||
| effect1 = Character Unconscious | |||
}} | |||
==Notes== | |||
*Some outerwear [[Gear]], like the [[Safety Harness]] and [[Makeshift Armor]] provides stun resistance while worn. | |||
== Related Talents == | |||
{{RelatedTalents|Lone Wolf|Drunken Sailor|Beat Cop|Stonewall|Lightning Wizard|Chonky Honks}} | |||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Latest revision as of 22:02, 14 December 2023
Data is potentially outdated | |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Stun
Inflicted by many Weapons, Creatures, and other Afflictions, by failing electrical and mechanical repairs, or being in rapidly flowing water. Not to be mistaken with Incremental Stun or Progressive Stun.
Others: "The patient is dazed and unresponsive." Self: "You are temporarily rendered unable to move."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Stun ID: stun Type: stun
|
No | No | -1/s | 0 - 30 | Character Unconscious | Hyperzine (-54 | -15)* 50 Methamphetamine (-22.5)* - |
N/A |
Notes
- Some outerwear Gear, like the Safety Harness and Makeshift Armor provides stun resistance while worn.
Related Talents
Talent | Tree | Description |
---|---|---|
Chonky Honks ID: chonkyhonks
|
Assistant Clown Spec. 3 |
Honking your horn has a 50% chance to stun nearby creatures for one second. |
Lone Wolf ID: lonewolf
|
Captain Gunslinger Spec. 2 |
If there's no crew members nearby, gain the following: +20% Physical Damage Resistance |
Drunken Sailor ID: drunkensailor
|
Captain Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |
Lightning Wizard ID: lightningwizard
|
Engineer Electrician Spec. 4 |
If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. Unlock recipe: Arc Emitter. |
Beat Cop ID: beatcop
|
Security Officer Enforcer Spec. 2 |
Inflict 25% more stun. Doubled against monsters inside the submarine. |
Stonewall ID: stonewall
|
Security Officer Enforcer Spec. 2 |
Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds. |