Template:Talents: Difference between revisions
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{{#cargo_query:table=Talents|fields=icon,name,job,tree,row,identifier,description|where=job{{=}}"{{{1}}}" AND tree{{=}}"{{{4}}}" AND row{{=}}"2"|format=template|template=Talents/entry|delimiter=\n|order by=name ASC|named args=yes}} | {{#cargo_query:table=Talents|fields=icon,name,job,tree,row,identifier,description|where=job{{=}}"{{{1}}}" AND tree{{=}}"{{{4}}}" AND row{{=}}"2"|format=template|template=Talents/entry|delimiter=\n|order by=name ASC|named args=yes}} | ||
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{{#cargo_query:table=Talents|fields=icon,name,job,tree,row,identifier,description|where=job{{=}}"{{{1}}}" AND tree{{=}}"{{{3}}}" AND row{{=}}"3"|format=template|template=Talents/entry|delimiter=\n|order by=name ASC|named args=yes}} | {{#cargo_query:table=Talents|fields=icon,name,job,tree,row,identifier,description|where=job{{=}}"{{{1}}}" AND tree{{=}}"{{{3}}}" AND row{{=}}"3"|format=template|template=Talents/entry|delimiter=\n|order by=name ASC|named args=yes}} | ||
{{#cargo_query:table=Talents|fields=icon,name,job,tree,row,identifier,description|where=job{{=}}"{{{1}}}" AND tree{{=}}"{{{4}}}" AND row{{=}}"3"|format=template|template=Talents/entry|delimiter=\n|order by=name ASC|named args=yes}} | {{#cargo_query:table=Talents|fields=icon,name,job,tree,row,identifier,description|where=job{{=}}"{{{1}}}" AND tree{{=}}"{{{4}}}" AND row{{=}}"3"|format=template|template=Talents/entry|delimiter=\n|order by=name ASC|named args=yes}} | ||
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Revision as of 22:48, 9 December 2022
Captain Talents:
Gunslinger | Skipper | Politician | |||
---|---|---|---|---|---|
[[{{{link}}}|Quickdraw]] If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful. Reduce the penalty for dual-wielding ranged weapons by 50% |
[[{{{link}}}|Leading By Example]] As long as you're alive, all crew members receive High Morale granting the following: +20% Repair Speed |
[[{{{link}}}|Commendations]] Whenever you finish at least one mission, gain a Commendation. When you apply a Commendation on another character, give them 275 experience. | |||
[[{{{link}}}|Deputy]] Assistants nearby get 20 Helm and 20 Weapons skill and gain these skills twice as fast. |
[[{{{link}}}|Lone Wolf]] If there's no crew members nearby, gain the following: +20% Physical Damage Resistance |
[[{{{link}}}|Helmsman]] Boosts your Helm skill by 30. Increases Engines and Pumps effectiveness by 20%. Does not stack with multiple of the same talent. |
[[{{{link}}}|Affiliation]] Reputation with factions increases 50% faster. Earn 20% more marks when completing a mission for your Affiliated faction. |
[[{{{link}}}|Your Reputation...]] When entering a new outpost you have positive faction reputation with, gain 500 mk. Doubled for cities. | |
[[{{{link}}}|Drunken Sailor]] Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |
[[{{{link}}}|Inspiring Presence]] Crew members in the same room that gain a skill point, instead get 3. Crewmembers walk 5% faster. |
[[{{{link}}}|Trickle Down]] If you gain a skill, so does every other crewmember everywhere. Crewmembers swim 10% faster. |
[[{{{link}}}|Campaigning]] Affiliated faction shipyards offer 20% discount for upgrades and buying submarines. You may select an additional mission. |
[[{{{link}}}|Networking]] Affiliated faction shops offer 20% lower prices. Doubled for faction-unique items. | |
[[{{{link}}}|Big Guns]] Deal 30% more damage with Revolvers and Handcannons to monsters. Reduce the penalty for dual-wielding ranged weapons by 50% |
[[{{{link}}}|Family]] On unlock: Every crewmember gains one level. During missions, if no crewmember has died, upgrades High Morale to Excellent Morale, doubling the bonuses. The deaths of assistants do not count. |
[[{{{link}}}|Figurehead]] Replaces Commendations with Medals that give 550 XP. If the character is then below level 5, give them XP to reach level 5. All services on affiliated outposts give 20% discount. |
Security Officer Talents:
Frogman | Enforcer | Gunner | |||
---|---|---|---|---|---|
[[{{{link}}}|Boarding Party]] Unlock recipe: Boarding Axe, Slipsuit, Harpoon Coil-Rifle. |
[[{{{link}}}|Pacification Kit]] Unlock recipe: Autoshotgun, Fulgurium Stun Gun Dart, Riot Shield. |
[[{{{link}}}|Rifleman]] Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round. | |||
[[{{{link}}}|Scavenger]] Whenever you open a container outside your submarine for the first time, you have a 25% chance of finding additional items. |
[[{{{link}}}|Slayer]] Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead. |
[[{{{link}}}|Beat Cop]] Inflict 25% more stun. Doubled against monsters inside the submarine. |
[[{{{link}}}|Stonewall]] Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds. |
[[{{{link}}}|Commando]] When firing a ranged weapon while crouched, you gain 70% reduction to spread and inflict 10% more damage. |
[[{{{link}}}|Tandem Fire]] As long as you are manning a turret alongside another allied crewmember, both of your attacks are 20% more powerful. Only the closest allied crewmember gains this effect. |
[[{{{link}}}|Daring Dolphin]] Gain an additional 25% Swimming Speed. |
[[{{{link}}}|Easy Turtle]] Take 20% less damage from attacks while you are in water. |
[[{{{link}}}|Crusty Seaman]] Recover from bleeding much more quickly. |
[[{{{link}}}|Inordinate Exsanguination]] Inflict 100% more Bleeding damage. |
[[{{{link}}}|Extra Powder]] Explosions have 20% larger radius and deal 10% more damage. Explosives you fabricate are of 1 higher quality. |
[[{{{link}}}|Gun Runner]] You move 25% faster while carrying turret ammunition. Walk 20% faster while aiming. |
[[{{{link}}}|Spec-Ops]] Unlock recipe: Thermal Goggles. Inflict double (non-turret) damage against full health enemies. |
[[{{{link}}}|Implacable]] Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds. This effect can only occur once per life each round. |
[[{{{link}}}|Warlord]] Inflict 10% more damage with ranged weapons for every nearby enemy. Up to 50%. Unlock recipe: HMG, HMG Magazine. |
Medical Doctor Talents:
Xenologist | Medic | Scientist | |||
---|---|---|---|---|---|
[[{{{link}}}|Gene Harvester]] When looting a monster, there is a 20% chance of finding a Genetic Material on it. |
[[{{{link}}}|Medical Expertise]] Boosts your Medical skill by 30. Your Bandages are more effective. No results | ||||
[[{{{link}}}|Bloody Business]] Administering Alien Blood gives 50% less Psychosis. Large Creatures drop one extra Alien Blood. |
[[{{{link}}}|Gene Splicer]] Refining genetic materials adds an additional 10% to their potency. |
[[{{{link}}}|Emergency Response]] Assistants can drag characters at full speed. You move 40% faster if any crewmember is unconscious. |
[[{{{link}}}|Medical Assistance]] Assistants in the same room have their Medical skill boosted by 30. No results | ||
[[{{{link}}}|Blackmarket Genes]] Shops on Research Stations and Cities can sell Genetic Materials. You can sell genetic materials for 50% more. |
[[{{{link}}}|Gene Tampering]] All crew members gain 10% more health and move 5% faster. |
[[{{{link}}}|Dr. Submarine]] Medical items you apply are 25% more potent. |
[[{{{link}}}|Vitamin Supplements]] Whenever you apply medicine to a friendly character, they gain 20% health until the end of the mission. No results | ||
[[{{{link}}}|Genetic Genius]] Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: Advanced Gene Splicer. |
[[{{{link}}}|Miracle Worker]] Nearby crewmembers are unable to succumb to their injuries unless they give in. You become immune to Miracle in Progress. No results |
Engineer Talents:
Weapons Engineer | Electrician | Physicist | |||
---|---|---|---|---|---|
[[{{{link}}}|Military Applications]] Gain a bonus of 20 to Weapons. Unlock recipe: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box. |
[[{{{link}}}|Grid Maintainer]] Unlock recipe: Handheld Electrical Monitor. Gain an additional 50% Repair Speed. |
[[{{{link}}}|Unstoppable Curiosity]] Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful. | |||
[[{{{link}}}|Arms Race]] Unlock recipe: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round. |
[[{{{link}}}|Heavy Hitter]] Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife. |
[[{{{link}}}|Pyromaniac]] Inflict 25% more burning damage. Doubled when fighting against Ballast Flora. Unlock recipe: Flamer. |
[[{{{link}}}|Unlimited Power]] Battery Cells you fabricate are of 1 higher quality. Batteries and Supercapacitors have +10% capacity. |
[[{{{link}}}|Buzzin']] Your reactor's Max Output is increased by 10%. |
[[{{{link}}}|Cruisin']] Your reactor's Fuel Efficiency is increased by 20%. |
[[{{{link}}}|Weapon Artisan]] Weapons you fabricate are of 1 higher quality. |
[[{{{link}}}|Better Than New]] Electrical devices you've repaired deteriorate 30% slower. |
[[{{{link}}}|Danger Zone]] Have an additional 50% resistance to Radiation Sickness while wearing a Hazmat Suit. Unlock recipe: Volatile Fulgurium Fuel Rod. | |||
[[{{{link}}}|Nuclear Option]] You can craft much cheaper Nuclear Shells and Nuclear Depth Charges, using non-spent Fuel Rods. Unlock recipe: Rapid Fissile Accelerator. |
[[{{{link}}}|Lightning Wizard]] If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. Unlock recipe: Arc Emitter. |
[[{{{link}}}|Ph.D in Nuclear Physics]] Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity. Unlock recipe: PUCS. |
Mechanic Talents:
Scrapper | Machinist | Brawler | |||
---|---|---|---|---|---|
[[{{{link}}}|Miner]] Whenever you deconstruct an ore, you have a 20% chance to gain double the output. Detach ores 100% faster with cutters. |
[[{{{link}}}|Hull Fixer]] Unlock recipe: Fixfoam Grenade, Handheld Status Monitor. +25% Hull Repair Speed. |
[[{{{link}}}|I Am That Guy]] Inflict 20% more Blunt Force Trauma damage with melee weapons. Gain a bonus of 20 to Bonus Weapons Skill. Unlock Recipe: Heavy Wrench. | |||
[[{{{link}}}|Mass Production]] Fabricating items has a 40% chance to not consume one of the input ingredients. |
[[{{{link}}}|Residual Waste]] Deconstructing an item has a 20% chance to give double the output. |
[[{{{link}}}|Quickfixer]] After you repair a mechanical device, move 20% faster for 10 seconds. You repair mechanical devices twice as fast. |
[[{{{link}}}|Tinkerer]] You can repair mechanical devices 40% past their normal maximum condition. |
[[{{{link}}}|Heavy Lifting]] You move 20% faster when carrying Metal Crates or Artifacts. |
[[{{{link}}}|Mudraptor Wrestler]] Deal 50% more melee damage to Mudraptors. Gain an additional 10% Physical Damage Resistance. |
[[{{{link}}}|Scrap Savant]] Deconstructing Scrap gives double the output. Whenever you open a container in a wreck for the first time, you have a 20% chance of finding an additional scrap. |
[[{{{link}}}|Tool Maintenance]] All crew members craft tools at 1 higher quality. |
[[{{{link}}}|Let it Drain]] Build portable pumps and install them where you need them. You can only install a maximum of 2 of this item on your submarine. Unlock recipe: Portable Pump. |
[[{{{link}}}|Berserker]] While below 50% health, you gain the following: +20% Melee Damage Dealt. |
[[{{{link}}}|Foolhardy]] While below 50% health, you gain the following: +20% Physical Damage Resistance. | |
[[{{{link}}}|Iron Storm]] Tier 1 and Tier 2 submarines can be upgraded as if Tier 3. Unlock recipe: Scrap Cannon. |
[[{{{link}}}|Robotics]] Build a powerful (but fragile) drone to watch your back. Only 2 defense bots can be active at the same time. Unlock recipe: Defense Bot, Defense Bot Ammunition Rounds. |
[[{{{link}}}|MECHanic]] Move 25% faster in an Exosuit. Unlock recipe: Exosuit. |
Assistant Talents:
Grayshirt | Apprentice | Clown | |||
---|---|---|---|---|---|
[[{{{link}}}|The Waiting List]] When waiting for CPR, your vitality bar decreases 75% slower. |
[[{{{link}}}|Apprenticeship]] Choose one job as apprenticeship and gain relevant skill boost of that job. |
[[{{{link}}}|Enroll into Clown College]] As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power grants you: +10% Movement Speed | |||
[[{{{link}}}|Non-Threatening]] Enemies will ignore you if you have been ragdolled for longer than 2 seconds. |
[[{{{link}}}|Tasty Target]] Enemies prioritize attacking you. Receive 15% less physical damage. |
[[{{{link}}}|Journeyman]] You and all crew members whose job matches your apprenticeship gets 10 of the job's primary skill and earn this skill 50% faster. |
[[{{{link}}}|Logistics System]] Unlock recipe: Handheld Itemfinder, Makeshift Shelves. You can only install a maximum of 3 of this item on your submarine. |
[[{{{link}}}|Water Prankster]] Unlock recipe: Clown Diving Mask Clown Power grants you: | |
[[{{{link}}}|An Apple A Day]] Gain 100% resistance to the skill loss upon death, and 75% resistance to extra skill loss when choosing to respawn immediately instead of waiting. |
[[{{{link}}}|Insurance Policy]] Whenever you die from non-friendly sources during a mission, your crew is paid 200 marks for each mission you've completed since the last time you've died. |
[[{{{link}}}|Loyal Assistant]] You and all crew members whose job matches your apprenticeship can craft items at 1 higher quality. |
[[{{{link}}}|Treacherous Scum]] You and all crew members whose job does not match your apprenticeship repair, weld and gain skills 20% faster. |
[[{{{link}}}|Chonky Honks]] Honking your horn has a 50% chance to stun nearby creatures for one second. |
[[{{{link}}}|Psycho Clown]] Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%. |
[[{{{link}}}|The Friends We Made]] Turns unhatched Mudraptors friendly in the Medical Fabricator. Only 2 per crew can be active at the same time. Unlock recipe: Petraptor Egg. |
[[{{{link}}}|Graduation Ceremony]] Get all talents from one random specialization tree of your apprenticeship job's talent tree. Unlock recipe: Ceremonial Sword. |
[[{{{link}}}|True Potential]] Hitting an unconscious ally with a Toy Hammer revives them with a Combat Stimulant applied for 15 seconds. Requires Clown Power. Unlock recipe: Funbringer 3000. |
The above documentation is transcluded from Template:Talents/doc. (edit | history)