Stun: Difference between revisions

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{{Version|0.16.7.0}} __NOTOC__
{{Version|1.2.6.0}} __NOTOC__


= [[File:Affliction Stun.png|40px]] Stun =
= [[File:Affliction Stun.png|40px]] Stun =
Inflicted by many [[Weapons]].
 
  ''The patient is dazed and unresponsive.''
Inflicted by many [[Weapons]], [[Creatures]], and other [[Afflictions]], by failing electrical and mechanical [[Maintenance#Damaged Installations|repairs]], or being in rapidly flowing water. Not to be mistaken with {{Hyperlink|Incremental Stun}} or {{Hyperlink|Progressive Stun}}.<br>
 
  Others: ''"The patient is dazed and unresponsive."''
  Self: ''"You are temporarily rendered unable to move."''
{{Affliction table
{{Affliction table
| name = Stun
| name = Stun
Line 11: Line 14:
| scaled = '''No'''
| scaled = '''No'''
| evolution = '''-1/s'''
| evolution = '''-1/s'''
| treatments = {{str|Methamphetamine|-22.5|||-}}<br>{{str|Hyperzine|-54|-15||50}}
| treatments = {{str|Hyperzine|-54|-15||50}}<br>{{str|Methamphetamine|-22.5|||-}}
| range1 = 0 - 30
| range1 = 0 - 30
| effect1 = Character unconcious
| effect1 = Character Unconscious
}}
}}


= [[File:Affliction Stun.png|40px]] Incremental Stun =
==Notes==
Inflicted by the [[Stun Baton]], and [[Chloral Hydrate]].
*Some outerwear [[Gear]], like the [[Safety Harness]] and [[Makeshift Armor]] provides stun resistance while worn.
{{Affliction table
| name = Incremental Stun
| identifier = incrementalstun
| type = stun
| limb = '''No'''
| scaled = '''No'''
| evolution = 0 - 90:<br>'''-5/s'''<br><br>90 - 100:<br>'''-1/s'''
| causes = {{str|Chloral Hydrate|125|||-}} <span style="cursor:help; color:#a23dd1;" title="Total affliction strength change when shot from a Syringe Gun">'''(+120)*'''</span>
| range1 = 0 - 20
| effect1 = '''-20%''' Movement Speed
| range2 = 20 - 40
| effect2 = '''-40%''' Movement Speed
| range3 = 40 - 60
| effect3 = '''-50%''' Movement Speed
| range4 = 60 - 80
| effect4 = '''-60%''' Movement Speed
| range5 = 80 - 90
| effect5 = '''-70%''' Movement Speed
| range6 = 90 - 100
| effect6 = [[File:Affliction Stun.png|20px]]'''1''' [[Stun]] <span class="explain" title="Constant value in range">(note)</span><br>[[File:Affliction Nausea.png|20px]]'''3''' [[Nausea]] <span class="explain" title="Constant value in range">(note)</span>
}}


= [[File:Affliction Stun.png|40px]] Progressive Stun =
== Related Talents ==
Inflicted by [[Stun Gun Dart]]s.
{{RelatedTalents|Lone Wolf|Drunken Sailor|Beat Cop|Stonewall|Lightning Wizard|Chonky Honks}}
{{Affliction table
| name = Progressive Stun
| identifier = progressivestun
| type = stun
| limb = '''No'''
| scaled = '''No'''
| evolution = '''+10/s'''
| range1 = 0 - 20
| effect1 = '''-20%''' Movement Speed
| range2 = 20 - 40
| effect2 = '''-40%''' Movement Speed
| range3 = 40 - 60
| effect3 = '''-50%''' Movement Speed
| range4 = 60 - 80
| effect4 = '''-60%''' Movement Speed
| range5 = 80 - 99
| effect5 = '''-70%''' Movement Speed
| range6 = 99 - 100
| effect6 = [[File:Affliction Stun.png|20px]]'''+100''' [[Incremental Stun]]<br>[[File:Affliction Stun.png|20px]]'''-100''' [[Progressive Stun]]
}}


= Concussion =
Has a 25% chance to increase by 10 strength after receiving at least 5 [[File:Affliction Internal Damage.png|20px]] [[Internal Damage]], [[File:Affliction Blunt Force Trauma.png|20px]] [[Blunt Force Trauma]], [[File:Affliction Bite Wounds.png|20px]] [[Bite Wounds]] or [[File:Affliction Deep Tissue Injury.png|20px]] [[Deep Tissue Injury]] to the Head.
''The patient seems disoriented and has trouble focusing their eyes.''
{{Affliction table
| name = Concussion
| identifier = concussion
| type = damage
| limb = '''No'''<br>(Shown on Head)
| scaled = '''No'''
| evolution = '''-0.01/s'''
| treatments = {{str|Fentanyl|-75|-50||72}}<br>{{str|Deusizine|-60|-40||72}}<br>{{str|Morphine|-50|25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||20}}
| range1 = 0 - 10
| effect1 = Once every 30 - 60 seconds: [[File:Affliction Stun.png|20px]]'''+0.1''' [[Stun]]
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 22:02, 14 December 2023

Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Stun

Inflicted by many Weapons, Creatures, and other Afflictions, by failing electrical and mechanical repairs, or being in rapidly flowing water. Not to be mistaken with Incremental Stun or Progressive Stun.

Others: "The patient is dazed and unresponsive."
  Self: "You are temporarily rendered unable to move."
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Stun
ID: stun
Type: stun
No No -1/s 0 - 30 Character Unconscious Hyperzine (-54 | -15)* Desirable Medical Skill50
Methamphetamine (-22.5)* Desirable Medical Skill-
N/A

Notes

Related Talents

Talent Tree Description

Chonky Honks
ID: chonkyhonks
Assistant
Clown
Spec. 3
Honking your horn has a 50% chance to stun nearby creatures for one second.

Lone Wolf
ID: lonewolf
Captain
Gunslinger
Spec. 2
If there's no crew members nearby, gain the following:

+20% Physical Damage Resistance
+20% Stun Resistance
+20% Melee Damage Dealt


Drunken Sailor
ID: drunkensailor
Captain
Gunslinger
Spec. 3
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.


Lightning Wizard
ID: lightningwizard
Engineer
Electrician
Spec. 4
If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.

Unlock recipe: Arc Emitter.


Beat Cop
ID: beatcop
Security Officer
Enforcer
Spec. 2
Inflict 25% more stun. Doubled against monsters inside the submarine.

Stonewall
ID: stonewall
Security Officer
Enforcer
Spec. 2
Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds.


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