Methamphetamine: Difference between revisions
From Official Barotrauma Wiki
(Changed redirect target from Chemicals#Methamphetamine to Medical Items#Methamphetamine) Tag: Redirect target changed |
(Removed redirect to Medical Items#Methamphetamine) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
{{version|0.15.13.0}}<!-- | |||
-->{{Main|Medical Items}}<!-- | |||
-->{{Medical infobox | |||
| identifier = meth | |||
| type = stimulant | |||
| description = A potent nervous system stimulant. | |||
| skill = 35 | |||
| duration = 30 | |||
| organdamage = 0.5 | |||
| oxygenlow = -3 | |||
| stun = -0.75 | |||
| chemaddiction = 0.5 | |||
| chemwithdrawal = -3 | |||
| haste = 420 | |||
| organdamagefail = 1 | |||
| oxygenlowfail = -1.5 | |||
| stunfail = -0.75 | |||
| chemaddictionfail = 1 | |||
| chemwithdrawalfail = -3 | |||
| hastefail = 300 | |||
| fabricator = no | |||
| medicalfabricator = yes | |||
| deconstructor = yes | |||
| fabricatormaterials = {{Hyperlink|Phosphorus}}<br>{{Hyperlink|Chlorine}}<br>{{Hyperlink|Carbon}} | |||
| fabricatortime = 30 | |||
| fabricatorskilllevel = 30 | |||
| deconstructormaterials = {{Hyperlink|Phosphorus}}<br>{{Hyperlink|Chlorine}}<br>{{Hyperlink|Carbon}} | |||
| deconstructortime = 20 | |||
| baseprice = 50 | |||
| outpostmultiplier = 1 | |||
| citymultiplier = 0.9 | |||
| researchmultiplier = 0.9 | |||
| militarymultiplier = 1.1 | |||
| minemultiplier = 1.1 | |||
| outpostunbuyable = true | |||
| cityminavailable = 2 | |||
| researchminavailable = 3 | |||
| militaryminavailable = 1 | |||
| mineunbuyable = true | |||
}} | |||
'''{{PAGENAME}}''' is a stimulant in ''Barotrauma''. | |||
== Function == | |||
== Fabrication & Deconstruction == | |||
{{Recipes|medicalfabricator}} | |||
{{Medical nav}} |
Revision as of 23:35, 13 December 2021
Data is potentially outdated | |
Last updated for version 0.15.13.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Methamphetamine | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A potent nervous system stimulant. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 35 | ||||||||||||||
Success
Hyperactivity (420)* Organ Damage (15)* Oxygen Low (-90)* Stun (-22.5)* Chem Addiction (15)* Chem Withdrawal (-90)* 30 seconds |
Failure
Hyperactivity (300)* Organ Damage (30)* Oxygen Low (-45)* Stun (-22.5)* Chem Addiction (30)* Chem Withdrawal (-90)* 30 seconds | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 30 | ||||||||||||||
Medical Fabricator Requirements |
|||||||||||||||
Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | N/A | 15 mk | |||||||||||||
Colony | 45 mk | 13 mk | |||||||||||||
Research | 45 mk | 13 mk | |||||||||||||
Military | 55 mk | 16 mk | |||||||||||||
Mining | N/A | 16 mk | |||||||||||||
Medical Merchant | N/A | 15 mk | |||||||||||||
Engineer Merchant | N/A | 15 mk | |||||||||||||
Armory Merchant | N/A | 15 mk | |||||||||||||
Clown Merchant | N/A | 15 mk | |||||||||||||
Husk Merchant | N/A | 15 mk | |||||||||||||
|
Methamphetamine is a stimulant in Barotrauma.
Function
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Methamphetamine Anabolic Steroids |
60 | Hyperzine |
20 | Anabolic Steroids |
Medical Items | |
---|---|
Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |