Hyperzine: Difference between revisions
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<!-- Technical --> | <!-- Technical --> | ||
| identifier = hyperzine | | identifier = hyperzine | ||
| category = Medical | |||
| tags = smallitem, chem, medical, syringe | | tags = smallitem, chem, medical, syringe | ||
| | | medicaltype = stimulant | ||
| sort = 3 | | sort = 3 | ||
}} | }} |
Revision as of 00:44, 22 March 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 Last mentioned in changelog 0.9.7.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Hyperzine | |||||||||||||||||
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An extremely potent muscle stimulant for those moments when you gotta go fast. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | 50 | ||||||||||||||||
Success
Vigor (400)* Damage (Affliction Type) (-12)* Oxygen Low (-15)* Stun (-54)* Chem Addiction (18)* Chem Withdrawal (-90)* 60 seconds |
Failure
Vigor (400)* Damage (Affliction Type) (-6)* Burn (7.5)* Oxygen Low (-6)* Stun (-15)* Chem Addiction (36)* Chem Withdrawal (-90)* 60 seconds | ||||||||||||||||
Crafting | |||||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | N/A | 135 mk | |||||||||||||||
Colony | N/A | 121 mk | |||||||||||||||
Research | 405 mk | 121 mk | |||||||||||||||
Military | 495 mk | 148 mk | |||||||||||||||
Mining | N/A | 148 mk | |||||||||||||||
Medical Merchant | N/A | 135 mk | |||||||||||||||
Engineer Merchant | N/A | 135 mk | |||||||||||||||
Armory Merchant | N/A | 135 mk | |||||||||||||||
Clown Merchant | N/A | 135 mk | |||||||||||||||
Husk Merchant | N/A | 135 mk | |||||||||||||||
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Hyperzine is a stimulant.
Function
Hyperzine is a strong stimulant that grants the user high amounts of Vigor and Hyperactivity. These buffs increase the user's damage resistance, melee attack strength, and movement speed.
Related Talents
Talent | Tree | Description |
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Super Soldiers ID: supersoldiers
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Medical Doctor Chemist Spec. 3 |
Buffs you apply last 25% longer. Unlock recipe: Combat Stimulant. |
Macrodosing ID: macrodosing
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Medical Doctor Chemist Spec. 4 |
Buffs you apply last 25% longer. Poisons and Acid deals 25% more damage. Unlock recipe: Endocrine Booster. This medical contraption, when used, bestows the user with permanent performance enhancement. |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |