Drunk: Difference between revisions

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| name = Drunk
| name = Drunk
| identifier = drunk
| identifier = drunk
| type = poison
| type = debuff
| limb = '''No'''<br>(Shown on Head)
| limb = '''No'''<br>(Shown on Head)
| scaled = '''No'''
| scaled = '''No'''

Revision as of 21:21, 31 January 2023

Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.2.7.0
The current game version is 1.4.5.0

Drunk

Inflicted by Ethanol and Rum.

  0-40 (Other):"This crewmate is in high spirits, perhaps a bit too high to operate complex machinery."
 40-80 (Other):"The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus."
80-100 (Other):"This crewmate has departed this world mentally, with a grin on their face. You fear the crewmate's life functions will soon depart as well."

  0-80 (Self):"After all… why not? Why shouldn’t you have another drink?"
80-100 (Self):"Is it time to lie down? Oh the infinite bliss of drowning out your sorrow…"

Cause of death: "Died of alcohol poisoning."
Cause of death (Self): "You have died of alcohol poisoning."


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Drunk
ID: drunk
Type: debuff
No
(Shown on Head)
No 0 - 40:
-0.1/s

40 - 100:
-0.2/s
0 - 20 None Stabilozine (-30 | -15)* Desirable Medical Skill30 Ethanol (+20)* Desirable Medical Skill-
Rum (+90)* Desirable Medical Skill-
20 - 40 -0 → -20% Movement Speed
-0 → -10 Vitality
Visual Effects
40 - 80 -20% → -30% Movement Speed
-10 → -30 Vitality
5% chance every second for+10 Nausea
Visual Effects
80 - 100 -30% → -50% Movement Speed
-30 → -100 Vitality
15% chance every second for+20 Nausea
Visual Effects


Talent Tree Description

Drunken Sailor
ID: drunkensailor
Captain
Gunslinger
Spec. 3
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
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Other
Endgame (Spoilers)