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{{version}}
{{Version|1.4.4.1}} __NOTOC__
{{See also|Afflictions}}
[[File:Affliction Drunk.png|60x60px|left]]
''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''


= [[File:Affliction Drunk.png|40px]] Drunk =
Inflicted by [[Ethanol]] and [[Rum]].


The '''Drunk''' affliction is gained by drinking [[Chemicals#Ethanol|Ethanol]]. It has detrimental effects for player movement, communication and perception, progressively worse depending on drunkenness.  
  0-40 (Others):''"This crewmate is in high spirits, perhaps a bit too high to operate complex machinery."''
  40-80 (Others):''"The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus."''
80-100 (Others):''"This crewmate has departed this world mentally, with a grin on their face. You fear the crewmate's life functions will soon depart as well."''
  0-80 (Self):''"After all… why not? Why shouldn’t you have another drink?"''
80-100 (Self):''"Is it time to lie down? Oh the infinite bliss of drowning out your sorrow…"''
        Cause of death: ''"Died of alcohol poisoning."''
Cause of death (Self): ''"You have died of alcohol poisoning."''


Its effects include: Lowered max health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialog<sup>citation needed</sup>).
{{Affliction table
| name = Drunk
| identifier = drunk
| type = debuff
| limb = '''No'''<br>(Shown on Head)
| scaled = '''No'''
| evolution = 0 - 40:<br>'''-0.1/s'''<br><br>40 - 100:<br>'''-0.2/s'''
| causes = {{str|Ethanol|+20|||-}}<br>{{str|Rum|+90|||-|x30px}}
| range1 = 0 - 20
| effect1 = None
| range2 = 20 - 40
| effect2 = '''-0 → -20%''' Movement Speed<br>[[File:Orders healandrescue.png|20px]]'''-0 → -10''' [[Vitality]]<br>Visual Effects
| range3 = 40 - 80
| effect3 = '''-20% → -30%''' Movement Speed<br>[[File:Orders healandrescue.png|20px]]'''-10 → -30''' [[Vitality]]<br>'''5%''' chance every second for[[File:Affliction Nausea.png|20px]]'''+10''' [[Nausea]]<br>Visual Effects
| range4 = 80 - 100
| effect4 = '''-30% → -50%''' Movement Speed<br>[[File:Orders healandrescue.png|20px]]'''-30 → -100''' [[Vitality]]<br>'''15%''' chance every second for[[File:Affliction Nausea.png|20px]]'''+20''' [[Nausea]]<br>Visual Effects
}}
*Overrides the character's walking and running animations with the Drunken Walk and Drunken Run animations.
*If a character has the Drunken Sailor [[Talent]], drinking Ethanol or Rum will instead afflict [[Drunk (No Debuffs)]].


Extremely drunk players can die from it, as the effect will eventually set the player's max health to 0, sending them into critical condition, however, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).
{{RelatedTalents|Drunken Sailor}}
 
The way to cure drunk players is by injecting them with [[Stabilozine]], or simply waiting for it to wear off over time.
 
{| class="wikitable" style="text-align:center; width: 100%;"
|-
! style="width: 13%" | Affliction
! style="width: 5%" | <span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" | <span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
! style="width: 10%" | If left alone
! style="width: 9%" | Strength Range
! style="width: 30%" | <span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 16%" | <span class="explain" title="Total affliction strength reduction, Skilled | Unskilled">Treatments</span>
! style="width: 7%" | Skill
|-
| rowspan="3" | [[File:Affliction Drunk.png|50px]]<br>'''Drunk'''
| rowspan="3" | NO
| rowspan="3" | NO
| style="text-align:left;" | Decays (-0.1/s)
| 20 - 40
| |[[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-20% speed
| rowspan="3" | [[Afflictions#Stabilozine|Stabilozine]] 30 | <span style="color:#c90c0c;">15</span>
| rowspan="3" | 20
|-
| rowspan="2" style="text-align:left;" | Decays (-0.2/s)
| 40 - 80
| style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 10 → - 30''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-30% speed
|-
| 80 - 100
| style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 30 → - 100''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-50% speed
|-
|}


== See Also==
*{{hl|Drunk (No Debuffs)||Affliction Drunk}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 03:00, 25 April 2024

Data is up-to-date
Last updated for version 1.4.4.1
Last mentioned in changelog 1.2.7.0
The current game version is 1.4.5.0

Drunk

Inflicted by Ethanol and Rum.

  0-40 (Others):"This crewmate is in high spirits, perhaps a bit too high to operate complex machinery."
 40-80 (Others):"The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus."
80-100 (Others):"This crewmate has departed this world mentally, with a grin on their face. You fear the crewmate's life functions will soon depart as well."

  0-80 (Self):"After all… why not? Why shouldn’t you have another drink?"
80-100 (Self):"Is it time to lie down? Oh the infinite bliss of drowning out your sorrow…"

       Cause of death: "Died of alcohol poisoning."
Cause of death (Self): "You have died of alcohol poisoning."


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Drunk
ID: drunk
Type: debuff
No
(Shown on Head)
No 0 - 40:
-0.1/s

40 - 100:
-0.2/s
0 - 20 None N/A Ethanol (+20)* Desirable Medical Skill-
Rum (+90)* Desirable Medical Skill-
20 - 40 -0 → -20% Movement Speed
-0 → -10 Vitality
Visual Effects
40 - 80 -20% → -30% Movement Speed
-10 → -30 Vitality
5% chance every second for+10 Nausea
Visual Effects
80 - 100 -30% → -50% Movement Speed
-30 → -100 Vitality
15% chance every second for+20 Nausea
Visual Effects
  • Overrides the character's walking and running animations with the Drunken Walk and Drunken Run animations.
  • If a character has the Drunken Sailor Talent, drinking Ethanol or Rum will instead afflict Drunk (No Debuffs).


Talent Tree Description

Drunken Sailor
ID: drunkensailor
Captain
Gunslinger
Spec. 3
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.

See Also

v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)