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Combat Stimulant

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Last updated for version 0.18.15.0
The current game version is 1.4.5.0

Main article: Medical Items


Combat Stimulant
A highly advanced stimulant that makes the user rapidly recover from physical injuries and bloodloss.
Medical Usage
Desirable Medical Skill 35
Success
Combat Stimulant (75)*
Chem Addiction (20)*
Duration of the effects 5 seconds
Failure
Combat Stimulant (75)*
Chem Addiction (40)*
Duration of the effects in case of failure 5 seconds
Crafting
Required Talent Combat Medic
Fabricator Skill Medical 40
Medical Fabricator
Requirements
Deconstructor Yield
Store
OutpostOutpost Sell
Habitation OutpostHabitation 102 mk
ColonyColony 91 mk
Research OutpostResearch 91 mk
Military OutpostMilitary 112 mk
Mining OutpostMining 112 mk
Medical MerchantMedical Merchant 102 mk
Engineer MerchantEngineer Merchant 102 mk
Armory MerchantArmory Merchant 102 mk
Children of The HonkmotherClown Merchant 102 mk
The Church of HuskHusk Merchant 102 mk
Technical
Identifier combatstimulantsyringe
Categories

Combat Stimulant is a Stimulant which can only be crafted by a Medical Doctor with the Combat Medic talent.

Function

Grants +75 Combat Stimulant. This grants a total of -140 to Internal Damage, Burn, Bloodloss, Bleeding, and Chem Withdrawal each over its duration.

As a side effect, it also increases Chem Addiction.

Related Talents

Talent Tree Description

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Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes