Combat Stimulant: Difference between revisions
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{{version|0. | {{version|0.19.11.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = combatstimulantsyringe | | identifier = combatstimulantsyringe | ||
| type = stimulant | | type = stimulant |
Revision as of 11:48, 10 October 2022
Data is up-to-date | |
Last updated for version 0.19.11.0 Last mentioned in changelog 0.15.20.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Combat Stimulant | |||||||||||||||
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A highly advanced stimulant that makes the user rapidly recover from physical injuries and bloodloss. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 35 | ||||||||||||||
Crafting | |||||||||||||||
Required Talent | Combat Medic | ||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Sell | ||||||||||||||
Habitation | 102 mk | ||||||||||||||
Colony | 91 mk | ||||||||||||||
Research | 91 mk | ||||||||||||||
Military | 112 mk | ||||||||||||||
Mining | 112 mk | ||||||||||||||
Medical Merchant | 102 mk | ||||||||||||||
Engineer Merchant | 102 mk | ||||||||||||||
Armory Merchant | 102 mk | ||||||||||||||
Clown Merchant | 102 mk | ||||||||||||||
Husk Merchant | 102 mk | ||||||||||||||
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Combat Stimulant is a Stimulant which can only be crafted by a Medical Doctor with the Combat Medic talent.
Function
Grants +75 Combat Stimulant. This grants a total of -140 to Internal Damage, Burn, Bloodloss, Bleeding, and Chem Withdrawal each over its duration.
As a side effect, it also increases Chem Addiction.
Related Talents
Talent | Tree | Description
No results |
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Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |