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{{version|0.15.13.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox
{{Version|1.1.19.3|stub=true}}{{Main|Medical Items}}
| identifier = combatstimulantsyringe
{{Items infobox
| type = stimulant
| description = A highly advanced stimulant that makes the user rapidly recover from physical injuries and bloodloss.
| skill = 35


| duration = 10
<!-- Afflictions -->
| combatstimulant = 10
| medical = 35
| combatstimulantfail = 10
| medicalafflictions = duration = 5;
| chemaddiction = 2
combatstimulant = 15, fail = 15;
| chemaddictionfail = 4
chemaddiction   = 4, fail = 8;
| chemaddictionsyringe = 3


| talent = [[Combat Medic]]
<!-- Crafting -->
| fabricator = no
| fabricator = no
| medicalfabricator = yes
 
| deconstructor = yes
| medicalfabricator   = yes
| fabricatormaterials = {{hl|Morphine}}<br>{{hl|Sulphurite Shard}}
| fabricatortime      = 55
| fabricatortime = 55
| talent = {{hl|Super Soldiers||Medical Doctor Job Icon}}
| fabricatorskilllevel = 40
| fabricatorskilllevel = 40
| deconstructormaterials = {{hl|Morphine}}<br>{{hl|Sulphurite Shard}}
| fabricatormaterials  = {{hl|Sulphurite Shard}}<br>{{hl|Morphine}}
| deconstructortime = 20


| deconstructor          = yes
| deconstructortime      = 20
| deconstructormaterials = {{hl|Sulphuric Acid}}<br>{{hl|Opium}}
<!-- Store Info -->
| baseprice = 340
| unbuyable = true
| unbuyable = true
| baseprice = 340
 
| outpostmultiplier = 1
| outpostmultiplier = 1
| citymultiplier = 0.9
| citymultiplier     = 0.9
| researchmultiplier = 0.9
| researchmultiplier = 0.9
| militarymultiplier = 1.1
| militarymultiplier = 1.1
| minemultiplier = 1.1
| minemultiplier     = 1.1
 
<!-- Technical -->
| identifier = combatstimulantsyringe
| category = Medical
| tags = smallitem, chem, medical, syringe
| medicaltype = stimulant
| sort = 4
}}
}}
'''{{PAGENAME}}''' is a [[:Category:Stimulants|Stimulant]] in ''Barotrauma''.
'''{{PAGENAME}}''' is a [[Medical Items#Stimulants|stimulant]].
 
=Function=
{{PAGENAME}} can only be crafted when a [[Medical Doctor]] unlocks the [[Super Soldiers]] talent.


==Function==
Grants '''+75''' {{hl|Combat Stimulant||Talent Affliction Combat Stimulant|Combat Stimulant (Affliction)}}. This grants a total of '''-140''' to {{hl|Internal Damage}}, {{hl|Burn}}, {{hl|Bloodloss}}, {{hl|Bleeding}}, and {{hl|Chem Withdrawal}} each over its duration.


Provides {{hl|Combat Stimulant (Buff)|20}}, which increases {{hl|Stun|20}} resistance by up to 50%, and provides constant healing of {{hl|all Internal Damage types|20|Internal Damage|Internal Damage}}, {{hl|Burn|20}}, {{hl|Bloodloss|20}}, {{hl|Bleeding|20}} and {{hl|Chem Withdrawal|20}}. In turn, it will also increase {{hl|Chem Addiction|20}}.
As a side effect, it also increases {{hl|Chem Addiction}}.


The Combat Stimulant can only be crafted by a [[Medical Doctor]] with the [[Combat Medic]] talent.
=Related Talents=
{{RelatedTalents|Super Soldiers|Macrodosing}}


{{Medical nav}}
{{Medical nav}}

Revision as of 15:34, 6 April 2024

Data is up-to-date
Last updated for version 1.1.19.3
Last mentioned in changelog 0.15.20.0
The current game version is 1.4.6.0

Main article: Medical Items


Combat Stimulant

Inventory icon


Sprite
A highly advanced stimulant that makes the user rapidly recover from physical injuries and bloodloss.
Statistics 
Medical Usage
Success:
 Chem Addiction (20)*
Duration 5s
Failure:
 Chem Addiction (40)*
Duration 5s
Skill Requirements
Skill Requirements
Medical: 35
Crafting
Medical Fabricator
Requirements
Deconstructor Yield
Store
Base Price 340 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 102 mk
ColonyColony 91 mk
Research OutpostResearch 91 mk
Military OutpostMilitary 112 mk
Mining OutpostMining 112 mk
Medical MerchantMedical Merchant 102 mk
Engineer MerchantEngineer Merchant 102 mk
Armory MerchantArmory Merchant 102 mk
Children of The HonkmotherClown Merchant 102 mk
The Church of HuskHusk Merchant 102 mk
Technical
Identifier combatstimulantsyringe
Categories Medical
Tags smallitem, chem, medical, syringe

Combat Stimulant is a stimulant.

Function

Combat Stimulant can only be crafted when a Medical Doctor unlocks the Super Soldiers talent.

Grants +75 Combat Stimulant. This grants a total of -140 to Internal Damage, Burn, Bloodloss, Bleeding, and Chem Withdrawal each over its duration.

As a side effect, it also increases Chem Addiction.

Related Talents

Talent Tree Description

Super Soldiers
ID: supersoldiers
Medical Doctor
Chemist
Spec. 3
Buffs you apply last 25% longer. Unlock recipe: Combat Stimulant.

Macrodosing
ID: macrodosing
Medical Doctor
Chemist
Spec. 4
Buffs you apply last 25% longer. Poisons and Acid deals 25% more damage. Unlock recipe: Endocrine Booster.

This medical contraption, when used, bestows the user with permanent performance enhancement.

v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes