Bloodloss: Difference between revisions
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{{See also|Afflictions}} | {{See also|Afflictions}} | ||
[[File:Affliction Bloodloss.png|60x60px|left]] | [[File:Affliction Bloodloss.png|60x60px|left]] |
Revision as of 22:46, 1 May 2021
Data is potentially outdated | |
Last updated for version 0.13.3.11 Last mentioned in changelog 0.16.6.0 The current game version is 1.4.6.0 |
- See also: Afflictions
The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.
The Bloodloss affliction is how the damage from Bleeding progressively accumulates and directly reduces the Vitality of the afflicted character, by up to 2 damage per second at 100 strength.
The only way to receive Bloodloss is to have suffered from Bleeding for some time.
While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of vitality.
Affliction | Limb Specific? | Scaled to Vitality? | If left alone | Strength Range | Effects | TreatmentsSkill |
---|---|---|---|---|---|---|
Bloodloss |
No | Yes | With Bleeding: Grows Without Bleeding: Decays (-0.1/s) |
5 - 45 | -0 → -0.75% vitality per second |?| | Alien Blood (-120 | -60)* 60 Blood Pack (-120 | -60)* 35 Saline (-50 | -35)* 10 Deusizine (-45 | -30)* 72 |
45 - 100 | -0.75% → -2.0% vitality per second |?| |