Battery: Difference between revisions
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| category = Electrical Installations | | category = Electrical Installations | ||
| itemslots = 3 battery slots | | itemslots = 3 battery slots | ||
| powercapacity = | | powercapacity = 4000 | ||
| maxoutput = 1000 | | maxoutput = 1000 | ||
| maxrechargespeed = 500 | | maxrechargespeed = 500 |
Revision as of 21:51, 4 October 2019
This article is about the installation. For other uses, see Battery (disambiguation). |
Battery | ||||||||
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Statistics* | ||||||||
Item Slots | 3 battery slots | |||||||
Power Capacity | 4000 kWm | |||||||
Max Power Output | 1000 kW | |||||||
Max Recharge Speed | 500 kW | |||||||
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Batteries are stationary installations able to store and release electrical power.
Function
Batteries can be useful for stabilizing the submarine's power. They can absorb power when the Nuclear Reactor overproduces and menaces to overload and damage connected devices. When the reactor fails to provide enough currents for devices to function (be it because the reactor doesn't produce enough, is not connected to the device anymore, or is destroyed), batteries can provide back-up power for a substantial amount of time depending on the amount of power they have stored. This allows the maintenance to be safely performed on the reactor in the event of an unforeseen problem.
Moreover, up to 3 Battery Cells or Fulgurium Battery Cells at a time can be placed into the battery to be recharged.
Damage Values
Item |
Attack Damage |
Stun Duration |
Kinetic Force |
Explosion Radius (m) |
---|---|---|---|---|
Battery overload |
15 |
10 |
3.0 |
100 |
I/O Interface
Connection Panel for Battery Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
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Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |