Terminal Cell: Difference between revisions
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== Damage Values == | == Damage Values == | ||
== Trivia == | == Trivia == | ||
* Terminal Cells are one of the first creatures that limit options on how to deal with them, as | *Terminal Cells are one of the first creatures that limit options on how to deal with them, as melee damage can result in heavy injury from the resulting explosion. | ||
*In the real world, some cells permanently leave the cell cycle by dismantling cell machinery and expressing genes similar to the cell's final function in a process named [[wikipedia:Cellular_differentiation|terminal differentiation]]. This might provide insight into the terminal cell's suicidal nature. | *In the real world, some cells permanently leave the cell cycle by dismantling cell machinery and expressing genes similar to the cell's final function in a process named [[wikipedia:Cellular_differentiation|terminal differentiation]]. This might provide insight into the terminal cell's suicidal nature. | ||
== Media == | == Media == | ||
<gallery widths="280" heights="200"> | <gallery widths="280" heights="200"> |
Revision as of 09:35, 6 June 2022
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 Stub Notes: Add damage values, add version number, add media, check info, reformat creature infobox |
Terminal Cell | ||
---|---|---|
Stats | ||
Health
10 |
Sight: 1 | |
Hearing: 1 | ||
Armor
None |
Weakpoints
N/A | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
10 |
Swim speed
10 | |
Aggressive?
Always |
Can Enter Submarine?
Yes | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
None | N/A |
Terminal Cells are small algae-like creatures that are injected into neighboring subs by a Thalamus' Flesh Spike. They serve as the primary offensive mechanism of the Thalamus, and are effective at eating a ship from the inside.
Description
Terminal cells are incredibly small, and share many of the traits associated with the Leucocyte. They share the ability to enter a submarine and damage players; albeit more slowly and with less damage than the Leucocyte. They also have the unique ability that causes them to detonate when shot, creating a high intensity of flash, hull damage, and Burns.
In-Game
Terminal cells are repeatedly injected by a Thalamus' Flesh Spike when a submarine body gets close enough. There is an upper limit to how many Terminal Cells may be in a ship at a time, so killing them may not be advisable until the Flesh Spike -- and by extension the Thalamus -- is dealt with, since there will always be more injected to replace the ones that have died.
Damage Values
Trivia
- Terminal Cells are one of the first creatures that limit options on how to deal with them, as melee damage can result in heavy injury from the resulting explosion.
- In the real world, some cells permanently leave the cell cycle by dismantling cell machinery and expressing genes similar to the cell's final function in a process named terminal differentiation. This might provide insight into the terminal cell's suicidal nature.
Media
Creatures | ||
---|---|---|
Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Mantis • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
|